Skyrim Special Edition

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Aurora555

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Halliphax2

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35 comments

  1. Njeehe
    Njeehe
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    Great mod, can i change it to less that 30 days with this mod? If so, could you please tell me how?
    1. GnomeGnine
      GnomeGnine
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      there is another mod for cell respawn time https://www.nexusmods.com/skyrimspecialedition/mods/6235
      there's a few choices but you can edit it to whatever you want in SSEedit
  2. GnomeGnine
    GnomeGnine
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    does this also apply to outside areas (I.E. in the general skyrim area instead of a dungeon)? for example the locked treasure chest on the river outside of robber's gorge)
  3. tritonforge
    tritonforge
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    is it possible to respawn the Thalmor Embassy and unlock the door after main quest completion? I've always wanted to continuously infiltrate the embassy...
  4. Hlalakar
    Hlalakar
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    Does this respawn treasure as well, or just enemies?
    1. Aurora555
      Aurora555
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      It respawns anything in the dungeons which includes treasure (unless the container/chest is specifically set to not respawn in the game)
    2. Hlalakar
      Hlalakar
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      thanks for the clarification.
  5. smashbro596
    smashbro596
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    can i use this mod with another that speeds up the respawn timer?

    might be the dragonblood in me, or the countless souls i devoured. but
    i wanna murder bandits over and over.
    1. Aurora555
      Aurora555
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      Sorry for the late reply, yes you can
  6. pehammer
    pehammer
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    Hello

    What surprises me a little. When I look at the ESL in SSEEdit, 3/4 of the entries are not changed or overwritten by the ESL. So 3/4 of the entries remain vanila.
    What exactly does the mod now?

    greetings
    Pe
    1. Aurora555
      Aurora555
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      Left them in accidentally - will remove them eventually when I get around to it but they'll do no harm where they are. The entries that are changed have their Never Reset flag removed so that enemies repopulate the dungeon - it combines well with mods like Dwemer Gates Don't Reset
    2. pehammer
      pehammer
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      Ahh ok, I understand, I have already installed the mod "Dwemer Gates Don't Reset"

      Thanks
  7. Talyra
    Talyra
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    Fixed.
  8. DelHoudo
    DelHoudo
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    Does this also respawn/remove anything from the vanilla-game homes (e.g. Breezehome in Whiterun)? Great mod btw!
    1. Aurora555
      Aurora555
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      Nah it wont touch those - it changes the "EncounterZone" record for dungeons and vanilla homes don't have such records (they just consist of Cell records).
    2. DelHoudo
      DelHoudo
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      Great, thanks!
    3. BlazeStryker
      BlazeStryker
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      Does mean you have to schlep the proper Claw back your own self, of course...
  9. rik2236
    rik2236
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    whats in the 4.0 update ?
    1. Aurora555
      Aurora555
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      Woops, changelog didn't save

      Rebuilt from the ground up. Version should contain only zones that wont cause bugs or other issues.

  10. Carbon14C
    Carbon14C
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    I don't get it, I looked at this in SSEEdit and it just edits 13 encounter zones for the DLCs. What about the vanilla mainland zones?
    1. Aurora555
      Aurora555
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      Corrected now