i love these weapons, the meshes and textures are awesome, almost all my characters use them or make a few for their companions to use. love this mod. i did just notice an issue, though it might just be on my end (as i do recall this working earlier, however it could be because i'm using a different variant of the sword that i hadn't used before), so the dark crusader claymore with the engraving only (as in no enchantment, nor pummel glow - just the engraving on this version) i can't enchant it, it doesn't show up in the enchanting menu when i'm selecting gear to enchant, now like i said i think this version of this sword was working as intended at an earlier date (possible it was before the AE update), however it might have been the engraving + glow now that i thought about, but i can't be sure... i'll have to check on that.
---edit So, something odd just happened... I went back into skyrim, loaded up that character again, and when I equipped the claymore it had a completely different scabbard then the one it had when I did my save and exit to post this little bug of mine.
could you port the Crusaders Knights Templar Hospitaller Teutonic Medieval Armors to special edition? would be greatly appreciated, the mod author has given permission to anyone to change things up :)
Hi Hilli1 , I'm using a lot ported mod from you and I love them. Just a request : Can you make these weapons can be used by NPC as well, not only add them to merchant leveled list ? I'm sure will use this mod when it happens ... Thanks in advance !!!
Thank you for kind words. Any suggestions where you would like to see them? I am not sure on which NPC's these weapons could fit best. Maybe adding to Dawnguard levelled lists? What do you think?
Currently I am working on a larger project. Will take some more weeks. When published I will go throw all my existing mods and update them. I have some more ideas to improve my mods.
Hey dude, nice to hear that news from you , keep up the good works ! About the levelled list, actually i'm very noob at how to balance things(LOL), but with an advanced modder like you, I'm sure you will know how to do that ? Just a suggestion : according to your description ,I guess any NPC range from level 30-40 should be good to use these weapons. Do you think so ?
Hmm. Any NPC's above level 30? I don't think that this is the best solution because the dark crusader weapons are somewhat... special. For example a bandit with a holy sword? Or townsfolk? No. Does not fit. Maybe noble or dawnguard. I have to think about it.
I've been using this mod for a year now. The sword design is hands down one of my favorite designs for a sword EVER. My character has never unequipped it. Thanks so much for this mod!!
Two handed weapons (axe and hammer from what I remember) are big when sheathed (standard back sheath) but when I draw them they get reduced in size and given the grip position, look like a dual handed normal mace or axe. They get large again when sheathed again o.o
I'm using ECE skeleton with all bones in default scales if that matters.
Thx for that mod m8! I'm still using old Skyrim cause some of my favorite mods are not avilable in SE yet and the old Angilla Weapons mod was one of them. So i guess it's time to move on with SE!
Consuming fire is a custom enchant for this mod and was based of the dawnbreaker enchant. Consuming fire does fire damage every second for some seconds. In addition, killing undead has a chance to cause judgement that turns or destroys nearby undead.
The breath of righteousness enchant works when you are below 50% health and you perform a power attack. It severely knocks back an attacker. It's really funny sometimes.
Then is a bsa there. Because I unpack always all bsa's to loose files I had to overwrite. Don't think about it - as I wrote in the description it does't matter at all. The files shared from both mods are some meshes and textures. They are absolutely identical.
29 comments
---edit
So, something odd just happened... I went back into skyrim, loaded up that character again, and when I equipped the claymore it had a completely different scabbard then the one it had when I did my save and exit to post this little bug of mine.
Thanks in advance !!!
Currently I am working on a larger project. Will take some more weeks. When published I will go throw all my existing mods and update them. I have some more ideas to improve my mods.
About the levelled list, actually i'm very noob at how to balance things(LOL), but with an advanced modder like you, I'm sure you will know how to do that ?
Just a suggestion : according to your description ,I guess any NPC range from level 30-40 should be good to use these weapons. Do you think so ?
Cheers !
I'm using ECE skeleton with all bones in default scales if that matters.
Consuming fire is a custom enchant for this mod and was based of the dawnbreaker enchant. Consuming fire does fire damage every second for some seconds. In addition, killing undead has a chance to cause judgement that turns or destroys nearby undead.
The breath of righteousness enchant works when you are below 50% health and you perform a power attack. It severely knocks back an attacker. It's really funny sometimes.
... and thank you for kind words.