Skyrim Special Edition

File information

Last updated

Original upload

Created by

Angilla - ported to SSE by Hilli1

Uploaded by

Hilli1

Virus scan

Safe to use

29 comments

  1. CasperTheLich
    CasperTheLich
    • member
    • 6 kudos
    i love these weapons, the meshes and textures are awesome, almost all my characters use them or make a few for their companions to use. love this mod. i did just notice an issue, though it might just be on my end (as i do recall this working earlier, however it could be because i'm using a different variant of the sword that i hadn't used before), so the dark crusader claymore with the engraving only (as in no enchantment, nor pummel glow - just the engraving on this version) i can't enchant it, it doesn't show up in the enchanting menu when i'm selecting gear to enchant, now like i said i think this version of this sword was working as intended at an earlier date (possible it was before the AE update), however it might have been the engraving + glow now that i thought about, but i can't be sure... i'll have to check on that.    

    ---edit
    So, something odd just happened... I went back into skyrim, loaded up that character again, and when I equipped the claymore it had a completely different scabbard then the one it had when I did my save and exit to post this little bug of mine.
  2. ForRedwall
    ForRedwall
    • member
    • 10 kudos
    could you port the Crusaders Knights Templar Hospitaller Teutonic Medieval Armors to special edition? would be greatly appreciated, the mod author has given permission to anyone to change things up :)
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Yes, it is a good mod, without doubts. When I finished my current project and updated all my existing mods I would love to do it.
    2. ForRedwall
      ForRedwall
      • member
      • 10 kudos
      :D
  3. hoangdai94
    hoangdai94
    • member
    • 40 kudos
    Hi Hilli1 , I'm using a lot ported mod from you and I love them. Just a request : Can you make these weapons can be used by NPC as well, not only add them to merchant leveled list ? I'm sure will use this mod when it happens ...
    Thanks in advance !!!
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Thank you for kind words. Any suggestions where you would like to see them? I am not sure on which NPC's these weapons could fit best. Maybe adding to Dawnguard levelled lists? What do you think?

      Currently I am working on a larger project. Will take some more weeks. When published I will go throw all my existing mods and update them. I have some more ideas to improve my mods.
    2. hoangdai94
      hoangdai94
      • member
      • 40 kudos
      Hey dude, nice to hear that news from you , keep up the good works !
      About the levelled list, actually i'm very noob at how to balance things(LOL), but with an advanced modder like you, I'm sure you will know how to do that ?
      Just a suggestion : according to your description ,I guess any NPC range from level 30-40 should be good to use these weapons. Do you think so ?
    3. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Hmm. Any NPC's above level 30? I don't think that this is the best solution because the dark crusader weapons are somewhat... special. For example a bandit with a holy sword? Or townsfolk? No. Does not fit. Maybe noble or dawnguard. I have to think about it.
    4. hoangdai94
      hoangdai94
      • member
      • 40 kudos
      Ok, it seems like you have some ideals already !
      Cheers !
  4. jeatstream15
    jeatstream15
    • member
    • 0 kudos
    I've been using this mod for a year now. The sword design is hands down one of my favorite designs for a sword EVER. My character has never unequipped it. Thanks so much for this mod!!
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      It is always a pleasure to read a comment like this. Thank you.
  5. ArchPhaeton
    ArchPhaeton
    • member
    • 5 kudos
    Two handed weapons (axe and hammer from what I remember) are big when sheathed (standard back sheath) but when I draw them they get reduced in size and given the grip position, look like a dual handed normal mace or axe. They get large again when sheathed again o.o

    I'm using ECE skeleton with all bones in default scales if that matters.
    1. Freshmango55
      Freshmango55
      • member
      • 0 kudos
      Yeah same thing here, the axe seems to be acting like a twohanded sword.
    2. Hilli1
      Hilli1
      • premium
      • 321 kudos
      This was intended by the original-author in this way. Not sure why. I will look into this and make some tests with changed equip-style.
    3. ArchPhaeton
      ArchPhaeton
      • member
      • 5 kudos
      Sad to hear...
    4. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Updated. Changed the animation style of the battleaxe and the warhammer.
    5. Restutitor Orbis
      Restutitor Orbis
      • member
      • 76 kudos
      Was that the only change in 1.1?
    6. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Yes.
    7. Restutitor Orbis
      Restutitor Orbis
      • member
      • 76 kudos
      okay, thanks!
    8. ArchPhaeton
      ArchPhaeton
      • member
      • 5 kudos
      The animations were fixed but the weapon scale keeps changing, it gets bigger when sheathed & smaller when unsheathed.
    9. Hilli1
      Hilli1
      • premium
      • 321 kudos
      I have no idea why these weapons look larger when sheathed than they do when drawn. When anyone has a solution, let me know please.
  6. Dreadborn
    Dreadborn
    • member
    • 9 kudos
    Thx for that mod m8! I'm still using old Skyrim cause some of my favorite mods are not avilable in SE yet and the old Angilla Weapons mod was one of them. So i guess it's time to move on with SE!
  7. Jinz0
    Jinz0
    • member
    • 0 kudos
    Hey can I ask what the effects of the enchantments are? Thanks for your work as well btw! :)
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Yes, of course. That's a legitimate question.

      Consuming fire is a custom enchant for this mod and was based of the dawnbreaker enchant. Consuming fire does fire damage every second for some seconds. In addition, killing undead has a chance to cause judgement that turns or destroys nearby undead.

      The breath of righteousness enchant works when you are below 50% health and you perform a power attack. It severely knocks back an attacker. It's really funny sometimes.

      ... and thank you for kind words.
  8. waswus
    waswus
    • member
    • 1 kudos
    is this on the leveled list ?
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      No, the weapons are not added to lvl lists. You can get them by crafting or you can add them via console (see description for more information).
  9. WardenAI
    WardenAI
    • premium
    • 14 kudos
    Did'nt ask me to overwrite, got mega pack installed.
    1. Hilli1
      Hilli1
      • premium
      • 321 kudos
      Then is a bsa there. Because I unpack always all bsa's to loose files I had to overwrite. Don't think about it - as I wrote in the description it does't matter at all. The files shared from both mods are some meshes and textures. They are absolutely identical.
    2. WardenAI
      WardenAI
      • premium
      • 14 kudos
      great