Skyrim Special Edition

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  1. z929669
    z929669
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    For those that have installed 2.2.0, the latest 2.2.1 files are unnecessary but for those wanting the Custom Trees options OR the historic SFO darker-bark and dead pine variants OR the revived TreeAspen03 variants --all with new LOD hybrid models. See the changelog for details.

    Those that don't want to use DynDOLOD or any other LODGen tools can use the Optional Files with pre-generated LOD --LOD will not match the mod list ... but some people aren't as discerning as others.
    Tree Object LOD
    Skyrim LOD (level of detail) allows distant terrain, objects, and trees to be seen by the player even when the cells are not loaded, making exteriors in the game much more visually appealing and realistic. Tree LOD can also be rendered with object LOD by DynDOLOD.

    IMPORTANT:

    • Native Skyrim LOD matches unmodded vanilla Skyrim ONLY (and is low quality).
    • DynDOLOD can be used to generate LOD matching the current mod list
    • When mod authors package LOD generated using DynDOLOD into their mods, this LOD matches their mod list at time of generation and is called "pre-generated LOD"
      • Pre-generated LOD based on pure vanilla + mod yields LOD that will be accurate ONLY for those NOT using any additional mods that affect exteriors
      • Most mod authors DO NOT create pre-generated LOD with only their mod active and no other mods active that affect exteriors
      • Pre-generated LOD is perfect for the person that generated it BUT NOT FOR ANYONE ELSE
    • The ONLY way to have LOD that matches a particular mod list is to generate LOD oneself. For example ...
      • If a mod author provides pre-generated LOD in it's most compatible form (only the mod author's mod is active during LODGen), then those using a mod that adds any object to the exterior worldspace will not have LOD for that object, which will simply appear out of nowhere once the cell is loaded (pop-in)
      • If a mod author provides pre-generated LOD with many other mods affecting the exterior worldpace active during LODGen, then those using a mod that adds any object to the exterior worldspace will not have LOD for that object AND will see distant objects that ARE NOT THERE and disappear when the cell is loaded (pop-out)
    v2.2.1+
    Remade hybrid LOD models created using latest DynDOLOD 3 tools. Pre-generated LOD NOT included, per best practice. DynDOLOD 3 compatible for those generating object LOD for their mod list.

    v2.1.1-

    Some versions have mismatching LOD models (e.g., Alternative Trees v2.1.0). Pre-generated LOD included (LOD will reflect mod author's mod list ... install both 'LODs' and 'Billboards'). DynDOLOD 2 compatible for those generating object LOD for their mod list (do not install 'LODs', DO install 'Billboards').

    Recommended DynDOLOD 3 'tree' mesh rules:

    • Ultra: LOD4/Level0, LOD8/Level1, LOD16/Level2
    • Performance: LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard(1) (looks VERY good and may be optimal for many)
    • Optimal: LOD4/Level0, LOD8/Billboard4, LOD16/Billboard(1)

    LOD Instructions
    DynDOLOD 3 Support
    DynDOLOD and xLODGen General Support
  2. c0c0c0
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    I tried to branch out (pun intended) and try a different tree mod, but I had to come back. For look and compatibility, nothing else hits the sweet spot like EVT.
  3. xbk123
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    I switched to this mod for my current playthrough and its great. Those trees just look natural and fit skyrim world perfectly. And combined with Dyndo the result is amazing. Thanks.
  4. bajsrump
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    Requires 4 other mods just for this one mod to work? 2 of which are manual on some weird site and not nexus and 1 has a link that doesnt even work anymore? 

    yeaaaah no thanks, far too lazy to problem solve this one into working :D

    sadly, lookd really nice with the vanilla enb or (NO enb) cheers anyways
    1. z929669
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      What are you talking about?? This is a standalone mod that works without using any other mod. If you are referring to DynDOLOD, then sorry to say that nearly ALL tree mods support DynDOLOD these days. DynDOLOD isn't required for this or any other tree mod to work.

      Please do your homework before spreading misinformation.
    2. Apis4
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      Sorry @z929669, but I saw the same thing as the OP and almost clicked off this page. 

      Dynodlod is listed as a requirement, and so much is written about it on the mod page.....  tree mod authors need to START the Dynodlod section of the mod page, by making it clear it is NOT needed, and then explaining what it is, and does, in idiotic proof moron friendly language, so we KNOW it is actually NOT a hard requirement. 

      It is not just you, NO tree mod authors do this, they ALL go on in to deep rants about LOD, and link to slew of other mods.... and it feels like this is a MUST and is very overwhelming and intimidating if you a modding pleb who just uses a mod manager, and wants nicer landscapes because you have a gaming rig way more powerful than was around when the game came out, or is needed for SSE. 

    3. z929669
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      DynDOLOD is "Required to generate tree LOD specific to user"

      If it was a hard requirement for this mod to work, there would not be a note (or the note would say as much). Look at requirements for SSE Engine Fixes as an example. You all must actually read stuff instead of assuming

      This game had tree mods before DynDOLOD was ever conceived, and none of them require DynDOLOD to work. Distant trees are just texture billboards as in the original game. Almost all tree mods DO require DynDOLOD to yield the trees they provide in unloaded cells (LOD). Once you have proper LOD, there's no going back to the old days, so I think that DynDOLOD is a soft requirement for Skyrim to "look good" whether you run pure vanilla or a modded build.
  5. fibrewire47
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    This is so far the best tree mod I have ever experienced, such a cool and amazing thing. Other mods are great but never first skyrim and worst part every mod removes the ancient majestic thick pine tree in riverwood to a skinny tree.
  6. TheBone98
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    Hi! Will a version that is half way between normal size and larger size ever be availabe? Like only 25% larger or something and that also applies to SFO snowy trees perhaps (which I noticed always remain 50% larger in any version)?
    1. Damon8
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      Seconded. A 20-25% bigger option would be nice. Or is there an easy way to do it yourself?
    2. z929669
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      Choose the default/large tree options in this mod, and use the method T4 does with Treescale.esm on the HLT mod Article page. Tree LOD scaling will be an issue though. Each LOD model's scaling would need to be increased/decreased in one or more nodes using NifSkope (or Sniff).

      Or modify each tree NIF scale using Sniff, and then recreate the LODs from scratch (or update the existing LOD scales using Sniff followed by renaming using DynDOLOD xEdit script). Same result either way.

      This mod has a great many variants that would need to be rescaled.

      The rerun DynDOLOD.
    3. Monlyconc
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      Would using the bigger EVT mod for lod generation work, and then after the output is created remove it and use the the edited default trees 
    4. z929669
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      Well, maybe, but the applicable LOD trees are still using the same scale as the full version previously used, so those trees you scale to 125% would presumably shrink a bit and 'pop-in' when moving towards them (or grow a bit and pop-out when moving away).

      Only some trees in the larger tree option are scaled 150%. You could change the scales of any set of trees, but both full and LOD models should match exactly in terms of scale and shape but for number of vertices and dead-weight data. Regardless , the full models must be modified and LOD either tweaked in the same way or created anew.
  7. SpookaXX
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    Has anyone got pre-generated lods with snowy pines option selected for this great mod? 
  8. Averoze
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    Helloo, Requesting fomod option with pregenerated LOD (just like v2.1.0). I wanna create beginner friendly nexus collection but Dyn3 is a bit advanced for some beginner. Your older version 2.1.0 is plug and play, works great with minimal load order.
    1. z929669
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      See the sticky post.

      You can create the LOD for your beginner Collection yourself based on the Collection mod list and host it if you like.
  9. StrayHALOMAN
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    Is there any reason to download the lush version if you already have the 2k one?
    Do both have the same lush trees in them?
    1. z929669
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      The Custom Trees files use variants of the Lush Trees.
    2. StrayHALOMAN
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      I was testing out both and for some reason the custom 2k ones I had looked smaller than the lush ones from the bottom of main files.
      I ended up installing both and overwriting custom with lush since both had both combined covered alot more kinds for trees... Mostly the fallen trunks and roots in custom.
  10. falxtan
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    i am currently using custom large trees 2k and some trees with large trunk missing collisions, my charachter simply go inside tree's trunk. guess missing collision? or is it normal?
    1. z929669
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      Please provide the name of these trees using More Informative Console and your custom Trees install options. There are many flavors of these trees, and this makes it clear which trees are missing collision.

      You can also provide the CRC32 value of the tree models if you have 7-zip.
    2. falxtan
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      hi again, thx for reply;
      i am using default, large, 2k custom meshes, with sfo4 pine, sfo snowy pine, realistic aspen trees choices.
      TreePineForestSnow04 seems missing collision almost completely and TreePineForestSnow05 kinda collision problem maybe, because when try to sprint in 05 my head goes in trunk but not a big deal like 04.
      edit: 
      https://ibb.co/dpvR2WP
      https://ibb.co/c3jzrHt
      https://ibb.co/CmyrW5C
      https://ibb.co/RvZbpBG
      https://ibb.co/tXKpq0g

      ss a bit bad, look at right bottom corner to my character, clipping into tree.
      i think second issue possbily not related mod.
    3. z929669
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      Thanks for the info.
      ENB or vanilla meshes?
      normal or Large trees?

      I can confirm in vanilla-normal, the collision mesh for TreePineForestSnow04 is from another tree with smaller trunk. This is typical to many tree mods, since collision creation and editing are not straight forward like it is with visible meshes; however, in this case, the source collision is too small.

      I'd need to find a better fit from another tree and rename the corresponding LOD, which will be a while, since I'm standing by for all BGS and related mod updates before I do any modding work. In the meantime, anyone can do the same using NifSkope alone.
    4. falxtan
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      Large trees, custom meshes.
      Thanks for the tip, i ll try in nifskope.
  11. promitroy
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    Apologies if this is a dumb question, there are 3 meshes conflicting with Assorted Mesh Fixes namely the tundradriftwood02.nif, wrtempletree01.nif and wrtempletree02.nif. Should EVT overwrite that mod?
    1. z929669
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      Let EVT override AMF if you want those trees to have LOD from DynDOLOD.