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We're now in to week two of our Facebook and steam Skyrim competition and we're well on target for getting to the 10,000 likes on Facebook and 2,500 members in our Steam group before the 9th of November (at which point the last draw will be for 2 free copies of Skyrim for each competition!).
And on to this week's winner, a Steam gift of Skyrim goes to Marcus A David. Marcus, you'll need to PM me on the forums here with a link to your Facebook page (you can get the link from the top-right hand corner of Facebook when you're logged in) so I can verify your identity, and also provide me with your steam account name or email address so I can get the gift over to you. You have until 11.11.11 to claim your prize!
Congratulations to Marcus! Next week's draw will be on Wednesday the 2nd of November, at which point we'll only be 9 days away from Skyrim's release. Cannot. Wait!
Pete Hines has just announced the official minimum and recommended PC specifications for Skyrim on his Twitter account. He'll also be updating the Beth Blog with these specs soon, but until then, here they are:
OS: Win XP/7/Vista (32 or 64 bit)
CPU: Dual core 2ghz
Memory: 2GB RAM
GFX: DX9c video card w/ 512MB RAM
Internet Access for Steam activation
OS: Win XP/7
CPU: Quad-core Intel/AMD CPU
Memory: 4GB RAM
Hard-drive: 6GB HD space
GFX: DX9 vid card w/ 1 GB. GTX 260/Radeon 4890 or higher
He continues to say "The Min specs get you playing, the recommended specs let you play on High, not on Ultra. You'll want beefier rig for that. Full details on PC specs (and some console info) should be on the blog shortly".
So here we are, the first Wednesday of our Facebook page competition. Over the past 24 hours almost 1,000 more users have liked our Facebook page, and we've had double the number of people join our Steam community, so great stuff! In fact, just for added incentive and to increase your chances of winning, if we get 10,000 likes on Facebook before the 9th of November (the last Wednesday before Skyrim's launch) I'll do a double-draw that day, so two people can win. And not to leave out the Steam group, if 2,500 people join our Steam community before the same date, I'll do a double draw for the Steam group on that Wednesday too!
But on to our first competition winner, a Steam gift of Skyrim goes to Mike Crouch. Mike, you'll need to PM me on the forums here with a link to your Facebook page (you can get the link from the top-right hand corner of Facebook when you're logged in) so I can verify your identity, and also provide me with your steam account name or email address so I can get the gift over to you.
If on the off chance there's more than one Mike Crouch who likes us on Facebook I've got a link to the account that has been picked stored for verification.
Congratulations Mike, and thank you to everyone who has liked us so far! The next draw will be on Wednesday the 26th of October.
Normal people have already played Skyrim and relayed actual information about the game so the games media outlets released their Skyrim gameplay previews this week.
EurogamerQUOTEThis may not have been ideal journalistic practice, but it does speak to what Skyrim really is, as opposed to what all those dramatic trailers present it as.
Rock Paper ShotgunQUOTEI was playing a female Khajiit, partially because I find the see in the dark racial ability incredibly useful but mostly because I own a female cat
VG247QUOTEThe first task of character creation reveals that the process now results in more distinct avatars since we last manipulated jaw lines and skin tone in Oblivion. Each of the ten playable races have pre-defined boundaries within which you can push and pull their bone structure, meaning they still maintain key traits of their race no matter how crazy you go with the sliders.
IGNQUOTEAfter three hours in The Elder Scrolls V: Skyrim I haven't talked to a single non-player character. I've accepted no quests, engaged in no conversations and learned nothing about what's going on in the world. I know I'm missing out on what could very well be a lot of interesting content – the guild quests, the main storyline, the rewards that come with completing tasks handed out by those in town
WiredQUOTEthey skipped past the intro because they don’t want to spoil any plot points. They don’t realize that the only plot point I care about is murdering townspeople
ShacknewsQUOTEFor my latest hands-on, I decided to venture as far Northeast as possible. A small, lonesome town, was plodded a great distance away on the map, and I made the decision to seek its shelter within my three hour gameplay session window.
You can find many more previews written by games media outlets at the Bethesda Blog.
According to the infallible Skyrim launch countdown on Skyrim Nexus we are close to 3 weeks short of the official launch of Skyrim on 11.11.11. That's 3 weeks to mentally prepare yourself for getting very little sleep, and stockpiling as much hand-food and caffeinated drinks as possible.
Because we've got 3 weeks left, and because we've got 2.5 million members and only 5,700 likes on Facebook and 600 members on our Steam Group, I'm going to run a very simple competition (please don't heckle me!). If you like our page on Facebook then you'll be entered in to a free draw to win a copy of Skyrim every Wednesday, starting tomorrow, until the last Wednesday before Skyrim's launch (that'd be Wednesday the 9th). By my calculation there's 4 Wednesday's to go until 11.11.11 so for the mathematicians among you that's...you guessed it...4 chances to win a copy of Skyrim through our Facebook page.
On top of that if you join our Steam community group then you'll be entered in to a draw to win a (as in one) copy of Skyrim that will be announced on the 9th of November, along with the last Facebook page winner. So all-in-all that's 5 chances to win a free copy of Skyrim.
The winners will be announced each Wednesday (at some random point!) on Facebook and on Skyrim Nexus because there's no way of linking your name on Facebook to your account on the Nexus, so keep your eyes peeled each Wednesday, because if you don't claim your prize before the 9th of November, you're not getting it! But wait, there's more stipulations as well! The game is going to be sent by...Steam (*hides*). So if you're a Steam hater (what's wrong with you?), you don't have Steam, you don't want Steam or you just plain disagree then..well..that's that I guess! No alternative is being offered. However, considering Skyrim is going to be using Steam it stands to reason that you'll need Steam to play the game, so you might as well accept the gift of Skyrim on Steam...! If you are a Steam philistine please let me know if you win so your prize can go to someone else! Oh, and you can only win a copy of Skyrim once, so in the unlikely event your name comes up twice, I'll do the draw again.
So really, this is a long-winded way of saying please and . Oh, and have a free bribe on me.
One developer who has been particularly talkative (about what he's actually allowed to talk about) on the official forums is SmkViper. His interview on the Beth Blog states his responsibilities are:QUOTE..creating and maintaining Skyrim’s brand new scripting language. This usually involves not only creating new language features and functions, but also writing up a metric ton of wiki documentation, various external tools (which includes a full-blown compiler), editor additions, and on-the-spot support for other coders, designers and artists working with the new system.
So if you're a scripter you're naturally going to be interested in what he has to say! Here's a few tidbits to round up the interesting stuff for those of you looking to add some scripting to your Skyrim mods.
SmkViper on the need for a script extender:QUOTEHopefully there won't be a whole lot of need this time around for a script extender.
But I know you guys will do it anyway. You like the challenge.
So I'm very curious how long it will take to figure out how to extend the new system.
SmkViper on more script extender questions:QUOTEQUOTEA related question: Why did you make this new scripting system from scratch, why not extend the old system? Is there a major difference at the very foundations of them?
I think you'll see when you see the differences for yourselfQUOTEI'd bet the SE team will find their way in *pronto. They're awfully crafty.
*Day one in FNV's case
Heh, they have to be to figure out where to plug things in in a compiled exe. But I doubt they'll get it day one - this is a bigger change then OB to F3.QUOTEI've always been curious...what do you devs think of OBSE? Have you seen (in it's Readme) the list of features that it adds? What do you think about them?
Personally I spent some time on the F3 and Oblivion wikis, figuring out what people liked/didn't like from the old system, and what kinds of things the script extenders added (on top of working with our design team and figuring out what they wanted as well). So at the very least some of the things were simmering in the back of my mind while working on the new stuff. But I didn't intentionally take anything directly from them.
First priority is to the designers here - giving them what they need, and making sure they have tools that work to do their job. But you guys are always in the back of my mind and I look forward to being able to speak more freely and help out once the mod tools are released
SmkViper on post-launch support and the internal wiki:QUOTEQUOTE
Thank you, SmkViper for taking time to interface with the community. I hope more Bethesda Game Studios Devs continue to get Involved. I know you guys have to move on to your next project/job, but I hope you guys continue to drop-in once in while to give your input and advise for years to come.
I hope it won't be years as I would expect the mod community to get self-sufficient after a while. But for the first several months/year or so, I don't see why not. We'll just have to see how it plays out.QUOTEAny chance we can get a wiki started on at least some functions of the new CE? I'm sure many would like to start to give more substance to the mods they're already planning.
We internally have a wiki, which will most likely be cleaned up and released like we've done for the previous games, but I would doubt we'd release any of that early.
SmkViper on the scripting syntax and post-launch support:QUOTEQUOTE(And don't you dare remove the spaces around the brackets)
You don't have that worry any more with the new system. And, in general, less wonkyness in terms of the syntax. It's much more consistent and when you get something wrong the compiler will complain loud and long.QUOTEYou know what would really blow our socks off right now? Information.
Will there be a Creation-Kit Wiki? Any chance we get access before the game is released?
Heck, even a (current) map of Skyrim would be great for planning our mods. (e.g. is there a town next to the coast / mountains / forest ? etc.)
I'd love to give some more info - at least in terms of the scripting system - but until more info has been disclosed by someone not me there is very little I can say.
I can say, however, that I've put a lot of time into the internal wiki's scripting-related pages for our designers, so if that gets made public like what was done for Fallout and Obllivion (after a clean-up pass) then you'll get to benefit from it.
If not, then I guess I'll have to track down whatever wiki you guys set up and get to writing
The embargo Bethesda put on their latest screenshots has been lifted today and you'll find many online publications have released their latest play-through previews along with these great Skyrim screenshots.
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Back in September I officially announced the work we've been doing on a Nexus Mod Manager.
To recap, we will soon be releasing a Nexus Mod Manager that expands and improves upon the current OBMM and FOMM offerings. On top of the mod managing capabilities you expect, the Nexus Mod Manager will integrate with the sites, allowing you to one-click download and install from the sites themselves through the manager. And what's more, it's free, advertisement free, and completely open source.
We have been in a state of closed beta for over a month now with help from a select few mod authors in the community, and we are very close to entering phase 2 of our release schedule. In phase 2 we will be offering support for Oblivion, Fallout 3 and Fallout: New Vegas, and we are going to be opening up the beta to everyone with access to the mod author forums. We're hoping this beta phase will be short so we can go in to an open beta, for everyone, soon afterwards. However, that will depend on the feedback provided and the number and severity of the bugs found!
The mod author forums (announcement article) are private forums for the mod authors of the Nexus sites to come together and talk about anything they want. It is open to any mod authors who have over 1,000 unique downloads to their name on a Nexus site, and there are currently close to 7,000 members who have access to them. It's been a really helpful source of feedback for me, and a few mod authors have told me how nice it is to be able to communicate with each other through the private forums.
While the Mod Manager does not currently support Morrowind, the Dragon Age games or the Witcher games (or Skyrim...obviously!) we are planning to support every game we have a Nexus site for. It'll just take a little while longer as we work to improve the software while expanding its compatible games. Having said that, we hope to get Skyrim support out the door as soon as possible so the Skyrim modding experience can be as simple as can be. Bear in mind that we are releasing the source code for the mod manager under a copy-left GPL license, so if you're a budding C# programmer and think you can help us bring modding support to one of the Nexus site games then feel free to get in contact with me and we can chat.
As always, I'll be back with more updates when I have more information.
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