Jump to page
We have just released the latest update to the Nexus Mod Manager, 0.12.3. This is a bug fix patch that should help to resolve some of the problems that users have been experiencing so far.
If you load NMM (and can get to the mod management screen) then NMM will automatically tell you there's a new version and offer to download it for you. Simply follow the setup process and NMM will be updated. If you haven't been able to access NMM up until now, or you haven't got it at all, head on over to our to grab the latest version.
I'd like to thank all the people who have posted up bug reports in our bug tracker so far. Not just for bothering to let us know, but for providing us with exactly the feedback we asked for so we could resolve your issues (e.g. the crashdump files!). It's great when we can rely on lots of users to provide us with useful feedback, and the more useful the feedback, the more quickly we can patch bugs and get working on new functionality.
Here's the bug fixes for version 0.12.3:
- Crash when activating Skyrim ArchiveInvalidation (here)
- Crash when a URL in a mod is not in a recognized format (here)
- Crash when a game executable is missing.
- Crash when a file being downloaded does not exist.
- Downloads not starting when the download button on the Nexus sites is used.
- Crash when the download button on the Nexus sites is used. (here)
- Crash in Windows 8. (here)
- Crash when Install Info and Mods folders are chosen to be in a UAC protected folder. (here)
It is with great excitement that I am happy to announce that the Nexus Mod Manager (NMM) has entered open beta and is now .
NMM is the product of 11 months of work creating a simple yet feature rich tool that everyone can use to download, install and manage their modifications for the games the Nexus sites support. It is the successor to OBMM and FOMM so if you're a user of either then you'll want to move over to NMM to gain continued support and features. We currently have support for Skyrim, Oblivion, Fallout 3 and New Vegas and the Nexus sites have been updated with new "Download with manager" buttons on file pages on these sites.
When you have NMM installed you will be able to click these buttons to instantly start file downloads (no ads, by the way!). Another click when the download is finished will install the mod. You can start as many file downloads as you want and NMM comes with full download pausing and resuming, so even if you exit the program the next time you start NMM it will resume your unfinished downloads from where they left off.
NMM is the successor to OBMM and FOMM, created by the programmer who took over from Timeslip, Kaburke.
Using the Nexus Mod Manager is completely optional, you don't have to install it to get mods from us, and your modding experience can remain exactly the same if you so wish.
I want to remind you that this is an open beta test which means that NMM is not a finished product. In all likelihood it will never be a finished product as we'll be constantly working on it to add new features and additional game support but right now, NMM is at it's "core" stage. That means we've added in all the important functionality that you need to download, install and manage your mods and we're at around the same level as OBMM and FOMM were, but we're in a much stronger position to really push on and make an even more awesome mod manager for you. We'll be adding in lots more over the coming weeks and months. This open beta is designed to allow you, the users of the program, to provide us with important feedback when it comes to any bugs or crashes you come across when using NMM. If the program doesn't work for you and you don't tell us, we can't fix it. So it's really important you provide us with the information we need if you come across any bugs or errors!
There's lots more information available on NMM, including information on the project, how and where to post bug reports and how you can help us with the development on NMM in our project subforums. It all uses the same user account as your Nexus user account so don't worry about that!
NMM is completely open source software. That means we're releasing all the code to the program so that you, or anyone, can look at what we have done. It's released under a copy-left GPL license that means you can help us to develop NMM, or you can create programs that work or integrate with it if you wish.
We are a modding community and we wouldn't be here if it wasn't for people sharing their work with others, be it the game developers sharing their toolsets with us, programmers sharing their utilities or mod authors sharing their work. Without people sharing their knowledge with others we would have nothing, and that's why releasing our code as open source is important to us. It means that:
- You can trust that what you're installing has no hidden files, no spyware, no adware and nothing nefarious
- You can modify and use the source code in whatever way you wish, so long as it adheres to the GPL license
- You can help us with the development of NMM through our SourceForge page, or create your own tools and utilities that work in conjunction with NMM
- Rather than only having a small team of closed developers working on the program, anyone and everyone can help contribute with their own skills and ideas
- NMM is a community-driven project based on sharing knowledge with others, rather than coveting it and using it to turn a profit
If you come across other sites and programs that do something similar to NMM, ask the authors why they haven't made it open source yet.
Boris Voronstov, the developer of the ENB Series; which adds graphical enhancements to several games, has been updated with some support for Skyrim. Currently it looks like he has added some SSAO effects, and offers some advice on memory management changes through the INI files to help smooth out gameplay.
Head on over to the ENBDev website to check it out.
Update: Thanks to tapioks for pointing out that the SSAO and other effects are not in the current version available for download. The author has only posted images of the coming effects and the current download only has some minor and general tweaks and fixes.
So we're in to day 3 of Skyrim's release and I think it's pretty safe to say that Skyrim has been a resounding success for Bethesda. A massive success.
And in spite of a lack of modding tools at this time the modding community has got off to its usual quick start with over 100 mods already in our database.
With the success of Skyrim also comes the masses of people looking for Skyrim mods, and Skyrim Nexus has already far surpassed our previous traffic record of 202,000 unique visitors in a day set by New Vegas Nexus, as yesterday's total reached 234,000 unique visitors (and 1.7 million page views). That's a massive amount of traffic and the server is currently trying to keep up with the 430 requests per second being made to it. We had a little blip this morning when a database table became corrupted causing a massive backlog of processes, but this problem has now been fixed.
Sundays are notoriously the biggest traffic days of the week for websites and with Skyrim's launch only a couple of days ago the traffic today is probably going to set a new record. Thankfully, I'm here all day to monitor the traffic and try to make the process as smooth as possible for all of you. If you do experience slowdowns, please be patient, because rest assured I'm screaming at 5 or 6 SSH terminals trying to work out what the problem is.
This weekend was always going to be extremely busy, and over the coming weeks we'll see traffic simmer down in to a more respectable and more manageable amount. Congratulations to all the modders who have managed to get their work published so far, and a big congratulations to Bethesda for their great work on Skyrim. If you don't like it there's something wrong with you.
Well, Skyrim is now released in America; and many new sites have been able to post reviews of the game.
GameSpot is very impressed with Skyrim, giving it a 9.0/10 rating for their review despite saying that it has many technical glitches and bugs.QUOTEThe province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come.
IGN is also extremely impressed with Skyrim, giving it a 9.5/10 on their scale.QUOTEIt's difficult to ever feel completely satisfied with a play session of Skyrim. There's always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch. It's a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises. The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen. Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.
PC Gamer is very happy with the game, despite mentioning a few specific bugs and the fact that “the interface isn’t well adapted to PC: it sometimes ignores the position of your cursor in menus.”QUOTEThe games we normally call open worlds – the locked off cities and level-restricted grinding grounds – don’t compare to this. While everyone else is faffing around with how to control and restrict the player, Bethesda just put a country in a box. It’s the best open world game I’ve ever played, the most liberating RPG I’ve ever played, and one of my favourite places in this or any other world.
In case I’m not getting it across, this is a thumbs-up.
Giant Bomb gives Skyrim a full 5 stars, calling it “unmissable.”QUOTEHow is it that after 60 hours of The Elder Scrolls V: Skyrim, the first thing I want to do when I finish writing this review is play more Skyrim? It's simply because, like Bethesda's Elder Scrolls and Fallout games before it, Skyrim offers a fantasy world so rich and expansive that to describe other games in those terms after playing this one would just feel hollow. The sheer amount of content packed into the game is a true marvel of video game production; it's even more marvelous that all of it is so well executed that you want to see and do everything, and better still that you're free to play it all in whatever way you want. Unsurprisingly, Skyrim isn't perfect in a technical sense, but it gets close enough to fulfilling the potential of this specific role-playing format that the experience it offers is absolutely essential.
Wrapping up this review roundup, Bit-Gamer gives Skyrim a 95/100 score.QUOTEEven the parts that shouldn’t make sense in Skyrim aren’t worth worrying about: those well-tended braziers in abandoned caves, for example. It’s like watching Star Wars and genuinely thinking, ‘what about those poor Death Star construction workers?’ You’re missing the point: Skyrim is a huge and engaging world to explore and it treats you with great moments, from your first dragon encounter to finally being able to craft dwarven armour.
Keep checking back here for more reviews as time passes and more reviewers get their hands on Skyrim.
Congratulations to all who have the game unlocked and are playing, and good luck to all those still waiting!
If you're looking to get straight in to modding Skyrim then you'll be wanting to get your hands on the SDK that Bethesda have dubbed the "Creation Kit". However, Bethesda, as is their way, are not pinning any specific time or date on a release of the Creation Kit so we're going to have to sit-tight and wait patiently.
Bethesda have just opened up their mod subforum on the official forums. Pinned at the top is a little note from community manager GStaff on the matter:QUOTEThe team is working to get it released as quickly as possible. As soon as we have more information to share, we'll let you know.
In the meantime, we hope you enjoy some research while playing through the game. Feel free to use this board to discuss the modding projects you're thinking about.
That implies to me that it's going to be a little while yet (whether it's days or weeks, I couldn't say), but they'll come up with the goods eventually.
So, in the meantime, you can either play the game, or come up with your own ways to tweak the game and share with others. There are already a couple of these tweaks in the mod database. Oh, and don't forget to share your glorious screenshots of Skyrim with others in our Image Share section.
Players in Australia will be able to unlock Skyrim on Steam in less than an hour as of the time of posting and other players have already been able to play.
The game goes on sale today and will unlock on Steam at 12am local time for players regions.
Players may check Steam to see what time the game will unlock for their region.
The embargo on gaming reviews which were written by reviewers ahead of the release date but held off until release has been lifted.
The first of these reviews are beginnining to hit the web. This news post may contain spoilers, and the reviews almost certainly will.
The general consensus is that the game is excellent. In good news for role playing game fans there appear to be a significant number of quests.
Destructoid is of course impressed.QUOTEBethesda's games have always felt like online encyclopedia browsing, where one opens a page, finds more interesting ones within, and ends up with twenty unread articles open before long. In Skyrim, this approach is taken to extremes, with opportunities for adventure found in every city, cave, farm and forest hideout. Thanks to the "Radiant" storytelling system, these adventures can be procedurally generated as well. While there are fully scripted quests boasting their own characters and narrative threads, there is an infinite amount of miscellaneous objectives that can appear at any point. These range from simple tasks (such as collecting a bounty note in a tavern and slaying the target) to more intricate missions (like pulling off a successful burglary for the Thieves Guild). The game is also smart enough to place objective locations in unexplored areas of the gargantuan map, improvising in order to encourage further exploration.
Wired is of course impressed.QUOTEThis sheer amount of content may seem overwhelming to many gamers, particularly in light of the fact that the game has an infinite number of procedurally generated quests. If you’re worried about losing sleep, you should be. I have spent 62 hours with Skyrim over the past two weeks and I still can’t stop thinking about all the things I have left to do.
The game’s greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim’s world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren’t worth experiencing.
Game Informer is of course impressed.QUOTEThe frequency with which you obtain new quests is astounding. At one point, I had 14 main quests and 32 miscellaneous quests active at once. This huge list turned me into an antisocial outcast; I stopped approaching other characters for fear of getting more quests from them. Even this strategy wouldn't work, as messengers would hand me documents containing new quests, and some NPCs rewarded jobs well done with additional tasks. After completing the narrative quest and logging over 100 hours into the game, I still found myself overwhelmed by the amount of uncompleted quests, NPCs I neglected to talk to, and areas of the map that I hadn’t visited yet.
A story thread accompanies almost every quest. Some of these tales tie into the main conflict at hand (your character is the “Chosen One” tasked with cleansing the kingdom of dragons), while other side stories stand on their own or flesh out the world history. In a way, the game feels like a gigantic collection of short stories. The main campaign is superbly penned and is Bethesda's best effort to date. All of the scenes involving the greybeards are fantastic. I also thoroughly enjoyed Skyrim’s take on the Dark Brotherhood, and I got a big kick out of being a part of the Bard's Guild (my evil character had music in his heart all along). Even the books scattered across the kingdom, of which there are a dizzying amount, have great tales to tell.
Eurogamer is of course impressed.QUOTEComposer Jeremy Soule's reliably outstanding handiwork adds an essential, subtle backdrop to Skyrim that contrasts with previous Elder Scrolls outings. The imperial pomp of Oblivion's music - while perfectly suited to the setting of that game - has been replaced by something far gentler and more fragile. It's an ethereal, pastoral fantasy score that's both stirring and sad.
Skyrim itself is a world of eternal winter, where foxes pad through the snow and the northern lights shimmer in the night sky. There's certainly no question that the misty mountain setting, complete will swirling fog and high-altitude snowstorms, has allowed Bethesda's technicians to pull off an extraordinary feat.
But, close up, Skyrim's textures may shock those expecting a generational leap from Oblivion - a game that stunned at release but whose un-modded visuals I believe live on more fondly in the mind than in the flesh. However, while Skyrim's trees have rough edges, its woods are unrivalled in fantasy.
This focus on grandeur over granularity is most evident in the city of Markath, with its leering architecture hewn from the solid rock of the mountains, where waterfalls spill around the buildings. In the courtyard of the College of Winterhold, an angelic statue, arms spread open, bathes in the snowstorms while blue arcane beams reach into the skies all around.
Stay tuned for many more reviews as Skyrim Nexus news posters in the UK and USA awake and post more.
The game might not quite be unlocked yet but if all goes to plan with Bethesda's global launch, where each country gets to unlock Skyrim at midnight their time, then the first people will be playing Skyrim in just under 12 hours time.
So I've now officially unlocked all of Skyrim Nexus's features including the file database and image share in preparation for the release of Skyrim!
The file database has been fully categorised and tagged, but if you have suggestions for either then let me know and I'll see what I can do.
Here's to hoping for a smooth Steam release for Skyrim (do they ever have those?).
So here we are, week 4 of our Facebook and Steam group competition. This is the final week of results before the release of Skyrim.
As promised upon reaching 2,500 members in the Steam community the number of winners has gone up from 1 to 2, and, literally just this minute, our Facebook page has hit the 10,000 likes mark (I wonder why it took me so long to announce the winners today...) and so there will be 2 Facebook winners as well.
Lets do the Steam winners first. TwistedNav and No Name King are our two lucky winners of a free copy of Skyrim. I've got their unique profile addresses saved so don't even think about trying to change your name on Steam to get a free copy! You two will have to PM me a link to your Steam profiles along with your steam email addresses so I can send you your prize.
Lastly, our final Facebook winners. Stand up and take a bow, Vladimir Zasypkin (aka Vlad the Impaler in my notebook) and Pete Zimmerman. You've just won a copy of Skyrim each. You two will have to PM me a link to your Facebook profiles to verify you're the correct people, along with your steam email addresses so I can send you your prize.
That, as they say, is that folks. Thank you for your continued support and I hope those of you who haven't won the 7 free copies of Skyrim I've handed out will still be able to get the game on release! Less than a day and a half now guys. Not long *bites nails*
It's Wednesday again and you know what that means? That's right, I'm here to announce another winner in our Facebook competition. Entering is simple; all you need to do is like us on Facebook and/or join our Steam group. The winner receives a free copy of Skyrim via Steam.
This week's winner is Annabelle Rivera. Annabelle, you'll need to PM me on the forums here with a link to your Facebook page (you can get the link from the top-right hand corner of Facebook when you're logged in) so I can verify your identity, and also provide me with your steam account name or email address so I can get the gift over to you. You have until 11.11.11 to claim your prize!
Next week's announcement will be on Wednesday the 9th of November, at which point I will also be announcing our Steam group winners as well. We've hit the 2,500 member milestone on Steam so there will now be 2 Skyrim winners via Steam. We're still 1,000 likes short of the 10,000 like milestone on Facebook so at this point there will only be 1 more Facebook winner. So get liking!
Jump to page