SKYRIM
Interesting NPCs by Kris Takahashi
Skyrim » NPC
Added: 09/02/2012 - 06:18AM
Updated: 22/10/2014 - 10:20PM

34,824 Endorsements

3.08 Latest version

841,182 Unique D/Ls

1,227,157 Total D/Ls

3,827,849 Total Views

Uploaded by kristakahashi

Description

Last updated at 22:20, 22 Oct 2014 Uploaded at 6:18, 9 Feb 2012



Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 80 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you.

With version 3, the mod is officially out of its beta stage. Most of the quests have been played and tested for months, but given the size of the mod, it's possible there are minor needles in the haystack, such as a missing audio file or typo. Any and all bugs should be reported in the separate discussion thread.

As the mod will likely continue to make future additions and improvements, it can still be classified as a WIP, but the existing content should see very little change.

FOR MORE INFORMATION, ACTOR INTERVIEWS, FULL SOUNDTRACK, CHARACTER PROFILES, AND BAD JOKES, VISIT THE MOD WEBSITE AT 3DNPC.COM

Special thanks to everyone who helped build this project. I still remember when it was just a couple NPCs hanging out in one place like a wax museum. Thanks to all the actors, composers, testers, blog contributors, and users who helped support the mod along the way. I've said my thanks once before, but I really can't stress it enough, without everyone's contribution none of this would be possible.

F E A T U R E S
• 250+ Voiced NPCs
• 50+ Quests
• 25+ Followers with Location Based Commentary
• 15+ Marriage NPCs
• For better control of which NPCs are in your game, non Quest-NPCs can have their base dialogue removed via "setstage DialogueNPCNAME 500" console command. (All NPC voices will be removable in 3.03) Some quests have different names like "KavaldDialogue," so if it doesn't work type "HELP NPCname" in the console to find the appropriate quest name. This will turn them into vanilla clutter.
• Unvoiced/Unfinished Dialogue can be enabled via the console by "setstage 3dnpcenable 1"

Originally, the goal was to expand 8 followers to include commentary on every quest and location in the game, including bonus conversations during or after major questlines. Currently, these followers, whom I have dubbed "Super Followers" because they fly and wear capes, have approximately 1000+ lines each. It may be unrealistic to meet this goal, however, as actor interest in performing slave labor can ebb and flow, and even a dozen new lines can often take months to get recorded.

The size of the mod is over 2.5GB, but 2GB compressed.

T R A I L E R
This video highlights just a small portion of the features in this mod, including voice acting, followers with unique commentary, interconnected NPCs, unexpected encounters, bard music, and player role playing choices. This represents just a fraction of the overall content in Interesting NPCs.




V O I C E A C T O R S
The roster of voice actors have been amazing. There's too many to single out, but without them this mod would be like one of the silent movies which everyone thinks is so awesome now because they can be used as a functioning sleep aid.

Aaron Kelley - Signus, Reunald
Adamm Khuevrr - Fa'nar
Adoxographist - Ureni, Iria
Ainsley Brennan - Lyela
Alice Bell - Fjona, Glathriel, Ester, Beatrice, Baroness
Alienslikechocolate - Fironet
Anduniel (Anna Castiglioni) - Bette, Fig, Kyra, Isis, Renni, Erwen, Shuril, Darksteel Ghosts, Morndas, Isobel, Amalee, Tikrid, Joselyn, Gwyvane, Anja, Ulrund, Grotta, Henna and Frenna, Aldi and Camaron
Arisen1 - Morrigan, Henrietta, Joselyn, Thorolf, Olette
Avery Smithhart - Sonja
Barrett Leddy - Eldritch, Yarbrough, Parellius
Brian Wood - Al'Hassan
Brittany Otero - Lamki, Sahlene, Alendriel
Cain Manoli - Bodan, Clario, Larkspur
Cassandra Wladyslava - Dirassi, Lajjan, Tanita, Necromancer, Hag
Christian Gaughf - Jeerah-Nur, Jaspar Gaerston, Griffith, Valgus
Christine Slagman (finalCrystine) - Misha, Wench, Ange
Churchill McLean - Uldvar, Olfrim, Cyrus
Colin James Fuller (Rhinjavar) - Erevan
Corey Hall - Leifan, Karras, Drelas, Gabania, Krillo, Sven, J'Sharr
Damien Lacambra - Orenius, Synod Mages, Puck, Lorne
David Bodtcher - Lundvar, Gerrod, Hrongar, Devran, Jonas, Farmer, Horker, Vartheim, Pelgurt Gancielo, Brother Renmar
David Boffa - Darcy
David Jansen - Alchemist
Deedee Harwood - Gilsi
DOPR5 - Moris the Draugr, Salty-Throat
Draginite - Okapi, Dog
DutchDude - Peragorn
Ed Waldorph - Fareloth
Elijah Lucian - Vaughn
Edward Schreiber (Doktor Haus) - Amicus, Drunken Bandit, Vawkes, Roggstad
Elisabeth Hunter - Inari, Caylene, Falatild, Valencia, Iorel, Merissa, Meresine, Elenea
Euther - Haakon Iron-Fist, Fontaine
EvilSeedlet- Melea
FedoraAndRapier - Among-The-Hist, Juryk, Dar'rakki,Ralothi, Spirit Wolf
Giramor - Zarlak, Rongeir, Skjarn, S'vashni, Kjen, Gren, Jadro'Ra
Glen Michael Cooper - Azzarian, Baroness' Guard
Grace Darkling - Sylphiron
Incoherencel - Whig
J. Guerra aka Guinolas - Norgrof Oak-Heart, Fjord
Isaac Silbernberg aka MagnusDux - Herran
Jacob McAuliffe - Brakh
James "Biggs" Highfield - Eldar Voreyn
James Hogg - Hag, Bilbus
Jay Appleyard - Frygg, Helcyon, Amsien, Vardath, Lurgok, Sergius, Fassius
Jay33721 - Garrett, Jaysen, Sadrin, Iorel, Orondil, Fjona's Familiar, Dagri'Lon, Relic, Averna, Rumarin, Edwayne, Bandits
Jennifer Hedwig - Yushari
Jessica Osborne - Duraz, Froa, Jerulith, Primei
jezdamayel - Viranya, Rinori
JLawrence Kenny - Yggleif
Joseph P. Bracken - Nasrin
Joshua Brayton Dro'bar, Varksys
J.T. Decker - Zajhirra, Hagravi, Godrod, Mannequin, Zannfar, Urval
Julian Shanahan (night_ranger26) - Vigram, Gormleif, Soren
Julian Tierney - Vinnius
Kaitlyn Harwood - Yseld, Helsig
Kasia Skarzynski - Maren
Katie Votapka - Carmella
Kelly Camelio - Olivia, Asteria, Felena
Kelly Parrish - Kianna
Lewis Davie - Grenier
Lila Paws - Iris, Tellevi, Ingarte, Wander-Lust, Nythriel, Morviah Hlaalu, Anum-La, Marigoth, The Fair Lady, Ynvar, Bandits
Lindsey Lloyd - Marla, Y'tharil
Lindsey Lorraine - Arilwaen, Jade, Utei, Carah
Lucy Starita - Ariele
Ludvig Lindblad - Minedrahl
Lunivere - Lyrik, Ignatius
MalevolentMC - Raynes
Marc GP Cholette - Gnives
Marcy Edwards - Jolene,Veralene, Benild, Elenthil
Matthew Dixon - Mojin, Skeever, Fenrald, Halcar, Jilkmar, Geel-Jah, Swims-in-Wind, Casival
Matthew Simmons (MegapiemanPHD) - Batheru
Matthew Wade - Frik
Natalie Loftus - Eldawyn, Mugnor
Nextmastermind - Dravos, Kjoli
Nile Zam Jones (Zammuel) - Berg, Qa'Dojo, Gorr, Two-Tails, Urzub
Patric M. Whitstone - Amras, Azarel, Na'ir's Client
Patrick Mahoney - Gromash, Izarn, Ather, Arelthor
Paul Kilmer - Foromir
Paxson Helgesen (@thatpaxguy) - Hjoromir
Randy Westbrook - Theron, Efram, Mallon, Skrag, Bandits, Noble, The Captain, Hjolm, Cassius
Robert Ducat - Mercs and Guardsman
Ronja Monto (Merrigan) - Rosalind, Alassea, Mithril, Feldi, Sorax's Wife
Ryan Cooper - Lattimore, Torveld, Ogdul
SageHalo - Wolf, Moth Priest, Food Critic, Breton, Sixby, Sorax
Serithi - Krog, Ortheim, Mowgrol, Ignar the Lucky
SeRidicaLup - Verah
Shannon Woodrow - Valla, Deirdre
Sirena Mesa - Bettany, Eleanor
Stig 'DragonNOR' Sydtangen - Valenor, Larsdon
Sveekins - Ylgyne
Timothy Kohler (Orpheus2012) - Rothvine Manor Guard
Tom Shortridge - Nitter
Tommy Fullerton - Deneris
Topher Loos - Bounty Hunter
Trent "Stellarcirclefive" Martin - Florentus, Sunken Roots, Dalum-Ei, Hiram, Bandits, Pilgrim, Prompt, Boot
Viridiane - Zora Fair-Child, Callen, Lleyara
Vulon - Bodyguard
William Handford - Skjel, Korrilan, Morbush, Necromancer, Steward, Nevyn
Zaf - Offryn, Flin, K'avald, Hrokkar, Miros, Frodmar, Darksteel Ghosts
Zillac - Fuki

W R I T E R S
Most of the writing and song lyrics were written by an army of primates on Sholes and Glidden Typewriters then fed through a monkey translation software. It's an inexact science, but I have no problem taking credit for all of it. After all, who's the one who cares and feeds for them, all while adjudicating the occasional "Feces War?" --->This Guy.<--- Of course, there have also been excellent contributions from higher primates as well, whom I have credited below.

Christian Gaughf - Griffith, Morrigan
Jay33721 - Averna, Iorel
Progressive_Stupidity - Olette
Roarian - Relic (Dialogue and Quest)
Ronja Monto - Alassea Idle Commentary and scenes with Rosalind

Additional credit to Jay33721 for the inspiration behind Relic, Dagri'Lon, and Fjona's Familiar, Progressive Stupidity for contributing some random NPC commentary, and DOPR5 for writing the TES variation on the old "Knock the Timbers" pirate shanty.


M O D D E R S
Roarian scripted the first 3 quests and did all the programming voodoo while I twiddled my thumbs and played with dolls. Somehow, I managed to learn a bit of scripting on my own, so we will see how that develops over the coming months.

BarbasTheDog has also contributed a script for versions after 2.43.3 that will effectively remove follower commentary when engaged in a conversation with another NPC. In this video, you can see the follower quest disable when Avulstein is babbling, and return as soon as he is done.

QUESTS
Interesting NPCs began as a project to bring color and life to Skyrim. However, the early characters were rather modest creations - a direct result of my own limitations with the CK. Over time, as my modding skills have improved, those NPCs have evolved into companions, spouses, and quest givers. Yet as a product of this unusual development cycle, any quest that involves an older NPC may require having met them previously. As I am still unable to create new lands, it may require clearing vanilla obstacles to prevent the possibility of conflicts.

To help rectify this, many of the innkeepers will provide notes directing you to Quest NPCs that are harder to find. Meeting them will ensure you can meet the prerequisites organically. This will result in many small quests whose only goal is to meet the NPC.

As the number of quests has surpassed 50, the full list can be found here.



FOR THE FULL PLAYABLE SOUNDTRACK VISIT THE MOD WEBSITE AT 3DNPC.COM

Dusk on Anvil Harbor
Composed by Arisen1
Performed by Kelly Camelio

Wolves of Jorrvaskr
Composed by Giramor
Performed by Giramor and Arisen1

Tears of the Hist
Composed by Arisen1
Performed by Arisen1

Mogo's Mead
Composed by Arisen1
Lyrics by Arisen1
Performed by Arisen1

Portraiture and a False Portrait of Happiness
Composed by Giramor

Ragnar the Red - Skjarn Version
Dragonborn Comes - Lute Version
Composed by Giramor
Performed by Giramor and Kelly Camelio

Luaffyn's Band
Ragnar the Red
Age of Opp/Aggresion
Tale of the Tongues
Dragonborn Comes - Drum Version
Composed by Arisen1
Performed by Arisen1, Kelly Camelio, and AlienslikeChocolate

Fironet's Song
Produced by Jay33721 based on folk song "Remember O Thou Man"
Performed by Jay33721 and AlienslikeChocolate
Salty-Throat Sings Pirate Shantys performed by DOPR5

Amalee's Music Composed and Performed by Anduniel(Anna Castiglioni)
Lunar Lake Seranada
Dibella's Art
Dragonborn Comes (Harp Version)

Warrior's Life
Composed by Giramor

Eyldi the Bear
Alassea's Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor

With Bells On
Alassea's Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor

Gone with the Snow
Composed by Ronja Monto (Merrigan)

AMBIENT MUSIC AND COMPOSITIONS
Sebastian Schneider - Blood of Kings
Arisen 1 - Peril, Sokhi Munaumi Remas, Muirin's Dream, Honor
Giramor - Miserere Mei Meus Amicus, We Built this World, The Drums of Arkay
Anduniel - First Dawn


SOUND EFFECTS
These four characters would not be possible if not for Jay33721's amazing voice effects and acting.
Jay33721 - Special Vocal Effects for Fjona's Familiar, Dagri'Lon, Relic, Averna

SOUND EDITING
Mastering7 Studios, LaptopRocker - Godrod, Carmella, Rinori, K'avald
Christian Gaughf - Moris, Salty-Throat, Melea
Jay33721 - Eleanor Book-Worm
Roarian - Melea Retakes and Fixes

T E X T U R E S
Arisen1 - Mogo's Mead Bottles - Check out her Stand-Alone Mod Here
Artisanix - Paintings and Frames used in the miscellaneous quest "A Thousand Words" starting with in v3.04
foster xbl - Fat Bastard Mesh for upcoming quest, mod can be found here
badgremlin - Moving Wings

T E S T E R S
We've recently added a couple testers to help make sure the new quests are free of bugs and typos and the occasional chupacabra.


Extra credit goes to Nicole Burns (blauwvis) for testing the main questline and helping me build the wiki. NoNoodles provided some invaluable help with conflicts and textures. Sifka, who handles the Japanese translation of the mod, has also signed on as an editor to help. Maligree has tirelessly made quest pages for the wiki, something that has conquered many a wiki editor before her. Inara has also now joined the wiki creation team and now with 2 wiki editors I truly I feel like the luckiest man alive.

Anyone who wishes to contribute can send me an email at kristakahashi@gmail.com


Jen Guerin (Scary Monster) - General testing
Nicole Burns (blauwvis) - General testing and Blog writing
Nonoodles - Dialogue Overhaul, Conflicts, and General testing
Maligree - Quest pages, General testing
Inara - Quest pages

I N S T A L L A T I O N

Manual installation is simple. Download the main version and drag and drop the contents into your Data folder. If your download interrupts, try the torrent on the blog.

UPDATE INSTALLATION
Also drag and drop. Overwrite everything.

However, when using NMM, it is important to note that the software may uninstall the old version instead of overwriting.

To quote Starfis - When NMM says that a different version has been detected and if you want to upgrade - select NO. Then click YES for all files or YES to mod when overwriting.

Others have said NMM does not work well with larger mods, so Christian Gaughf has kindly provided some detailed instructions for how to download this mod manually and still use NMM to install:

- Download the mod manually if NMM doesn’t work.
- Open NMM and click the “Add Mod from File” button located in your Mods tab.
- Select the 3DNPC 7zip file and click open. This may take some time.
- Once the load is complete, simply activate 3DNPC. This too may take some time.

UNINSTALLATION
The mod should be safe to uninstall via NMM or simple deletion of the esp and BSA. The mod is at its heart extremely simple, the size is mostly due to audio files. However, as with all mods, some things may linger in your save. Be sure to also delete the loose files such as the sound folders and textures such as the Mogo's Mead labels.

Starfis has also provided this handy list of things to do when uninstalling:

1. Dismiss all followers from this mod if you have any
2. Go to the location without any NPCs
3. Make a save to the new slot (just for sure, if something goes wrong), and uninstall the mod through NMM.
4. Possibly recreate all your patches like Bashed patch, Dual Sheath Redux patch, Merged patch, ReProcer patch... so any of these esps which could be dependent on this file can't cause any problems, or CTDs.




FOLLOWER MOD COMPATIBILITY
The Follower framework used in this mod is an exact clone of vanilla. Thus it works as well as the vanilla system, as it's exactly the same. However because it is a clone of the system, other mods may not be aware of its existence.

Hence, there are compatibility issues when using follower mods that don't have patches to recognize the cloned framework.

MODS THAT EITHER WORK WITH OR HAVE SPECIAL PATCHES FOR INTERESTING NPCS INCLUDE:
Amazing Follower Tweaks
Simple Multiple Followers
Extensible Follower Framework
Convenient Horses


KNOWN CONFLICTS
Clutter Weapons and Handyman - CTDs
Nernies City and Village Expansion - Place 3DNPC before Nernies in your load order to prevent CTDs
Mods that REPLACE vanilla farm clothes for females may run into issues with the quests STOLEN PROPERTY and IDLE DREAMS. If you CTD, deactivate them temporarily.

R E V I E W S
Reviews are important when trying to decide whether to spend your money. It allows you to thin-slice a product and make a decision based on another's experience. This mod, on the other hand, is free to play, and I'm rather conflicted about putting stuff like this on the description page as it seems self-aggrandizing, and I rather people form their own opinion. Still, I also want to thank all the kind media people who helped promote the mod. Without their aid, it would be like all the other things I've ever done, just a bunch of trees on the ground that never made a sound.

1UP - Unlike some of the other posts which felt like drive-by blogging, Chris Pereira at 1UP took the time to play the mod and relay his thoughts. That was kind of cool.
Kotaku - This blog post was the one that brought the mod to the attention of many major media outlets, so that was much appreciated.
Rock, Paper, Shotgun - RPS has great writers and is always an excellent read.
Featured on the mod at Strategy Informer

Other Blog Posts:
PCGamer
Polygon

Naturally, major media outlets are great, but mod reviewers are the couriers of the modding community, as they take the time to volunteer and spread the word. SaioTV was the first to spread the word, then MMOXReview, and now Insan0hflex, the latter of which spent the entire video on the mod, for which he has my gratitude.




A Note on the Development Cycle of this Mod:
For those who are unaware, I began with zero modding experience. There are New Year's resolutions older than my scripting powers. This has profoundly altered many aspects of the mod in the following ways:

Quests Prerequisites
Many quests expand on existing NPCs, and work under the presumption that you have met them. If I knew how to make quests from the beginning, I obviously would have tried to introduce more NPCs as part of a quest.
Nevertheless, even now there are factors that force me to use prerequisites. Often times vanilla dungeons or quests have to be cleared to ensure no conflicts. The Readme lists the requirement to start each quest.

Dialogue
The dialogue structure in the Beta Version is a product of my modding limitations. I could not make quests. I had no idea how to tell the game if a conversation was accessed previously. Thus, to access backstories and other content, the only way to play was to exhaust all dialogue upon meeting the NPC, or risk having to start over if you tabbed out.

However, unlike quests, this will be rectified once the mod goes out of beta. For a while now, I have been working on adding simple stage setting scripts that essentially bookmark longer conversations. The backstories, which often were given in monologues, will now be split via a neutral question to provide a break and something to click on.

LOOKING FOR HELP
1. Voiceover Work - Script with open roles is at the bottom of the files tab. Send samples for any role you wish to voice. Acting and sound quality is important. Please read this if you have questions about proper recording.
2. Testers - Now that I'm building quests, we are in need of testers, as it's not something I can really do extensively on my own. Experience with the CK is ideal(to be able to quickly identify the reason for the bug) but not necessary. Email me at kristakahashi@gmail.com

DOMO ARIGATOS FOR THE MR. ROBOTOS
Everyone who has helped raise this project from skeleton to zombie to the fleshy blob it is now. Every referred actor, every bug report, every audio or writing sample(even the ones that didn't pan out), every encouraging word and funny email and space-ward pointed thumb has helped make this a better mod and a joy to make. You know who you are, and thanks.