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OperatorCactusUploaded by
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Activity logs
This page was last updated on 28 May 2018, 7:53PM
- Changelogs
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Version 1.4
- Minor changes.
-Forest monster combat music variations volume brought in line with main combat track for that region.
-Civil War combat music bug fixed where it wouldn't play.
-DLC music playlists edited so that new music tracks also play fittingly.
-Switched around two music tracks for the sole purpose of one playing while playing Beyond reach. Now "The Vagabond" plays in that expansion instead of the special kaer morhen theme.
- Minor changes.
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Version 1.3
- -Forest monster combat music has two variations to prevent repetitive music tracks when a new foe is encountered.
-Forest palettes (fallforest) have longer fade in and fade out times.
-Forest exploration music tracks less loud.
-Several exploration and dungeon tracks loop 2 or 3 times.
-Castle music track originally part of the mus_explore_07 track that was split up volume lowered.
- -Forest monster combat music has two variations to prevent repetitive music tracks when a new foe is encountered.
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Version 1.2
- -All combat music outros have been timed correctly, except for some standard boss tracks.
-Combat outro added to mus_combat_11.
-combat outro for mus_combat_01, _02, _04, _05, _07, _08, _12 and monster _06 and _11 have been tweaked or replaced.
-Toussaint combat music will no longer play in the marshes.
-white orchard exploration track (mus_explore_day_07) has been split up. The nilfgaardian motif won't come up during normal exploration, and has been moved to palace music. The other track was already separate, so the "spooky" exploration track will now play for explore_07.
-Added a music track each to ice dungeon, palace, and generic exploration lists.
-Some combat loops have been tweaked.
-Morning exploration track 2 has been replaced to prevent a duplicate with a track already present in the Forest soundtrack.
-Vampires have their own combat music.
-Game settings concerning combat music have been tweaked in the hopes of getting shorter outro transitions, but I think those settings are placebo.
- -All combat music outros have been timed correctly, except for some standard boss tracks.
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- Author's activity
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May 2018
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28 May 2018, 7:53PM | Action by: OperatorCactus
Attribute change
Summary changed.
Description changed.
September 2017
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22 Sep 2017, 3:52PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.4
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22 Sep 2017, 3:47PM | Action by: OperatorCactus
File added
Cactus Witcher Music
June 2017
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06 Jun 2017, 3:03PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.3
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06 Jun 2017, 3:00PM | Action by: OperatorCactus
File added
Version without exploration music
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06 Jun 2017, 2:54PM | Action by: OperatorCactus
File added
Cactus Witcher Music version 1.3
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06 Jun 2017, 2:48PM | Action by: OperatorCactus
Attribute change
Town music fix category changed
April 2017
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05 Apr 2017, 10:38PM | Action by: OperatorCactus
File added
Town music fix
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05 Apr 2017, 8:08PM | Action by: OperatorCactus
File added
Town music fix
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02 Apr 2017, 11:02PM | Action by: OperatorCactus
Attribute change
long description changed
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02 Apr 2017, 11:01PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.2
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02 Apr 2017, 10:51PM | Action by: OperatorCactus
File added
Cactus Witcher Music version 1.2
March 2017
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03 Mar 2017, 5:49PM | Action by: OperatorCactus
Attribute change
long description changed
December 2016
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24 Dec 2016, 6:39PM | Action by: OperatorCactus
Attribute change
long description changed
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24 Dec 2016, 5:03PM | Action by: OperatorCactus
Attribute change
file name changed to 'Cactus Witcher Music Overhaul'
small description changed
long description changed
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24 Dec 2016, 4:59PM | Action by: OperatorCactus
Primary image changed
witcherborn
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24 Dec 2016, 11:32AM | Action by: OperatorCactus
Primary image changed
logomusic
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24 Dec 2016, 11:31AM | Action by: OperatorCactus
Mod image added
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24 Dec 2016, 11:25AM | Action by: OperatorCactus
Primary image changed
witcherborn
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24 Dec 2016, 11:25AM | Action by: OperatorCactus
Mod image added
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