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Stigwa

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Stigwa

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93 comments

  1. FusRoTem
    FusRoTem
    • member
    • 0 kudos
    I highly thank you for creating this mod. Now my High Elven Stormcloak can truly free Skyrim from Thalmor shackles. He may not be a Nord, but he knows that he and the rest of the Stormcloaks are true sons and daughters of Skyrim! May Talos be with you!
    1. Rulerofthesphericalband
      Rulerofthesphericalband
      • BANNED
      • 7 kudos
      Ugh... Why certain factions aren't race-locked is beyond me, but it kills immersion. A Dunmer fighting to prove his people's right to stay in Skyrim would make perfect sense, but an Altmer? Ulfric should laugh at said character, and ask if he's touched in the head, or if he's a Thalmor agent.
    2. EnderBro777
      EnderBro777
      • premium
      • 0 kudos
      How someone else's save kills your immersion, I just don't understand.

      I know this guy is banned, but Jesus.
    3. Debatemaster1
      Debatemaster1
      • member
      • 2 kudos
      @EnderBro777

      Man, reading comprehension must not be your strong suit, lol.
  2. jen8047
    jen8047
    • member
    • 0 kudos
    I don't know if any one posted this idea. But what about activating it after the war is over. When they say like if you see any stormclocks you can kill them. So just wait tell the war is over. Also only the ones in the camps.
  3. jjfishtank
    jjfishtank
    • member
    • 1 kudos
    Hey, is there any chance someone could port this mod to skyrim special edition? Willing to give a small tip, much appreciated.
    1. Stigwa
      Stigwa
      • supporter
      • 11 kudos
      Hey, I randomly logged onto the Nexus today and saw your comment. I guess I should convert all my mods to SE, but I've not had the chance to do so yet. I'm back at my computer in mid-December, and I promise I'll get it done then. Thanks for showing interest!
    2. MarioPL98
      MarioPL98
      • member
      • 0 kudos
      It's almost end of december.

      You promised
    3. terrorofskyrim
      terrorofskyrim
      • member
      • 3 kudos
      I don't know exactly what the author did in this mod, but if you get yourself a list of all the officers of both sides except the ones mentioned to be quest related, you culd easily do this yourself with the ck for special edition. Takes a bit longer but if you really want this to be compatible with se until theauthor updates it, well this is the easiest way t do it.
  4. glorfindely
    glorfindely
    • member
    • 4 kudos
    Edit: fixed
  5. dragon3025
    dragon3025
    • member
    • 2 kudos
    I think this mod messes up the civil war quest, or at least it conflicts with another mod and causes it to. I kept getting "..." instead of "Liberation of Skyrim" and it couldn't be finished. I kept removing mods and testing things out and finally I removed just this mod, played from the start to the end of "Battle for Whiterun" twice and it was working.
  6. ConfidentRooster457
    ConfidentRooster457
    • member
    • 0 kudos
    Awesome mod! Thanks for making this. Now I finally get to kill all those darn stormcloak generals that I couldn't before .
  7. CrashMorra
    CrashMorra
    • BANNED
    • 2 kudos
    Morra lol
  8. erebus1235
    erebus1235
    • member
    • 0 kudos
    Does this mean that I can kill Commander Caius, I hate the fact that you cant kill him during the Civil War quest line, Bethesda should have made him stand in front of the doors to dragons reach if you side with the Stormcloaks. But that is just my opionion..... Any way, Great mod
  9. NTG3255
    NTG3255
    • member
    • 1 kudos
    If i install this can i kill Legate Rikke?
  10. trancybrat
    trancybrat
    • supporter
    • 10 kudos
    LOOT seems to think this fix is already included in the USKP, but I beg to differ since I couldn't kill the generals with USKP installed.

    Can someone explain this to me, please?
    1. CitizenX
      CitizenX
      • member
      • 0 kudos
      Better late than never: The LOOT message means that the corresponding file and/or flag was already altered by the USKP. The patch fixes something regarding the generals but ist hasn't necessarily have something to to with making them killable.

      Although this mod may overwrite some changes made by the USKP, there's usually now need to worry. The generals may have some bugs from again which were formerly fixed by the USKP, but hey - you can kill them now if they don't behave!

      I have the same message with "Faster Mining". If i remember correctly, the USKP fixes some issues with neverending mining animations and/or the necessary reach to activate ore veins, which now occur again, but that's the point where one has to decide: live with minor bugs from vanilla Skyrim or get tired from mining.