I highly thank you for creating this mod. Now my High Elven Stormcloak can truly free Skyrim from Thalmor shackles. He may not be a Nord, but he knows that he and the rest of the Stormcloaks are true sons and daughters of Skyrim! May Talos be with you!
Ugh... Why certain factions aren't race-locked is beyond me, but it kills immersion. A Dunmer fighting to prove his people's right to stay in Skyrim would make perfect sense, but an Altmer? Ulfric should laugh at said character, and ask if he's touched in the head, or if he's a Thalmor agent.
I don't know if any one posted this idea. But what about activating it after the war is over. When they say like if you see any stormclocks you can kill them. So just wait tell the war is over. Also only the ones in the camps.
Hey, I randomly logged onto the Nexus today and saw your comment. I guess I should convert all my mods to SE, but I've not had the chance to do so yet. I'm back at my computer in mid-December, and I promise I'll get it done then. Thanks for showing interest!
I don't know exactly what the author did in this mod, but if you get yourself a list of all the officers of both sides except the ones mentioned to be quest related, you culd easily do this yourself with the ck for special edition. Takes a bit longer but if you really want this to be compatible with se until theauthor updates it, well this is the easiest way t do it.
I think this mod messes up the civil war quest, or at least it conflicts with another mod and causes it to. I kept getting "..." instead of "Liberation of Skyrim" and it couldn't be finished. I kept removing mods and testing things out and finally I removed just this mod, played from the start to the end of "Battle for Whiterun" twice and it was working.
Does this mean that I can kill Commander Caius, I hate the fact that you cant kill him during the Civil War quest line, Bethesda should have made him stand in front of the doors to dragons reach if you side with the Stormcloaks. But that is just my opionion..... Any way, Great mod
Better late than never: The LOOT message means that the corresponding file and/or flag was already altered by the USKP. The patch fixes something regarding the generals but ist hasn't necessarily have something to to with making them killable.
Although this mod may overwrite some changes made by the USKP, there's usually now need to worry. The generals may have some bugs from again which were formerly fixed by the USKP, but hey - you can kill them now if they don't behave!
I have the same message with "Faster Mining". If i remember correctly, the USKP fixes some issues with neverending mining animations and/or the necessary reach to activate ore veins, which now occur again, but that's the point where one has to decide: live with minor bugs from vanilla Skyrim or get tired from mining.
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I know this guy is banned, but Jesus.
Man, reading comprehension must not be your strong suit, lol.
You promised
Can someone explain this to me, please?
Although this mod may overwrite some changes made by the USKP, there's usually now need to worry. The generals may have some bugs from again which were formerly fixed by the USKP, but hey - you can kill them now if they don't behave!
I have the same message with "Faster Mining". If i remember correctly, the USKP fixes some issues with neverending mining animations and/or the necessary reach to activate ore veins, which now occur again, but that's the point where one has to decide: live with minor bugs from vanilla Skyrim or get tired from mining.