Thankyou for this awesome makeover to farms love the installer please check and clean your mod once again, I would love to used this again. Found spots in Whiterun where I crash each time I walk along the road outside the farms, plus I add my list of things to your bugs report anyway There are some very neat mods that would make your work compete and worth the time to fix the issues you have with it good luck and kudos Ps Immersive Citizens - AI Overhaul by Shurah. Purity mods by Llasts
Hi, thanks a lot for your reply. I'm planning on going back and overhauling this mod, to fix the crashes and remove some lore inconsistencies like the Cyrodiilic and Dunmeri architecture, as well as expand on some of the settlements present in the mod. I've learned a lot since I first published this. I joined Beyond Skyrim, where I work alongside some very talented people who help me and each other improve in ways I could not have done on my own. I hope the next version of the mod will reflect that. Thanks again for the feedback, much appreciated.
My guess is that you called it a day with this mod as the last update was a year before your comment here... Shame because I looked at the screenshots and got real excited, You really should take another look at this mod when you have time because it's too good to waste!
Came across this again, in viewing it, Omg! I knew this was a worthy mod for me to keep it in my list of best ever mods to do with this subject. Even with the small little faults that can be fixed, I am going to ask you please please, finish, fix, as this mod is like no other, its works with the major mods. It's the textures you used that make it perfect and different. You have kept it simple, clean, its a wonder this was not voted as the best mod for that month? I am going to test it more and will send a feedback report back:) Your friend KiwiHine:)
TESVEdit comes up with a number of deleted navmeshes-- snowshod farms is clean, but the others seems to have several apiece. Recommend taking care of those-- this mod affects so many spaces, there's a pretty decent chance another mod could call one of the deleted meshes.
I only wish these gorgeous meshes and textures could be applied to corresponding village/settlement mods. The moods are so perfect, but I also have mods that expand many of these settlements.
Hey i was thinking of doing what you did with Brandymug farm, but i was also going to extend it to the Hollyfrost and Hlaalu farms, thing is i barely understand the creation kit as-is, so do you have a tutorial on how you'd recommend going about this?
Edit: Minor thing, your mod has an odd conflict with BS:Bruma, your mod overwrites theyre windmill. Theyve remade it to be square. Odd but true.
Hi "Pixel" Not sure if you're still around, but I wanted to let you know this mod is working fine in SSE after I ran it through "Nif Optimizer. Its a must have in my load order so I had to try it in SSE
42 comments
Ps Immersive Citizens - AI Overhaul by Shurah.
Purity mods by Llasts
Shame because I looked at the screenshots and got real excited,
You really should take another look at this mod when you have time because it's too good to waste!
Even with the small little faults that can be fixed, I am going to ask you please please, finish, fix, as this mod is like no other, its works with the major mods. It's the textures you used that make it perfect and different. You have kept it simple, clean, its a wonder this was not voted as the best mod for that month?
I am going to test it more and will send a feedback report back:)
Your friend KiwiHine:)
Edit: Minor thing, your mod has an odd conflict with BS:Bruma, your mod overwrites theyre windmill. Theyve remade it to be square. Odd but true.