Could you make it so that when you go into any direction the character stays facing in that direction? lt automatically goes back facing forwards like this: http://i.imgur.com/q72VOdE.gifv
take the all the meshes from this mod (https://www.nexusmods.com/skyrim/mods/101507), the animation meshes from this mod only; without its esp (https://www.nexusmods.com/skyrim/mods/34508), then whatever esp you want from this mod (https://www.nexusmods.com/skyrim/mods/79331) combine them into one folder, make it into an archive with either 7zip or Winrar and install with your mod manger of choice. This combo will allow you to wall in all direction with the same speed in all directions and get the effect you want. *If you only want the direction facing get the first mod only.*(https://www.nexusmods.com/skyrim/mods/101507)
What about having to run Nemisis? Should the Nemisis scripts from 360 Movement Behaviour be used as well (correcting any esp name change)? Or is the idea to having had run Nemisis with 360 Movement Behaviour then placing your custom mod after it in the mod list?
Hello! I have installed the realistic walk and run esp and placed it after realistic humanoid movement speed in my load order. Despite this, the backwards running and walking speeds are still slower than the forward ones. Upon closer inspection, the walking speed matches with RHMS, but the running speed isn't the same. I double-checked to see if I had installed the wrong esp but it really is the walk and run one.
It isn't that much of a problem bc I use 360 for the cloak clipping fix and I mostly plan to make my character move while facing the screen like a model, but it still bugs me out a bit.
I did some investigating. The RHMS (realistic humanoid movement speed) mod is an odd plugin. According to the TES5Edit tool, it does not list skyrim.esm as a master, and TES5Edit shows the movement type records as being standalone instead of as overrides to skrim.esm. Not sure how it works that way, but somehow it does and (some?) values even takes precedence over my 360 mod even when loaded lower. For my own gaming I have been using a custom edited version of the RHMS mod which I set to have skyrim.esm as a master, and so I was not encountering any problems.
I have added a new file called 'RealisticHumanoidMovementSpeed-360' to the downloads. Please try that version.It overrides the RHMS mod directly instead of skyrim.esm, and should work when the RHMS mod is being used. (since it requires the RHMS mod, your game won't start if RHMS is not loaded lower)
The mod works as intended for me when used with original Skyrim. However, when I use it with Skyrim Special Edition the backwards run speed is indeed slower. Perhaps you are using it with Special Edition ?
Since I am not yet doing any serious playing of Special Edition, I've not spent any time trying to figure out why it works differently between the versions.
I looked at the 'Realistic Animation Project - Movement 1.2' download for mod #77343, and it does not have an ESP plug-in, it only has animations. The two mods will not conflict, and thus are compatible. Whether the default movement animations and the changed movement speed looks right will be subjective (up to you and your judgement).
In unmodded Skyrim walking or running backwards is slower than forward speeds, that's because you cannot see where you are going. With 360 Walk and Run Plus that is no longer true, your character is always facing where you are headed, and so you expect that you can move at the same speed no matter what the direction. All of the files provided by my mod set the backward speeds the same as the forward speeds. The files are meant to be a replacement for the 360 Walk and Run Plus mod's optional plug-in.
There is nothing to stop a player from using one of this mod's files without also using 360 Walk and Run Plus, but it would provide unrealistic backward speeds.
16 comments
*If you only want the direction facing get the first mod only.*(https://www.nexusmods.com/skyrim/mods/101507)
It isn't that much of a problem bc I use 360 for the cloak clipping fix and I mostly plan to make my character move while facing the screen like a model, but it still bugs me out a bit.
I have added a new file called 'RealisticHumanoidMovementSpeed-360' to the downloads. Please try that version.It overrides the RHMS mod directly instead of skyrim.esm, and should work when the RHMS mod is being used. (since it requires the RHMS mod, your game won't start if RHMS is not loaded lower)
Since I am not yet doing any serious playing of Special Edition, I've not spent any time trying to figure out why it works differently between the versions.
There is nothing to stop a player from using one of this mod's files without also using 360 Walk and Run Plus, but it would provide unrealistic backward speeds.