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Noxcrab

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  • Craftable Items (4.1)

    Adds new craftable items to use in combat, integrated into leveled lists. Mostly throwable scrolls. New Dart weapon is added into the game in form of physical damage projectile scrolls, associated to Marksman skill (fortify effects, perks, etc). All Common material variants are included. Also adds Bear Traps and Armor Paddings. Alchemy based craftables can be crafted anywhere by using Field Crafting ability.

    Ammunition :

    Dawnguard Arrow/Bolt : Same stats as Dwarven Arrow/Bolt, but also flagged as Silver.
    Dawnguard Arrow/Bolt of Fire/Ice/Shock : Explosive versions of Dawnguard ammunition. Same explosion as Dwarven ammunition.

    Ammunition Recipes :

    Dawnguard Arrow/Bolt : (Forge) 2 Dwarven Metal Ingot, 1 Silver Ingot (+1 Firewood for Bol...

  • Scroll Crafting (4.0)

    To craft Scrolls, you need to use the Scroll Crafting Tool, which can be bought from Mages or General Goods traders. Activate the misc item to open up Scroll Crafting menu. Crafting Scrolls gives you moderate Enchanting xp, higher xp for higher tier of Scroll crafted.
    Filled Soul Gems and Rolls of Paper are needed to craft Scrolls. Due to the game's limitations, you can't use soul gems you filled yourself - soul gems holding souls dynamically. You need to use Soul Gem mods or console commands to add yourself filled Soul Gems.
    Crafting Scrolls require Enchanting perks. Enchanter's Insight (Rank I) (Novice), Soul Gem Mastery (Apprentice), Arcane Experiment (Adept), Artificer's Insight (Expert), and Enchantment Mastery (Master)
    Roll of Paper will weigh & cost 1/5 than be...

  • Illusion Redone

    1) Keep-up cost mechanic removed
    Illusion was the only school of magic that has Keep-up cost mechanic, which didn't go along well with other schools of magic. Requiem - Illusion Redone changes Keep-up spells into 'cast and done' spells (like Alteration Mage Armor), cost Magicka only on cast and they last to their duration (Side Note :  by ANoobInDisguise has similar change to Illusion skill). Instead, the spells' base Magicka cost are increased.
    The spells duration will scale with Illusion level (like spells of other magic schools), and Empower Perks that reduced Keep-up costs will now instead extend the spells' duration to 1.3x. Normally, these buff/toggle spells have base duration of 30 seconds, with few exceptions. Shadow Simulacrum, Mistress of the Dark, and Phantasmal Mi...