Skyrim

Adds new craftable items to use in combat, integrated into leveled lists. Mostly throwable scrolls. New Dart weapon is added into the game in form of physical damage projectile scrolls, associated to Marksman skill (fortify effects, perks, etc). All Common material variants are included. Also adds Bear Traps and Armor Paddings. Alchemy based craftables can be crafted anywhere by using Field Crafting ability.

Ammunition :

  • Dawnguard Arrow/Bolt : Same stats as Dwarven Arrow/Bolt, but also flagged as Silver.
  • Dawnguard Arrow/Bolt of Fire/Ice/Shock : Explosive versions of Dawnguard ammunition. Same explosion as Dwarven ammunition.

Ammunition Recipes :
  • Dawnguard Arrow/Bolt : (Forge) 2 Dwarven Metal Ingot, 1 Silver Ingot (+1 Firewood for Bolt). Requires Dwarven Blacksmithing perk. Needs Dawnguard side quest progress up to acquiring Improved Dwemer Crossbow recipe.
  • Dawnguard Arrow/Bolt of Fire/Ice/Shock (30) : 30 Dawnguard Arrow/Bolt, 1 Fire/Frost/Void Salts. Requires Dwarven Blacksmithing perk and Arcane Craftmanship perk. Needs Dawnguard side quest progress up to acquiring Improved Dwemer Crossbow recipe.

Throwing Items (Scrolls) :
  • Fire / Frost / Shock Bomb : 150 instant Fire / Frost / Shock damage, area 12. Weight 1, price 150.
  • Oil of Fire / Frost / Shock / Silver : 50 Fire / Frost / Shock / Magical (against Undead & Werewolf) damage for 5 seconds. Weight 0.5, price 100 / 175 / 250 / 75. Adds lesser power 'Apply Oil of <element>' when the item is in the inventory - activating the power consumes one Oil of <element> to temporarily enchant your weapon for 20 seconds to deal 15 extra Fire / Frost / Shock / Magical (against Undead & Werewolf) damage.
  • Powder of Silver : 50 Magical (against Undead & Werewolf) damage for 5 seconds. Weight 0.1, price 75.
  • Vial of Poison (Faint) : 8 poison damage for 5 seconds. Weight 0.5, price 50.
  • Vial of Poison (Remarkable) : 12 Poison damage for 10 seconds, paralyze for 1 second (resisted by 75+% Poison resist). Weight 0.5, price 150.
  • Flaming Oil : 15 Fire damage for 5 seconds, creates wall of fire that does 10 Fire damage for 10 seconds. Weight 1, price 150.

Throwing Items Recipes :
  • Fire / Frost / Shock Bombs (3) : (Forge) 1 Fire / Frost / Void Salt, 1 Steel Ingot, 1 Dwarven Oil. Requires Arcane Craftmanship perk.
  • Oil of Fire / Frost / Shock / Silver (3) : (Field Crafting) 3 Dwarven Oil, 1 Fire/Frost/Void Salts / 3 Silver Ingot. Requires Alchemical Lore Rank 2.
  • Powder of Silver (3) : (Field Crafting) 1 Dwarven Oil, 3 Silver Ingot. Requires Alchemical Lore Rank 2.
  • Vial of Poison (Faint) : (Field Crafting) 3 Venomous Spittle. Requires Alchemical Lore Rank 1.
  • Vial of Poison (Remarkable) : (Field Crafting) 1 Venomous Spittle. Requires Alchemical Lore Rank 1.
  • Flaming Oil : (Field Crafting) 3 Dwarven Oil. Requires Alchemical Lore Rank 1.
  • Venomous Extract (1~6) : (Field Crafting) 1 Venomous Spittle. Number of VE crafted per VS increases by your Alchemy level if you have Concentrated Poisons perk. Vial of Poison can be converted into Venomous Extract.

Darts (Scrolls) :
  • Physical Damage ranged weapon that can be single handed (can be dual wielded). Has variants for common crafting materials (Iron, Steel, Silver, Elven, Orcish, Dwarven, Glass, Ebony, Dragonbone, Daedric). Has slightly lower damage compared to Daggers.
  • Does physical damage as Ranged Damage (for Damage Type Resistances). Enemies with special resistance to ranged attacks (like Draugrs) less damage from Darts.
  • Marksman Armor Penetration affects armor penetration with Darts.
  • Darts can be blocked with Shield or Ward spell.
  • Throwing Dart is silent, but the projectile makes noise. Sneak attack with Darts have same multiplier as Bows or Crossbows, but does 1.5x multiplier instead when dual-wielded.
  • Darts need chargeup to throw, about 0.9 seconds. With 60 Marksmanship you can take Quick Throw perk which will reduce chargeup to 0.6 seconds.
  • Throwing Darts cost 4 Stamina, but the cost is reduced by your Marksmanship level and the two weapon weight reduction perks in Marksmanship. The cost is increased by your Mass.
  • Power Shot makes Darts have chance to cause low stagger. Stunning Precision makes them do stronger stagger.
  • Darts can be recovered by high chance if it hits a target - starting from 50% with Iron to 95% with Daedric. If a Dart hits objects, it will either stick or bounce off.
  • Darts do 50% damage when you're low on Stamina.
Dart Variants :
  • Poisoned (Faint/Remarkable) : (Field Crafting) Vial of Poison applied to Darts.
  • of Fire/Ice/Shock : (Forge) Elemental explosive variants of Darts. 2/3 Darts crafted per elemental salts compared to Arrows or Bolts, but does 1.5x stronger explosion damage.
  • Dwemer Darts of Fire/Ice/Shock : (Forge) Similar to Dwemer Bolts - crafted after Dawnguard side quests. Stronger explosion (tier 3) compared to normal Dwarven (tier 1).

Dart Recipe :
  • <Material> Dart (6) : (Forge) 1 <Material> Ingot.
  • (Silver, Daedric and Dragonbone will have different recipes just like Arrows and Bolts)

Bear Traps :
  • You can pick up Bear Traps in the world or craft new one at the Forge.
  • Mechanics for Bear Traps are changed.
  • Using Field Crafting ability, you can apply Vial of Poison (Remarkable), Oil of Fire/Frost/Shock/Silver to a Bear Trap. The applied effect will wear off after one hit.
Using Bear Trap :
  • Activate the Bear Trap misc item in your inventory to place it (dropping it will simply drop the misc item, which is not interactable). It will be dropped closed.
  • Activating the Trap while out of combat will pop up a message box asking if you want to pick up the trap. Choose Yes to pick up the trap, choose No to activate the trap (open or close)
  • Opening the trap will cause noise, alerting passive or hostile enemies nearby.
  • Activating the Trap in combat will simply pick it back up, instead of rearming or activating it.

Bear Trap Recipe :
  • Bear Trap : (Forge) 4 Iron Ingots.

Armor Paddings :
  • Armor Paddings are extra piece of invisible armors that provide extra AR and Damage Type Resistance depending on its type, in cost of extra weight (mass). They function as normal armors for Perks and keywords. Evasion perks will affect / be affected by Light Paddings, and Heavy Armor perks will affect / be affected by Heavy Paddings. They cannot be enchanted or tempered, as they are purely designed as extra upgrade for armors.
Light Padding :
  • Default Stats : 50 AR, 5 Weight, Value 25
  • Light Mail : Ranged (Rank 1) + Slash (Rank 1)
  • Light Padding : Ranged (Rank 1) + Blunt (Rank 1)
  • Light Plates : Ranged (Rank 1) + Pierce (Rank 1)
Heavy Padding :
  • Default Stats : 100 AR, 10 Weight, Value 50
  • Heavy Mail : Ranged (Rank 2) + Slash (Rank 2)
  • Heavy Padding : Ranged (Rank 2) + Blunt (Rank 2)
  • Heavy Plates : Ranged (Rank 2) + Pierce (Rank 2)

Armor Padding Recipes :
  • Requires Advanced Blacksmithing perk
  • Light Mail : 1 Steel, 1 Leather Strips
  • Light Padding : 2 Leather, 1 Leather Strips
  • Light Plates : 1 Steel, 1 Leather Strips
  • Heavy Mail : 2 Steel, 2 Leather Strips
  • Heavy Padding : 4 Leather, 2 Leather Strips
  • Heavy Plates : 2 Steel, 2 Leather Strips

Leveled List Change :
  • Alchemists sell Alchemy based items (Powders, Oils, etc).
  • Alchemists will sell ingredients for new craftable items more often.
  • Blacksmiths sell Darts and Bombs.
  • Fletchers sell Darts and elemental Darts.
  • Powders, Oils, and Vial of Poison can be found as loot.
  • Khajiit Caravans sell everything except bombs, and sell up to high tier Darts with elemental variants (up to Ebony)

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Noxcrab