Permission to port to SSE is now open. Just credit me and my credits namely:
bola08 for fixing the meshes & CTDs ManWhoLaughs for translating from Korean kenn/Thor for the initial fixes and work on the XML MortredL, the original author of the modified meshes & XML Noodles for his wonderful Cloaks of Skyrim
File credits
bola08 for fixing the meshes & CTDs ManWhoLaughs for translating from Korean kenn/Thor for the initial fixes and work on the XML MortredL, the original author of the modified meshes & XML Noodles for his wonderful Cloaks of Skyrim
I don't work on LE anymore but everyone is free to use this mod however they wish. -K Description:
This mod changes the non-HDT cloaks from Cloaks of Skyrim into HDT cloaks upon entering your inventory. You can use them for your player character and give them to your followers.
I was using Cloaks of Skyrim - HDT-PE - Fixed by bola08 and while it worked well for the player, it would glitch out for npcs pretty heavily in my game and make my comp chug in cities.
This is my attempt to alleviate those issues and contribute to the community that has contributed so much to me! //NOTE// These cloaks behave exactly the same as bola08's. They do not affect npcs. If you want the full replacer, use his.
COS version: You need both Cloaks.esp & Cloaks - Dawnguard.esp!
CCOR version additionally requires Complete Crafting Overhaul Remade 1.7+. CCOR version:Do NOT load Cloaks.esp or Cloaks - Dawnguard.esp! You just need the files from COS, not the plugins.
I didn't do anything to the XML HDT (clueless) so bola08's words still apply: Known Issues:
Like many things in Gamebryo, Havok physics are tied to the games frame-rate. As a result, FPS below 40ish or your CPU being stressed tends to cause the cloaks to glitch out. Also FPS above 60 breaks Havok so please use v-sync. I notice no performance impact but if you have a laggy game, HDT cloaks may not be for you.
//NOTE// WaitBusyRenderer=true in enblocal.ini can fix many of the HDT problems. That said, I don't recommend it because it can also have a significant effect on performance.
This mod covers 111 of 121 COS cloaks and 3 of 4 Campfire cloaks; Dragon Priest cloaks, the Daedric cloak, and the Travel Cloak, Fur do not have HDT meshes and are not supported.
FOLLOWERS: While I find they work well on followers, some people report that they turn invisible on changing cells. This seems to be an issue with HDT physics & Gamebryo regarding NPCs. **USE HDT Invisibility Fix beta**
UV MAPPING: These meshes have the same issues that Cloaks of Skyrim suffers from. The UV isn't mapped properly and texture sets aren't used. Not a huge issue for this mod but something to be aware of.
BODY HDT: Not tested with any body HDT. KNIGHTMARE077 has body HDT working with my cloaks. Pick your body mod.
Big thanks to Chesko for guiding me through the script!
I believe I've finally found the original author but forgive me if I got something wrong. Google Translate can only do so much.
bola08 for fixing the meshes & CTDs ManWhoLaughs for translating from Korean kenn/Thor for the initial fixes and work on the XML MortredL, the original author of the modified meshes & XML Noodles for his wonderful Cloaks of Skyrim
Permission to port to SSE is now open. Just credit me and my credits.
Thanks to the many people who worked on the HDT part of this mod!
//Check out my other mod//
//Also check out my Uncle's game! - "A gothic daydream found in the flash of life before death."