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Keukotis

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Keukotis

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  1. Keukotis
    Keukotis
    • supporter
    • 199 kudos
    Sticky
    We're coming up on the fifth anniversary of this mod's release, and I'm happy to say that I will be releasing a Special Edition version. Without getting too complex, I've cleaned up and improved a lot of the base mod using what I've learned over the past five years. I've also been working on finishing the mod.

    Yes, finishing it. I've always considered Specialized Followers to be unfinished because I didn't cover all of the NPC followers in the game. When DLC came out and added even more followers, that only made the issue worse. I'm finally working through to finish this mod. When it's released, the new Special Edition Followers will be covering all NPC followers from the base game and all DLC. I'm not just copying old abilities, either. Other than the new Housecarls, all of the new followers are getting their own unique abilities.

    A great deal has changed in my life that's left me much busier, but I will be trying very hard to finish Special Edition Followers before this mod's fifth anniversary on the 28th.

    - Kevin Fitzgerald, formerly Kevin Kidder, AKA SushiSquid
    1. Keukotis
      Keukotis
      • supporter
      • 199 kudos
      Special Edition Followers is now available for both PC and Xbox One.
      http://www.nexusmods.com/skyrimspecialedition/mods/7622/?
  2. rockisdead24
    rockisdead24
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    • 56 kudos
    What a great and fantastic mod! I wonder why I never stumbled upon this before! Thank you :)
  3. Darklocq
    Darklocq
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    • 125 kudos
    Some very cool spell/power ideas in this.  I had not seen it before but am adding it to my new playthrough build now.
  4. jquinn914
    jquinn914
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    • 1 kudos
    I see follower abilities but (particularly with sven) I have yet to see him use his special spells. Any idea if Amazing Follower Tweaks affects this? Also, is it okay to select a combat style from AFT while using this?
    1. ShawnDriscoll
      ShawnDriscoll
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      • 82 kudos
      AFT over-rides NPCs.
  5. hazeck
    hazeck
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    • 0 kudos
    don't you have any plans on completing this one for nom-SE players?

    and a tip for everyone. if you want to have custom appearances on your followers, Everybody is different does the trick well
  6. ShawnDriscoll
    ShawnDriscoll
    • member
    • 82 kudos
    Not sure what I did. But in my last playthrough, Aela kept the Wolf Armor she had from Armor and Clothing Diversity. In my current playthrough, she has gone back to using the Ancient Nord Armor after doing the quest where I drink her blood in the Underforge. Are there two Aelas? One before I see her as a werewolf in the Underforge, and one after I've transformed back to human for the first time and she is standing before me? That's when her default outfit gets changed.
  7. ShawnDriscoll
    ShawnDriscoll
    • member
    • 82 kudos
    I thought I'd give this mod another try, since learning how to use TES5Edit. Made it compatible with parts of USKP, the cloaks I'm using, Men of Winter, etc. I like the little changes this mod makes here and there. Getting ready to test out Aela in combat.

    ADDED:
    Very cool. Aela turns into a werewolf during combat.
  8. Arabian Knight
    Arabian Knight
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    • 2 kudos
    You're definitely not a Chevelle fan.
  9. raven0ak
    raven0ak
    • member
    • 0 kudos
    just check: is this mod totally dead?
    1. gamefever
      gamefever
      • BANNED
      • 670 kudos
      It's not being worked on anymore but that hasn't stopped me from using it.
    2. Keukotis
      Keukotis
      • supporter
      • 199 kudos
      Is the mod dead? Eh, define what you mean. I don't work on it anymore, but all of the stuff within it still works for the current game version.
    3. Gruftlord
      Gruftlord
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      • 56 kudos
      an updated version for the legendary edition of Skyrim is maintained by me with permission from sushisquid, for everyone interested:
      http://www.nexusmods.com/skyrim/mods/60589/?
    4. DarkSpiral
      DarkSpiral
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      • 11 kudos
      Ooh, excellent! Thanks, both to you and sushisquid.
    5. lucidstorm1
      lucidstorm1
      • member
      • 196 kudos
      dead is an offensive word for a great mod that still works 100%
  10. xreddawgx
    xreddawgx
    • member
    • 0 kudos
    are these skills actually greater powers on companions? if they are will it activate other powers i've currently placed on my companions ?
  11. cloudfefe
    cloudfefe
    • supporter
    • 13 kudos
    Does anyone know if this is compatible with ASIS Do I have to add anything to the .ini files for this to work properly?
    1. gamefever
      gamefever
      • BANNED
      • 670 kudos
      I used to use ASIS,

      I seem to remember that if you let ASIS get into this ESP, the followers should use potions in their inventory.
      I also seem to remember that it could effect the spells that they would use.