Skyrim

File information

Last updated

Original upload

Created by

Jazrael

Uploaded by

Jazrael

Virus scan

Safe to use

Documentation

Readme

View as plain text

The Lost Words of Skyrim


This mod gives the player access to those areas which are Faction Locked or Quest Locked by adding secret passages that that leads directly to each chamber where the Shout is situated. Well by 'secret passage' I mean a mini dungeon filled with various traps and enemies etc. So in essence you can obtain the Word of Power in a more immersive way than say, using the console.

-----------------------------------------
Changelog:
V1.4
Fixes an issue where the Jagged Crown does not appear in the Civil War Quest after the player has entered the dungeon through the Hidden Passage.
For the fix to work you download the new version, overwrite the all the files and reload a save before you have entered Korvanjund through the Secret Passage.
Unfortunately this is the only way to prevent the Jagged Crown from disappearing if you decide to do the Civil War Quest later.

V1.3
Added fixes from USKP/USLEEP for the Courier Quest.
Added some more Balanced Stats for Bosses

V1.2

Completely new Tree and Odject LOD using DynDOLOD for the Area leading to Skuldafn
Removed edits to the Landscape Textures for compatibility
Small lighting and cluttering fixes

V1.0

Small fix that makes the Letter from the courier a non-quest item so that the player can drop it.

-----------------------------------------

Dungeons and Areas affected by the Mod:

You will now have access to the following areas:
Saarthal
Dark Brotherhood Sanctuary
Ysgramor's Tomb
Dustman's Cairn
Snow Veil Sanctum
Korvanjund
Labyrinthian
Skuldafn
---------------------------------------

Important Notes:

The mod only affects vanilla Skyrim. No DLC's are touched or required.
The mod assumes that you have played the dungeons before as it contains some spoilers in terms of the dungeons and their lore.
You have complete freedom to choose which dungeons to access as that part of the mod is quest free.
The dungeons are completely independent from the vanilla dungeons except for the area where the Shout is situated. I have not altered any quests and everything else is untouched.
I have placed the doors and hatches as close to the Word Wall as possible so that the player will not activate any quest related triggers. This means you can do the quest later if you want.
If you have a follower with you please let them wait while you retrieve the Word of Power. This will stop them from attacking any enemies you might find in the vanilla dungeon.
When you enter the vanilla dungeon get the Shout and leave the way you came. If you linger around you might get curious and trigger something that might break the quests if you decide to do the quest later in your play-through.
---------------------------------------
The Quest:

To gain access to the passages you will have to complete a small quest to retrieve a book called 'The Lost Words of Skyrim' and a special key for opening these areas. This book contains the various locations of the Shouts, a bit of history for each area and the general location of the secret passage. There are no quest markers so you will have to do a bit of reading and exploring. The quest will only start once the player has been formally welcomed as Dragonborn by the Greybeards(after Ustengrav). If you stumble upon the various areas you will not have access to them without the key.


----------------------------------------
Difficulty:

The mod was made to be as immersive as possible so I have used strictly vanilla enemies except for some of the bosses who are slightly more powerful and have extra abilities. All the leveled enemies range from medium to very hard and the mod was tested on a purely vanilla save. Ultimately the difficulty of the mod and enemies will be entirely dependent on the mods you have loaded. All the puzzles are tested and work fine. All the locations of the dungeons are easy to follow except for Skuldafn which may require some thinking.

-----------------------------------------

Lighting:

The dungeons are much darker than the Vanilla dungeons they are connected to. I have tested the lighting without any mods loaded and have tried to make my mod as independent as possible by creating custom lighting templates. This does not mean that the dungeons will not be affected by the various lighting mods out there so carry some torches around if necessary. I make use of shadow casting lights so any mods that turn off shadows and shadow casting lights will definitely affect the overall look of the areas. You can check the images above.

-----------------------------------------

Skuldafn? Really? Are you serious?

The inclusion of Skuldafn may or may not be a contentious issue but the mod would not be complete without it. I've had to create my own bit of lore as to how one can access Skuldafn normally and it will be quite a journey to get there which makes it more plausible as well. There are also some surprises awaiting the player there. Will there be a version without Skuldafn? Uh no.

-----------------------------------------

DLC Shouts?

Not Sure.
-----------------------------------------

Final Thoughts:

More than being just a mod that adds dungeons to Skyrim I consider this to be a mod that gives the player a bit more freedom in terms of your play-through. If you feel that the mod is too lore-breaking then thats cool and you don't have to download it.

------------------------------------------

Installation/Uninstallation:

Install using your favorite mod utility. Uninstall the same way.

To manually install extract the files from the zip file and place them in the Data folder.

To uninstall delete the following files from the Data folder:
LostWordsOfSkyrim.esp
LostWordsOfSkyrim.bsa
LostWordsOfSkyrim.bsl

Make a clean save afterwards
---------------------------------------------

Bugs and Incompatibilities:

The mod should be compatible with everything as it adds its own content.
Only mods which alter the same exterior/interior areas will be incompatible with this mod.
There are no major bugs but if you have any serious issues please mention them in the comments or PM me.
Read the full description before commenting as I may have address the issue already

----------------------------------------------
Special Thanks and Mentions:

Once again thanks to Bethesda for Skyrim and the CK.
Thanks to the modding community as a whole for your Tutorials and other resources.
Thanks to UESPWiki for information regarding the lore of Skyrim.
Thanks to Thu'um.org for information regarding the Dragon Language and tools.
Thanks to DDProductions83 for helping me solve a LOD issue.

-----------------------------------------------
Permissions:

Please do not upload the mod anywhere without my permission. No permission is needed for translations. For any other
questions you can send me a PM.



I hope you guys enjoy the mod and find it useful-Jonathan( Jazrael )