Skyrim

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======= Version 0.4a DG ===========================================================
> Main file had added the missed vampires actors - claws have been added to their outfits.
> There's no need to modify the AAE patch - 1.0 remains as the latest until any issue comes up.
> Added a patch for Normal Dawnguard vampire faces by jm220 including changes to Succubus and Ningheim races to make them use the clawing animations and 49 - unnamed slot to show in first person for those races as well.

======= Version 0.4 DG - Unofficial patches requirements dropped===================
> Advanced Adversary Encounter Patched - a few vampires were left behind, need a bit more work but it includes most of the available vampires.
> Revenge of Enemies Patched - during the patching, a few more vampires missing from other plugins and patches were discovered within the records, these will make into the main plugin as I finish adding them.


======= Version 0.3 DG - Vampires HAVE claws ======================================

> Added one sample of the armor addon made available by Derok to every vampire outfit in game so most of them will have claws.
- A few vampires do not have claws, and to my opinion having this variation is quite welcome - they still have clawing animations though. The pattern preventing these to properly show the claws is unclear, but it is more common with Dark Elves vampires.
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> The main file had UDGP+Dependencies as a requirement and misc file had only Dawnguard listed even though the plugin had all the DLCs and unofficial patches as masters.
- New version drops the unofficial patches requirement and the .esp had their masters cleaned within TES5Edit.


======= Version 0.2 Dawnguard =====================================================

The mod was splitted in two:
> Main file requires Unofficial Dawnguard + Dependencies or Dawnguard only and contains the race records(unarmed vampires fight with khajiit/argonian animations and have clawing sound effects plus changes to body data for 1st person camera to show slot 49) included only. No claws addons.
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> Optional files contain the assets of third party mods.


======= Version 0.1c ==============================================================

Bugfixes. Probably the last version before add Dawnguard as a master.
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Included is a fix for vanilla Dark Brotherhood handwraps: armor rating set to 0 from 6.00


======= Version 0.1b ==============================================================

>Imperial Race is missing from the races available for the claws. They are able to equip it, but the claws remain invisible.
-Fixed.
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>Saving and reloading the game with the claws equipped make them disappear until you save and load again(Reported by AngryPheonix - 1st person version).
-Possibly fixed by the new change within the body data First Person records.


======= Version 0.1 ===============================================================

>Khajiit and Argonian models will have their tails removed due to the slot being used by the claws.
- Fixed setting the slot 49 for the claws on the Immersive First Person View version.
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>The gloves have an armor rating of 6 and are treated as light armor.
- This is partially a vanilla bug and have been fixed on newer versions.
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>Half gloves model for females will have original Dark Brotherhood Handwraps red texture
- Fixed on the new version to be released once more testing is done.
- - Thanks to JobVanDam post at the Half Gloves of Skyrim section.
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>Since the plugin lacks the Dawnguard.esm requirement, any vampire will have the pre-Dawnguard appearance and possibly behaviour(regarding stage 4 hostility)
- I'm looking at it but the newer versions will require Dawnguard just to be sure nothing will break the quest advance.

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