It would depend what mod is overwriting this one. No mod should be overwriting kryptopyr's keywords with something different, though, unless it's one of her own mods doing that for some reason.
Every single Kryp mod I have, uses WAF_MaterialNordic KW(and similar), Not WAF_KRY. The mod pre-empting those _KRY KW mainly, is Morrowloot Ultimate. This mod sits below all Kryp mods, none of which use any WAF_KRY KW,s but does not sit below MLU. IoW, this mods KWs are the outliers. Sure I could 'resolve' the conflict by move zzjay below MLU, then I will just be swapping one conflict for another.
.....nm then. Im not sure why you would focus on that, which is not even really relevant since it is your esp, or a portion of it is at least, rather than your keywords.
Now I'm confused, but OK. Whatever CCOR uses is what should be used. Since you're familiar with TES5Edit then just drag the CCOR keyword over into the zzjay file to resolve the conflict.
It looks like some updates to CCOR etc. happened and changed some keywords were changed since I last updated this mod.
OK very good, I was looking those _KRY and wasn't sure if they were outdated, or what exactly. Since you can see from the pic, its looks like everyone is using the WAF Nordic.
Good to know, I just wanted to be sure those KW were not something unique and had to be that way.
I had a similar question. Is this basically confirmed that the reason why it's overwriting the keywords with _KYR versions because it's based on an older version of CCOR/WAF?
Seems like this would break functionality for mods using the current keywords (as those no longer exist after being overwritten).
Hey, I know this has been a long delay, but the keywords have been updated. Functionally it made no difference -- kryptopyr just changed the naming, but the form IDs were correct -- but now it reflects current naming conventions to eliminate confusion
Do I have this right? The CBBE archives having there own plugins is confusing since they should just be mesh & BodySlide files. I would have posted on the other mod page, but that author hasn't made a comment on that page since October of last year.
Is this compatible with the longboots fix, the pirate shirt fix, and the CBBE HDT Bodyslide implementation mod? I have a bad feeling that if I install...this well-made mod, the esp you've included overwriting mine might screw up the aforementioned latest additions. Thoughts?
sorry I have a little complain. the plate armor shoulder not work with the heavy armor perks, when you equip the set you acctually gain less armor rating if you equip the helmet and the shoulders at the same time, and the soulder can't be upgraped. I dont remeber if it can be posible before but you can make it upgrepable pleaseee
sorry for the miss speled words I dont speak english very well...... XP
27 comments
The WAF_ArmorMaterialDraugr_KRY is being supplanted by WAF_MaterialNordic KW. Should I move this mod down?
What mod is overwriting?
https://staticdelivery.nexusmods.com/mods/110/images/36760-0-1466613739.jpg
It looks like some updates to CCOR etc. happened and changed some keywords were changed since I last updated this mod.
Good to know, I just wanted to be sure those KW were not something unique and had to be that way.
Seems like this would break functionality for mods using the current keywords (as those no longer exist after being overwritten).
zzay's wardrobe < CBBE < Bodyslide files < CCO Remade plugin.
Do I have this right? The CBBE archives having there own plugins is confusing since they should just be mesh & BodySlide files. I would have posted on the other mod page, but that author hasn't made a comment on that page since October of last year.
Cheers.
sorry for the miss speled words I dont speak english very well...... XP