Skyrim

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jknjb

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jknjb

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About this mod

Based on GoatK's Breezehome TNF, adds four follower beds, a secret entrance/exit outside Whiterun's city walls and a meditation garden.

Requirements
Permissions and credits
Changelogs
Breezehome TNF Revisited - jknjb's version:

This mod is built on goatk's Breezehome TNF mod (http://www.nexusmods.com/skyrim/mods/31222/?), which he released to the mod community.

This mod is an update of gotak's original Breezehome TNF.  I do NOT own the permissions for posting it anywhere else. Aside from the specific bits I modified, you will have to take up any permissions question for the base modifications with goatk.


NOW AVIALBLE IN SE: https://www.nexusmods.com/skyrimspecialedition/mods/44912


REQUIRED:

SKYRIM.ESM
UPDATE.ESM
DAWNGUARD.ESM
HEARTHFIRES.ESM
DRAGONBORN.ESM

NO, THERE WILL NOT BE A VERSION THAT DOESN'T REQUIRE THE DLCs.

SUMMARY:
I like using Breezehome as a base for my characters, given Whiterun's central location in Skyrim.  And I like goatk's version of Breezehome, but wanted a bit more space for followers and a couple of other features that would suit my game style.  So I made this version of GoatK's Breezehome for myself.  I've used it for several playthroughs now and thought other people might find some of the features useful.
Note that this is being released "as is", it's geared towards my style of gameplay, so it may not suit everyone.  I will try to fix any bugs that are found, and might add a few features if I want them for my game, but otherwise I will not be making changes to the mod.


Since it's all vanilla assets, you are welcome to modify it as you please, just credit GoatK for the original Breezehome TNF, and me if you use any of my changes.  Please DON'T repost THIS version anywhere without my permission, however.

ALL MY SCREENSHOTS USE THE FOLLOWING TEXTURES: RUSTIC WINDOWS 1K & 2K TEXTURES, TAMRIEL RELOADED.  The mod itself uses VANILLA textures.  If you want your Breezehome textures to look like the pictures, get those two mods.  (See RECOMMENDED MODS, below.)


CHANGES vs. goatk's version:
- Added followers quarters in the basement with four beds.  Use a follower mod or the like to assign beds to followers.
- The tower room is now a meditation garden instead of a trophy room.
- Added shrines for each of the nine divines at appropriate locations in the house.  For example, the Shrine of Stendarr is in the followers' quarters, the Shrine of Julianos is near the enchanting table, etc.
- Added a trap door beneath the cellar stairs that you can use to leave/enter Whiterun.  There is a corresponding trap door near some ruins outside the Whiterun walls, up on the hill behind the stables area.  The Breezehome Key is required to use these trap doors, so no sneaking in before you've bought the place.
- Replaced the firepit with a fireplace.



INSTALLATION:
If you own Breezehome already, clean your stuff out of it, remove any Breezehome mod you're currently using, then install this mod via NMM, or drop the .esp into your data folder.  Move back in and invite a couple of followers to join you.


UNINSTALLATION:
Clean your stuff out of Breezehome, uninstall the mod.  Move your stuff back into the plain vanilla blandness, or into a different Breezehome mod.

UPDATING:
Just replace the old .esp with the new one.

CHANGE LOG:
1.1 - Fixed the exit door in the basement so followers won't use it while sandboxing.



COMPATIBILITY, ETC:
I suggest you buy all the Breezehome features up front; I tried not to change any of the enable/disable links, but I may have goofed on something, and for my game I buy everything at once and have never had a problem.

I do NOT adopt children during my game, so I have no idea if the child bedroom features are working, nor am I going to fix any issues with that if it's more than a quick tweak.  Likewise, I have no idea if you can adapt the follower beds to be children's beds.  You're welcome to tinker with that in the Creation Kit on your own.

This should be compatible with everything EXCEPT other mods that change Breezehome.  Mods that change Whiterun itself (other than mods that change the external Breezehome area) should be fine, I use both JK's Whiterun and Dawn of Whiterun without problems.

I did encounter a minor issue with a mod that replaces some of the Hearthfires textures,
New Hearthfires (
http://www.nexusmods.com/skyrim/mods/62144/?); it makes the upper section of the tower appear in the master bedroom and causes a window to appear outside the front door of Breezehome.  If it's on my end and I can figure out why, I will fix that because I really like using that mod when I build the Hearthfires houses.  I haven't had any issues with other texture mods, like Tamriel Reloaded HD (http://www.nexusmods.com/skyrim/mods/61995/?).

All the assets I used are vanilla/DLC or were in GoatK's original mod, so anything funky you see with the textures, meshes, etc. is a mod conflict/load order issue in your game.  I've used this mod for half a dozen of my own characters and haven't had any problems with it.

Any mod that changes the area/ruins right outside the Whiterun town walls could interfere with the new trap door if it edits the same area.  I use Expanded Towns and Cities' Whiterun Exterior (
http://www.nexusmods.com/skyrim/mods/13608/?) and JK's Whiterun Outskirts (http://www.nexusmods.com/skyrim/mods/56639/?) without any issues.


RECOMMENDED MODS:
Multiple Floors Sandboxing (http://www.nexusmods.com/skyrim/mods/57376/?) by Dovahklon.

Tamriel Reloaded HD (http://www.nexusmods.com/skyrim/mods/61995/?) textures by 32cm

Rustic Windows - 2K and 1K textures (http://www.nexusmods.com/skyrim/mods/54302/?) by Gamwich

Expanded Towns and Cities, especially the Whiterun exterior(http://www.nexusmods.com/skyrim/mods/13608/?), by MissJennaBee

JK's Whiterun and JK's Whiterun Outskirts (http://www.nexusmods.com/skyrim/mods/56639/?) by JKrojmal

Dawn of Whiterun (http://www.nexusmods.com/skyrim/mods/37460/?) by BluePianoTwo

CREDITS:
Bethesda, for Skyrim

GoatK for the original Breezehome TNF mod and for his generosity in releasing it to the public.