Some of the meshes included in this mod require specific permission from the original authors. Others are mashups I did using modders' resources. Please ask before using anything from this mod.
Mandatory credit: One or more textures on 3D models have been created with images from CGTextures.com. These images may not be redistributed by default (*), please visit www.cgtextures.com for more information.
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Changelogs
Version 1.6
Adds two placeable storage options
Fixes crafting issue with Eli's Coffee version (oops)
Version 1.5
Update to bring Dig Site in line with the Campfire 1.1 update courtesy Chesko! :D Huge thanks.
Details:
Included the "isCampfireNoShelter" keyword on all bed rolls without a tent
Attached large tent trigger volumes to all required tents
Created new large tent trigger volume NIF for use with the Ashlander Large Tent (included)
Moved the position references outside the small desert tent slightly to the left (the base tent shelter increased in size in Campfire 1.1, which caused some clipping)
Increased the indicator distance of the Large Ashlander tents to 400 units, for easier placement.
Erased edit to the non-existant form list _Camp_TentActivators.
Version 1.4
Undyed bedrolls can now be crafted from the Campfire survival menu as well as the tanning rack. Dyed versions still only craftable at tanning rack.
MCM (thanks ThreeTen!) to choose protection type. For FROSTFALL 3.0 ONLY, WILL NOT WORK FOR CURRENT FROSTFALL.
Version 1.3
Adjusted tub candle position slightly for less floaty
Added inventory conditions to some of the recipes to further reduce menu clutter
Added sittable floor pillow and sittable floor pillow with a skooma pipe
Added optional texture of Campfire backpack bedroll for Peltapalooza users
Added 9 types of standalone bedroll recolours with lantern and armor/weapon removal functionality (and option for 1 follower roll). Colours: Bear, Cave Bear, Snow Bear, Snow Wolf, Dyed Grey, Dyed Red, Dyed Blue, Dyed Green & Leather (uses default texture)
Version 1.2
Added entrance marker to Small Canvas Tent to reduce clipping when using bedroll
Added a total of 7 Ashlander tents: Large versions with 1-3 beds, vampire versions with 1-3 beds, small version with one bed
Began migrating meshes/textures all under a single Dig Site folder for neatness and easier uninstallation. This is only partially done, all canvas tent stuff unchanged for now.
Added two simple placeable Ashlander stools.
Tweaked naming conventions for some of the Desert items
Added a placeable tub with ability to sit in it. Currently ignored by follower sandbox.
Version 1.1
Added a couple of meshes I forgot to pack earlier
Fixed placeable furniture not returning to inventory
NO LONGER SUPPORTED. INTEGRATED INTO TENTAPALOOZA.
DAWNGUARD & DRAGONBORN
It belongs in a museum!
Themed tents and furniture decorated with an eye toward those playing relic hunters. Should also be good for treasure hunters and more adventurous scholar types, as well as those playing through Gray Cowl of Nocturnal.
Loosely inspired by the Egyptian dig site in Indiana Jones.
FEATURES
Full integration with all Campfire functions, including follower/animal support and armor removal, snow/ash accumulation and working lantern
The tents & furniture are craftable at a TANNING RACK.
The coffee pot and tub are craftable at a FORGE.
The coffee is craftable at a COFFEE POT.
Coffee beans are found on INNKEEPERS. (You may need a bashed patch to see them.)
FAQ
If you're such a nob, will it break my game? Nothing this mod does should break your game. However, this is the most complicated mod I've done by a long shot, so there may be some minor quirks that need to be addressed. Follower functions in particular have only been lightly tested because I don't use them much, so if you experience weird clipping or what have you, do post.
Will you add a ...? Maybe. If it's very simple to implement or it's something I'd be interested in using myself, then sure! At any rate, it doesn't hurt to ask.
What about more bedrolls? Probably not. Tents are crowded enough as it is.
CREDITS AND PERMS
Please see the permissions tab for the list of mod authors who made this possible. I've had such a positive response acquiring permission to use others' assets, and nothing would look the same without the various modders' resources that have been released.
Huge thank you to all who've allowed me to use their creations. PLEASE ASK before using anything from this mod in your own -- I'm happy to share what I've done, but some of it is using assets I had to get specific permission for.