Dragonsthorn wrote: If I may offer a suggestion... well this is more for the future, but if you intend to have a Dwemer-style house/city or the like attached to this, consider making custom smelters, forges and tanning racks. I somewhat doubt the Dwemer would have used Nord/Nede stuff back then - in no small part because they thought too highly of themselves to use stuff made by 'inferior races'.
Well we did give them custom textures to make them more distinct.
If I may offer a suggestion... well this is more for the future, but if you intend to have a Dwemer-style house/city or the like attached to this, consider making custom smelters, forges and tanning racks. I somewhat doubt the Dwemer would have used Nord/Nede stuff back then - in no small part because they thought too highly of themselves to use stuff made by 'inferior races'.
If you have done a playable Dwemer race you do a Vault 13 (build for the Aetherium Wars) with this with the lexicon need to keep the "time lock" on the Vault (after all they been in there for over 3,000 years). You have the Dwemer Dovahkiin sent out to find the need lexicon into what they call the post-apocalyptic world of Skyrim
Sry, I'm not exactly sure what you are saying? The falmer is an enemy in the dungeon, which is to be expected since they tend to live in dwemer runes. But you don't have to go into the dungeon, the dwemer playable race is also part of it.
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Excellent. :-)
Cheers