Skyrim

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jeffboyd4 And SpikeDragonLord

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jboyd4

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23 comments

  1. Eviance
    Eviance
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    So this mod is dead then?
  2. krotos341
    krotos341
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    is this still being work on
  3. towerpainter
    towerpainter
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    wheres the download link?
  4. Marvelous96
    Marvelous96
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    Is this dead?
  5. Dragonsthorn
    Dragonsthorn
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    In response to post #34044685.


    Spoiler:  
    Show

    Dragonsthorn wrote: If I may offer a suggestion... well this is more for the future, but if you intend to have a Dwemer-style house/city or the like attached to this, consider making custom smelters, forges and tanning racks. I somewhat doubt the Dwemer would have used Nord/Nede stuff back then - in no small part because they thought too highly of themselves to use stuff made by 'inferior races'.


    Well we did give them custom textures to make them more distinct.
     


    Excellent. :-)
  6. Dragonsthorn
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    If I may offer a suggestion... well this is more for the future, but if you intend to have a Dwemer-style house/city or the like attached to this, consider making custom smelters, forges and tanning racks. I somewhat doubt the Dwemer would have used Nord/Nede stuff back then - in no small part because they thought too highly of themselves to use stuff made by 'inferior races'.
    1. SpikeDragonLord
      SpikeDragonLord
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      Well we did give them custom textures to make them more distinct.
  7. distortedrealms
    distortedrealms
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    Oh man, Just came upon this through a link in the wearboar mod and I really like what I read, but the last post was months ago. Is this mod a no-go?
    1. SpikeDragonLord
      SpikeDragonLord
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      It's still going and we're improving the ruins and city everyday.
    2. distortedrealms
      distortedrealms
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      Thanks, looking forward to this one.

      Cheers
  8. dunatypon
    dunatypon
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    If you have done a playable Dwemer race you do a Vault 13 (build for the Aetherium Wars) with this with the lexicon need to keep the "time lock" on the Vault (after all they been in there for over 3,000 years). You have the Dwemer Dovahkiin sent out to find the need lexicon into what they call the post-apocalyptic world of Skyrim
  9. lorddragoblade
    lorddragoblade
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    was tinking of dl this til i saw the falmer in 1 pic so no like dwemer stuf not falmer
    1. jboyd4
      jboyd4
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      Sry, I'm not exactly sure what you are saying? The falmer is an enemy in the dungeon, which is to be expected since they tend to live in dwemer runes. But you don't have to go into the dungeon, the dwemer playable race is also part of it.
  10. furankuchan
    furankuchan
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    Will track this and watch its development. Its mods like this and modders like you that keep Skyrim new and interesting. Can't wait till its done.
    1. jboyd4
      jboyd4
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      Thanks for your interest. I feel the same way about the mods.