This page was last updated on 03 March 2015, 10:17PM
Changelogs
Version 0.2
staff01 - Adjusted all textures to make it a bit brighter and removed the SLSF2_Back Lighting flag, not sure why it was on but it added odd pink specular highlights, took me a while to figure out where those were coming from :)
staff01 & staff04 reflections - For some reason these didn't like the ref map I had made so changed the meshes to use the vanilla shinydull_e.dds and adjusted their ref maps etc
staff02 - Adjusted textures a bit and added reflections with the enviroment set to ore_gold_e.dds since it was the only one from vanilla that seemed to fit ok and actually worked.. must be missing something :/
staffofmagnus - Adjusted the textures to make it a bit brighter and shinier
skullofcorruption - Adjusted textures to be a bit more shiny, went a bit ott in first release :)
sanguinerose - Reduced saturations of the petals a touch