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MrDanSG1

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MrDanSG1

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  1. MrDanSG1
    MrDanSG1
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    Sticky
    Something that I may or may not have been mentioned in the ReadMe:

    - Make sure you include the scripts from the displays you use in your published mods archive, otherwise they will not work.

    If there's any displays you would like to see included in the resource be sure to let me know below and I will do it for you.
  2. Jake548
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    Hey, first off thanks, this is awesome. I'm still a bit of a noob at CK but im progressing along, I followed the instructions as to loading the mod with mine as the active file. I copied from the test cell and pasted and renamed the "assignme" stuff in my mod. everything works great and shows up in game no problem. The issue is that, when I disable modder display compendium in vortex it tells me my mod is missing a master and then my mod doesnt load in game. I know im missing a step somewhere but cant figure out where. any help would be greatly appreciated!

    *edit* yikes, necro thread, sorry but im confused!
    1. skyrimboohoo
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      its happening because your mod requires modder display to get its resources rather than already having it in your mod instead. basically lets just say you wanted a chair from a resource mod, your mod is going to look to get that infomation meshes/scripts/w.e from the resource. to make your mod independent you need to create a new chair in your mod and copy the information over to yours meshes/textures/scripts for it to be independent. hope that helps. I'm just starting to use resources myself so I know how much of a headache it can be
    2. RogueReverie
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      Hey friends, I love this resource and am having a similar issue.

      I followed the directions (made my mod the active plugin, had the moddersresourcecompendium.esp activated when I loaded up CK), copy/pasted the items from the esp's cell into my mod's cell, and in the object window I renamed all of the "_assignname_..." items with a custom prefix at the beginning as instructed, and then saved and exited. However, I'm noticing that my mod still requires the supporting mod, and when I run the "report masters" script it points out all of my renamed objects as using the moddersresourcecompendium mod as a master, and there doesn't seem to be an easy way to remove it from what I can tell. Did I miss a step somewhere, or are the instructions incorrect? Am I supposed to only make duplicates but not rename the actual items?
  3. philokalia2002
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    Additionally, I have been having trouble with the Elder Scroll Display not recognizing the Elder Scroll (Dragon) in my inventory. Anyone else have this problem? I have tried several different saves with different characters and same result.
    1. MrDanSG1
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      Hey Jason!

      Sorry it has taken me a while to reply to you, I have had a month off the site to focus on my work. Back now though

      Thanks a lot for your kind words. I realise not everyone is well versed in scripting and they don't necessarily have the time to learn so I wanted something out there with an in-depth tutorial. When your mod is done I would love to see your hard work!

      So I've read through all your points:

      1) I have just downloaded 'Amulets of Skyrim' I'm going to have a play with it this week and I should be able to get it to work for you. Most scripts can be made to work, it's likely you just made a small mistake (happens to me all the time!) I'm sure you probably know this but if you publish your mod with these additions you know to make sure you get permission from the author? Sorry I don't mean to be patronizing

      2) As far as new displays are concerned I can add them in if they are for default items found in Skyrim and not from mods. I was just waiting for any requests really, no point adding things in that nobody will use. Anything you want in particular?

      3) This is the first I have heard of the Dragon Scroll not working. Do you have any mods that effect the 'book' category of items? or any that make any changes to the Elder Scrolls? Do you see the activator for the scroll when you are trying to display it?

      Really glad I could help you man!
    2. philokalia2002
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      Hello!

      I have asked (and been granted) to use the other modder's assets in my mod. Specifically the modder behind the Amulets mod has given me permission to create a display with them if we are so inclined.

      As far as ideas for new displays: Any of the items in the Unique category - weapons such as Red Eagle's Bane or the Pale Blade. Unique display for Solsteim items - Vision of Mzund, Bloodskal Blade, Champions Cudgel, MIraak's Staff.
    3. philokalia2002
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      Hi Dan,

      After some experimentation I think I have figured out why the Dragon Scroll display was not working for me. Your activator and script work perfectly, as you no doubt expected, but in the CK I discovered there are 2 different Elder Scroll (Dragon) items with separate ref ids.

      DLC1ElderScrollDragon - this one works in the display
      DA04ElderScroll - I believe this is the Base Object ID for the elder scroll I received from the Tower of Mzark.


    4. yian
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      Hello, did you ever get it to work? My elder scroll dragon isn't working either.
    5. Feralkyn
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      Super late--but for everyone else--based on what philokalia2002 said about "Elder Scroll (Dragon)" ID's--

      I just duplicated the script on the Elder Dragon activator (so that there's two of the same script), and for the 2nd script, changed the properties to point at the item known as "DA04ElderScroll" (I forget the ID off the top of my head). It works, and will attempt to retrieve & use each scroll. The only downside is that you get two error messages (or one, if you do have a scroll)--but it works.
    6. GeorgeWRoberts1983789789
      GeorgeWRoberts1983789789
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      Hi,
      I've been trying to get this to work, and I saw that you duplicated the script but every time I press add script CK crashes out. Was there any other way to solve the issue?
      Thanks for any advice
    7. Feralkyn
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      FOUR YEARS LATER. I don't see a way to duplicate it now, so I copy the whole script contents, make a new script with the same contents and use the new Elder Scroll info there.
  4. CelebrateLife
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    This is a great resource, many thanks for putting this together, can't even imagine how many hours this saved me! I'm going to use this for all of my projects and will be sure to include a link back. Kudos for your hard work
  5. ilymilarae
    ilymilarae
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    Hey there! I'm currently working on a house mod and I've placed the displays into my home but when i go in game to test them out, the item doesn't actually display. It takes the item and gives it back but never actually displays it, any idea on what I might have done wrong or how I can fix this? Any ideas/ suggestions on how i can fix this is much appreciated. I'm really looking forward to having these in my home, thank you so much for making this resource, it saves so much time especially for people like me who are new to the CK
    1. philokalia2002
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      When you are copying over the display, are you copying the item too (and renaming it similar to my response to TheAraty)? Sounds like you have the activator but the daedric item or whatever is not copied or retained in your mod. You have to change the name to bond it to your mod too, otherwise it disappears from your mod. That would leave you with the activator working, but the item not displaying.
    2. SaulieSaul
      SaulieSaul
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      Hi there, I'm having the same problem with Black Books, I copied and renamed the activator, the static is "HighPolyDLC02BlackBook" I tried as you suggested (kind of) and gave the Black Book static a Ref ID, still does not work, as said above, the activator works, but returns the book without displaying it.
    3. TaxEvasionMaster
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      -
  6. strawberrymilk95
    strawberrymilk95
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    Absolutely love this, used it to make a personal museum for myself.

    Some ideas/things I would love to be added could be: Initiates Ewer, Auriels bow and shield from the dawnguard quest, the unique weapon rewards you recieve for being a thane of the holds, the things crafted at the Aetherium Forge, General Tullius/Ulfric Stormcloak's Armor.
  7. ian48
    ian48
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    i just noticed this a couple of days ago so i downloaded it and with you instructions on how to do things it works like a charm..thank you so much for doing this as it makes things a lot easier for the likes of me as i do not know how to script and again thank you......
  8. ian48
    ian48
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    will this work with the skyrim special edition as i would really like to set them up there and thank you for doing this....
  9. Kriemen
    Kriemen
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    Many thanks for sharing this great resource with us. I have used it in 2 of my mods and all worked right on the first go. Your mod saved me a lot of time and effort. Thank you.

    Display In My Pocket (https://www.nexusmods.com/skyrim/mods/98762)
    Display In My Pocket SE (https://www.nexusmods.com/skyrimspecialedition/mods/27806)
  10. Mogsington
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    Years later .. thanks! 99% works fine! But.. For some weird reason placing the Sanguine Rose on the weapon rack doesn't show the staff. I get the "removed / added" from inventory message, but an empty rack space. Dawnbreaker (for example) works fine, so it doesn't look like something I missed in setting it all up.

    Any ideas anyone?

    EDIT: I think it's because I rotated the display 90deg to place it. It seems to have made the Sanguine Rose Z rotation 0 which stops the thing from working.
  11. yian
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    Just a friendly reminder to all the poor suckers out there using this resource: don't copy and paste all the items into your cell and start renaming. At some point your CK bug the f*#@ out and will no longer be able to read the property of the activators or statics and you will lose all your progress. If you didn't make this mod an esm and it does not become a dependency (which is the whole point of renaming the instances in the first place,) you will lose all your progress.

    Import items a few at a time so you can save your progress.

    Thanks a bunch Bugthesda. Really sick and tired of your BS.
    1. Closedhands
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      wish I'd read this before I did the big copy and paste hehehe LOL

      Thanks for the heads up.