@loner85 and you don't seem to give a damn to anyone's problem at all LOL. enbhost.exe failed on loading means you're missing the enbhost.exe file.
@arvintob the fogs are just.. covers up the distant rendering. LODs and other kinds of distant objects will still be rendered. unless, you deactivate them from your own files. delete up LODs from mods, and using standart ugrids, ini tweaks, etc.
Is there anyway to add this effect to other enb's manually, just asking cause I really like the idea of covering the horrible view distance with fog but I rather not give up my True Vision ENB
Bumpity bump bump. This also. Been trying to manually copy the mist.xml file and the mist sections from this enbseries.ini to others but....it dont work that simple lol
makes 3 of us... I could understand if the author is a bit reluctant to provide the manual for ripping off his hard fog-work and integrating it into other ENBs, but the rest of the ENB is just not my style (typical Somber fanboy here... ) and having one of those with the distance-covering mists would make a true Avalon ENB... ;-)
Copied MIST settings from enbseries.ini and everything from enbseries folder, including the xml, but no joy with fog. I can see whiterun all the way from markarth practically.
derpily late reply but it all depends on if your preset comes with it's own weathers. If so, you'll need to either edit the MIST category for each weather in the ENBseries folder or set it to "Ignore all weathers" in the main ENBseries txt.
Lastly, it's really important to note that MIST does not simply work on it's own, it requires the ENBhelper.dll which you can just copy from this enb preset into your own or you can get it from the ENBdev website (google is your friend). Put it in your ENBseries folder to keep things neat and organized.
You can always make mist denser if it's not enough for you in the enbseries file and even in game with the ENBGUI to see changes in realtime.
Liking this enb so far. It is Fogbound NOIR but with COLORS!
Only problem I have so far is that Noir was compatible with Predator vision and yours is not. The Infrared works fine, but the low light vision does not.My vampire has to run around with a lantern.
Been doing some test with supreme and volumetric fog and supreme storms and the results are an extreme skyrim weather overcast! Any chance you will do a COT version in the future that would be awesome. Only bug ive noticed so far is my water reflections act kinda funny sometimes other than that nothing major buggy.
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I can't find that id in the editor. Tamriel is 3C. Which world id are the anchors supposed to be for?
@arvintob the fogs are just.. covers up the distant rendering. LODs and other kinds of distant objects will still be rendered. unless, you deactivate them from your own files. delete up LODs from mods, and using standart ugrids, ini tweaks, etc.
Throat Of The World Picture This ENB Rocks Man...
how can I use both?
can you create a mod (not ENB) with this fog effect?
You'd need to copy the settings under [MIST] and enable mist anchors. Then copy the _mist_anchors.xml file found inside the enbseries folder.
btw I'm using true vision if that helps at all
Lastly, it's really important to note that MIST does not simply work on it's own, it requires the ENBhelper.dll which you can just copy from this enb preset into your own or you can get it from the ENBdev website (google is your friend). Put it in your ENBseries folder to keep things neat and organized.
You can always make mist denser if it's not enough for you in the enbseries file and even in game with the ENBGUI to see changes in realtime.
Only problem I have so far is that Noir was compatible with Predator vision and yours is not. The Infrared works fine, but the low light vision does not.My vampire has to run around with a lantern.