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ankkamus

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ankkamus

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39 comments

  1. Carboniac
    Carboniac
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    Heya, first of all, great idea, we need more mods that add little stuff in Skyrim.

    Secondly, your mod had about 26 ITMs (identical to master records), you should probably clean those in TES5Edit and upload a clean file.

    Also, it is hard to see what your mod actually does and adds. From the pictures, it seems like it's just little stuff here and there, but in TES5Edit I found whole houses and ships, alot of NPCs and a whole story. Maybe a more clear description - and some more screenshots - would make it easier to see what your mod actually does.

    Cheers.
    1. rightfuture
      rightfuture
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      Where approximately is the stuff located and how many places added?

      I am curious where everything is. I am also trying to fit this with a bunch of other great expansions and wanted to locate any conflicts more easily.

      I love the idea of the mods.
      Trying to install it again and look for stuff you added.
  2. fickji
    fickji
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    • 9 kudos
    Hope you are still working on this.

    Did find two conflicts.

    The boat at the Solitude docks, as Hill House Returned and Better Docks puts a boat in the same place. (I like yours better, more boats) Does work with Thirteen Oranges Sea of Ghosts.

    Dawn of Skyrim in Solitude - that mod adds an enclosure for the east empire trading company over your notice board.

    Haven't noticed any other conflicts. Enjoying finding all the little extras immensely.
    1. ankkamus
      ankkamus
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      Thanks for the heads up. And I am still working on this, though at a pretty slow pace.
  3. Devilor
    Devilor
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    Hi there! Amazing mod! I would like to suggest you to merge or get some ideas from Unique Places by Passet http://www.nexusmods.com/skyrim/mods/15310/ if possible.
    1. Silverwolf2092
      Silverwolf2092
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      yes if anyone knows if these two are compatible that would be super helpful. thanks.
    2. ankkamus
      ankkamus
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      Should work fine with Unique Places.
  4. TheHavokEngine
    TheHavokEngine
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    Wow, this looks really cool! Happily downloading.
    Are there any new treasure items added (like unique weapons, or something), or is everything pulled from Vanilla? I just would like to know if I'll have to repatch Perma.
    1. ankkamus
      ankkamus
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      Sadly theres no uniquely textured items, as my skill in that field is not sufficient enough and the mod is fully vanilla.
    2. cepirablo
      cepirablo
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      • 5 kudos
      Not sad! Using only vanilla assets makes everything more natural
    3. Devilor
      Devilor
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      You could use some unique items or ideas from Requiem www.nexusmods.com/skyrim/mods/19281/ . By the way, awesome job.
  5. Fierymarigold
    Fierymarigold
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    I've found several of these new spots, and my first thought is 'was that always there and I just didn't notice/find it?'Great work!

    New treasure maps would be cool, and/or a couple of journals with some hints to find treasure.
    1. ankkamus
      ankkamus
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      Glad you enjoyed. There are few treasure hunts already in-game but I definitley intend to add more
  6. AlienSensei
    AlienSensei
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    I really like what you did here! This is just the mod I was looking for! However, could you add some unique stuff? I keep seeing so many amazing modder's resources out here on the nexus (http://www.nexusmods.com/skyrim/mods/searchresults/?src_cat=82) but unfortunately I neither know and don't have the time to add the good ones to the game.

    Could you make some new locations with them to spice things up a bit? Thanks man! Great mod.
    '

    Some ideas:
    1. A small camp with dead bodies either named or called "Smuggler". Next to the camp is a cage, that appears to have been ripped opened. If you read any of the dead bodies journals, it will state they had smuggled an Imga from Valenwood in order to sell it for profit.

    2. In a dungeon/abandoned structure, you can see silhouettes of people or hand marks on the wall. If you stand there silently you can also hear people whisper. Trying to slash in the air with a silver sword will make you get attacked by angry spirits.

    3. At the most remote place in Skyrim, near the border of Cyrodiil, you find a Shrine of Sithis (http://blog-imgs-27-origin.fc2.com/t/r/a/transobli/Shrine_of_Sithis.jpg) with the text "Sithis Claims All".

    4. Underwater you find a cave, swimming into it will lead to an ancient tomb.

    5. You can actually find strange runes on paper outside Solitude in a shipwreck (in the ocean). The stones will be found in a sunken boat underwater, searching around you find lots of unique items not found anywhere else in Skyrim. This is based on Rune's story http://elderscrolls.wikia.com/wiki/Rune

    Also, if anything, try to find stuff in Elder Scrolls lore that we have not seen yet, like Akaviri or Sload stuff. That is always interesting to add to the game! However try to remain subtle, you don't want this to be a location or anything, just something that you find while wandering, in my opinion.
    1. ankkamus
      ankkamus
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      Thank you for suggestions
  7. TeknoGecko
    TeknoGecko
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    Really like what you did here, makes the Skyrim landscape less bleak and un-inhabited. there's more stuff around and the world seems more populated. Really improves the game, recommend everyone downloads and uses this.
  8. zebra0
    zebra0
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    • 79 kudos
    I was going to make a mod like this soon but im glad you did it, looking forward to try it!
  9. BlackRoseOfThorns
    BlackRoseOfThorns
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    Would like to know, if some items are not overlapping with: Skyrim Landscape Overhaul / JK's town and viliages overhauls / Markarth Reach Environment Upgrade / SkySight - Simply Bigger Trees (bigger tree meshes).
    1. ankkamus
      ankkamus
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      Unfortunately Markarth Reach Enviromental Upgrade probably does confilct as well as Skyrim Landscape Overhaul. Bigger Trees possibly conflicts but I dont think that it will. I think no large amount of problems should come even though they might take same places in the world as my additions are mostly small. If you do try it out let me know if you see any problems
  10. WRENPL
    WRENPL
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    Add map with changes, it's important for modders and modding users too
    1. dubhorizon
      dubhorizon
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      If he adds a map and we know where they are, half the fun of discovering them is gone already.
    2. wdavid78
      wdavid78
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      Make the map an optional download and label it for modder's reference only.
    3. VasMere
      VasMere
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      agreed.. that will show cell conflict