Skyrim

1170 comments

  1. Aberin
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    If you would like to pick and choose what males you do or don't want, please use the TES5Edit for now. A video tutorial is on the description page. If you need to delete any FaceGen files, the following are the respective NPC IDs:

    Brynjolf - 0001B07D
    Farkas - 0001A692
    Vilkas - 0001A694
    Ralof - 0002BF9D
    Hadvar - 0002BF9F
    Cicero - 0001BDB1
    CiceroDawnstar - 0009BCAF
    CiceroRoad - 000550F0
    GeneralTullius - 0001327E
    CWBattleTullius - 000D0577
    Ulfric - 0001414D
    CWBattleUlfric - 000D0575
    HousecarlMarkarth - 000A2C8C (Argis)
    HousecarlWindhelm - 000A2C90 (Calder)
    BYOHHousecarlHjaalmarch - 0200521B (Valdimar)
    BYOHHousecarlPale - 0200521E (Gregor)
    Erik 000350A7
    Erik the Slayer 00065657
    Onmund 0001C194
    Benor 000135E8
    Roggi Knot-Beard 0001403F
    Cosnach 00013390
    Golldir 00019FE8
    Faendal 00013480
    Sven 0001347F
    Ahtar 0001325F
    Erandur 0002427D

    If you would like to change the hair, please read the "How to change the hair on NPC" section on the ApachiiSkyHair mod. Remember to open the Males of Skyrim mod as well in the CK.

    If you're having trouble with the hair not showing up correctly as the ApcahiiSkyHair, try putting this mod's .esp file lower in your load order.

    Thank you.
  2. Madam182
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    Not compatible with SOS. They would end up with double p...package
    1. tarucco
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      It could be compatible, actually, if you copy/paste SOS malebody_0 and malebody_1 files into Males of Skyrim Mesh/Actors/Character/MS/Body folder, and same with SOS/Textures/Actor/Character/Male files (malebody and malehands .dds files into Males of Skyrim Texures/Actors/Character/MS/Body folder. If you use a mod installer, you can previously unzip the mods files, then do the copy/paste process I mention, and then zip the files again in order to install them.
      I did it with Vectorplexus Sam Light (02Cut or 02Uncut malebody_0 and malebody_1 files go to Mesh/.../MS/Body folder, and also gotta paste the 00Required Mesh malefeet files into Mesh/.../MS/Body folder. Then all Sam Light malebody & malehands texture files go into MS Texture Body folder. This way, Sam Light and MS are working fine for me together (Males of Skyrim is loaded lower than all my SAM Light body stuff in my Mod List), and I think doing the same thing with SOS is pretty possible. 
      I tested SOS with MS, and yes, if you do not copy/paste the files I've mentioned, your MS guys will end up with 2 genit... one from MS and one from SOS. And if you use Sam Light with MS, and don't do the process I've just described, your MS guys will have the wrist gap and a soft pen... unable to harden. 
      I love this MS mod, but it's a pity that the creator didn't make a version without a body replacer.
    2. Okultysta006
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      tarucco - your comment should be pin here, thank you. :3
    3. Okultysta006
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      To add to that - if you still have some problems with "neck seam" you need to open console, click on character with neck seam problem, type "setnpcweight 25", "disable", "enable" and everything should be fine now. ;)
  3. LaurellaBellaBean
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    For those wanting this ported to SE, I went ahead and did it and you can download it here. 

    I did not test this! All I did was resave the esp in CK and ran the meshes through Nif Optimizer. If you encounter a darkface bug it's because you have another mod that changes the same character. The solution is to open the esp in SSEedit of the mod with the changed character that you do not want and remove that character. Take note of the ID listed in the sticky post and go into the facegeom folder and delete the facegen file with the ID and then go into the texture folder and delete the texture with the same ID. Rezip the file and you are good to go. 

    There are plenty of tutorials out there that will tell you how to remove a character in SSEedit. There's an explanation here in the first sticky post. If that doesn't explain the process enough, go to YouTube and see what's there. 

    Edit: I just now noticed. There is a video in the description of this page showing how to use TES5Edit. You'd need SSEEdit for the converted esp plugin but the process is the same, basically. 
    1. SassyGuySenpai
      SassyGuySenpai
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      tysm
    2. Raider302
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      Ty for this! You're a lifesaver! I'm reinstalling mods on a new computer and I did not want to download and install CK to convert this one again. It seems to be working perfectly btw. Just tested it on an old save on the new machine.
    3. StonieDeluxe
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      thank youuu! been using it in two saves now and works brilliantly
    4. coldmungbean
      coldmungbean
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      Oh my fking god, are you Jesus or something?
    5. fgambler
      fgambler
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      Thanks for the SE conversion, it's working fine. I just wonder about the USSEP but I think it's worth the risk.

      There's no problem in having two mods (like Males of Skyrim + Pandorable Males) modifying the same characters, as long as the mod at the bottom of the load order doesn't get its files replaced by the other. I load Males of Skyrim before Pandorable's Males, so I let Pandorable's overwrite.
    6. phucth91
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      I have Onmund naked and this huge polygon weird texture on him. Anybody has same problem?
    7. ajwild19
      ajwild19
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      THANK YOU!!!!!
    8. Fleetfootwork
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      Ty you made my day !!! <3
    9. PseudopodeCJV
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      Many thanks Laura. <3
      I've been a new Skyrim fan since July and thanks to you I've installed Men of Winter, your port of Males of Skyrim and Pandorable's Males 1/2 since then.
    10. AshildrFriis
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      Thank you so much!
    11. jfdsgjfhbsdjkfh
      jfdsgjfhbsdjkfh
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      Same, did you finally solve it?
    12. MaielRRJ
      MaielRRJ
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      Bless you, you sweet soul! Now my husbando Farkas is no longer a hideous potato :D
    13. Seelenkranx
      Seelenkranx
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      Te amooooo, ty so muuuuuch lov u 
    14. deleted161706833
      deleted161706833
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      thank you 
    15. rikka222
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      I have Onmund naked and this huge polygon weird texture on him. Anybody has same problem too?
    16. dw4rhack
      dw4rhack
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      tnks very much!!!!
    17. Okultysta006
      Okultysta006
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      I need to add to the rest - thank you and original creator very much! It's the best mod for males in Skyrim, I am starting my first playthrough in Anniversary Edition and I played only LE before, so I am downloading all of my mods for SE. I started to began being distressed when I notice that there is not the SE version for this mod, but then I found your comment. <3
  4. ajwild19
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    My most sincere thanks, Aberin. You've authored a masterpiece. 
  5. Estallion
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    Hi, i have the Steam version but i cant install this mod... i saw that only need DLC and i have it.

    Thank you.
    1. turtlegodking
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      There is only a Steam version for LE.
      Are you using SE/AE by chance because the "Skyrim" pages on Nexus are for LE. (Asking because you pointed out Steam)
    2. Estallion
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      Hi, thank you for answering, all my mods are for LE, but when i activate this mod the game dont run.

      Thank you and sorry for my english.
  6. Anna155
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    Hello guys! Need your help. How can I remove textures of the body from this mod and replace it by another? I really like the faces, but bodies and theirs.... XD So, I want to replace it, but don't know how
    1. AshleyRaz29
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      Not sure if you ever figured it out, but I believe if you load your body/skin texture after this, it'll take priority and use that instead!
  7. Catstote
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    How do I get it to work for my character?
    1. turtlegodking
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      The mods in the credit section
  8. jfdsgjfhbsdjkfh
    jfdsgjfhbsdjkfh
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    Why are some people always naked without underwear? Am I missing some file or is it just like that?
  9. BlitzOrgasmus
    BlitzOrgasmus
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    Please disregard, I meant to post this on Skyrim SE one. Don't now how to delete comment.
  10. Exarielle
    Exarielle
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    By far the best overhaul for male NPCS!

    I've been trying to re-export the facegen for the guys in this mod with vanilla hair so they can use the wonderful High Poly Vanilla Hair, but doing so seems to revert their faces to their vanilla proportions. It's the most immediately obvious with Ralof: he loses those kind eyes and his nose gets huge. Any ideas on how to fix it?
    1. vidalia
      vidalia
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      Most of the heads if not all are sculpted in RaceMenu so re-exporting their facegen in CK is not going to do it. You will need to change the hair by editing the head nif of individual npcs in nifskope or try to import the head into RaceMenu via the sculpt tab and edit from there.
    2. Exarielle
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      Ahh, gotcha. Thanks!
  11. LaurellaBellaBean
    LaurellaBellaBean
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    Why has this not been ported to SE? I mean, I already ported it for myself, but why has this not been ported to SE?
    1. Cogstar
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      +1