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- Downreach Reborn - Player Home and Display Hall With Storage (Now with Mannequin Wardrobe Rooms)
Downreach Reborn - Player Home and Display Hall With Storage (Now with Mannequin Wardrobe Rooms)
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Version2.9
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Last updated
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Created by
MrDanSG1Uploaded by
MrDanSG1Virus scan
Activity logs
This page was last updated on 20 February 2015, 1:16PM
- Changelogs
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Version 2.0-2.9
- CHANGELOG - Current Version: 2.9
18/02/2015
Okay version 2.9 is ready; this will probably be the last one for a while unless something serious crops up. I'll always be monitoring the page for anyrequests or complaints though.
The treasure display section has had some additions. Activators have been added for:
- Dragonstone
- Dragon Burial Map
- Horn of Jurgen Windcaller
- Arch-Mage Robes
- Arch-Mage Boots
- Savos Aren's Amulet
Along the main display wall there has also been one addition:
- Oghma Infinium
(See updated images for screenshots of the new additions)
You will notice the weapon racks behind the treasure wall have been replaced with a new display. This display was built for the nine hold guard uniforms to be displayed. I know some say there are only seven because of the civil war, but I count them as nine as I always display the Solitude and Windhelm uniforms. The idea behind this display is to have the uniforms based on the holds side in the civil war. Whiterun is in the middle naturally with those that side with the Empire to the left and the Stormcloaks to the right.
I have left the mannequins so you can display what you want on them still. I always planned to do this so that is why I added extra weapon racks along the side wall to compensate for the deleted racks.
14/02/2015
So I spent the week doing very complicated things trying to work out why the quest was not working for people. Then it finally struck me that the quest script was not present in the archive, very dense of me! Anyway I have re-uploaded them with the script and the quest should now work for you.
09/02/2015
Version 2.8 is here, it's another large update
Visual Changes:
+ I was made aware that this mod was causing conflicts with the Dawnstar Museum door, this is now fixed
+ Carpets added to the display hall
+ New guard station added to the display hall
+ Secret trap door moved to the Storage Room
+ Daedric reward table moved along the wall with the dragon claw display
New Displays:
+ Display for the Dawnguard paragons along the wall with the dragon claws
There is now a brand new treasure area filled with pre-set activators and space to store your own personal favorites. You will activators for:
- A special stand for the shield & axe of Ysgramor
- A bust to home the Crown of Barenziah
- All Thieves Guild Treasures
- Divine Amulets wall mount
31/01/2015
Version 2.7 is ready. This update primarily deals with immersion:
+ Access to Downreach is now restricted by a small quest which comes with a bit of background. The quest titled 'A Home Beneath the Walls' will start with a courier delivering a note at the start of a new game
+ 27 more display cases added to library, this is now 33 in total
+ 2 more non-activator display tables added either side of the Daedric artefact table in the display hall
+ General bug fixes were implemented, several small mistakes were discovered so if you find any; downloading this version will fix them
29/01/2015
I was alerted to the Downreach teleport script not being present in version 2.6. This has been corrected and re-uploaded. Sorry about that guys!
26/01/2015
Okay so version 2.6 is here guys:
Laboratory:
+ I was informed very politely of a glaring error made by myself. The cook-pot in the laboratory had no fire beneath it, rather immersion breaking! This is now fixed
+ Also in this room I added a small strongbox labelled 'alchemy projects' into the alchemy work area with the Jaxonz alchemy utility mod in mind. You can store any ingredients here that you use regularly instead of going upstairs to retrieve what items you need. If you have the Jaxonz mod
installed you can make potions from the strongbox without needing the items in your inventory
Display Hall:
+ After a few requests for more weapon racks I have added another 44 racks into the display hall. That now totals 75 Weapon racks available here
Bedrooms:
+ A master bedroom suite has been added. You can find the entrance to this room in the follower bedrooms. Just activate the sigil stone and it will teleport you there.
21/01/2015
+ Hopefully the last of the bug fixes; discovered a slight seam in one of the floor tiles in the main hall
+ Added a missing podium mannequin along the side of the main hall
19/01/2015
+ Fixed a slight seam in the wall present in the main display hall
+ Corrected spelling in the Readme
15/01/2015
+ Moved a chest that was merging into a wall slightly
+ Cleaned both esp versions and re-uploaded them
+ Made Both Version's 'JK's Whiterun' Compatible
13/01/2015
Version 2.5 is here guys, it's a big one! Here's what you will find in this update:
+ The merchant has been moved to a 'shop' found in a corridor attached to the storage room
+ Within the same corridor you will find a door which connects you to Downreach's brand new bedrooms
+ A hidden passageway has been concealed behind a false wardrobe. This will transport the player to the new Downreach Laboratory. All forge related items as well as the enchantment & alchemy table have been moved here along with a new wood chopping block
+ A complete revamp of the storage room with some new container categories added:
(Containers Added: Enchanted Armor, Enchanted Weapons, Mod Armor, Mod Weapons, Keys - Player
Homes & Properties, Keys - Misc Locations)
+ A guard station has been in this room so all your precious items will now remain safe while you are on your travels!
+ Additional podium mannequins have been added to the main hall where the merchant used to be. There are now thirty-two podium mannequins found in this room
+ A small seam has been fixed between the storage room wall as well as a rogue safe being deleted that was stuck behind the shrines
+ The Open Cities file has now been made fully compatible with JK's Whiterun mod
+ A few typo's in the mod have been corrected
07/01/2015
Okay guys version 2.4 is here. This is what has been changed:
Main Hall:
+ Fixed weapon rack bug in main hall so all weapon types fit perfectly
+ Added 3 Mannequins across back wall instead of weapon racks
+ Changed all mannequins to the podium version in main hall
Mannequin Rooms:
+ Axes, hammers and greatswords were not storing correctly on the racks. This is due to a bug where the racks don't function at exactly 0, 90, 180 & 270 degrees rotation. They were changed to a few degrees off. It seemed that only 181 degrees worked but this meant the racks looked silly in
the room, also the racks made it look very cluttered. With that in mind I removed them completely from the rooms and installed more torches.
+ All mannequin rugs and podium designs have been slightly altered in this room
06/01/2015
+ Expanded the Readme and added it to the archives
+ Removed Hearthfire dependency from the esp. Now just requires Dawnguard and Dragonborn
05/01/2015
+ Added two more wardrobe rooms opposite the other two. Now there are 224 available mannequins. Rooms are renamed 'Wardrobe Room I, II, III, IV'
+ Made all hangings and candles on walls the same on each side of the room
+ Added extra shield racks along the side wall with the new mannequin wardrobes
+ Turned the book storage room into a full 'Library' - Complete with carpets, writing desk and clutter added to all tables. 6 Display cases for rare books have also been added
04/12/2015
+ Version 2.2 has been introduced to both files. It is only a small bug fixing update. The sound in the mannequin rooms was far too loud owing to the number of fire torches in the room. I Swapped the fire torches and the purple versions around, the purple flames are soundless which has quietened the rooms down significantly
03/12/2015
+ Re-navmeshed the entirety of the mod for follower stability
+ Baking, Mod Manual & Property deeds containers added
+ Extra large mannequin moved over for an additional one
+ Merchant changed to a Khajiit trader named Ji'kai
+ Mannequin Wardrobe Room update completed. Upgraded files to version 2.1 (see improvement section)
31/12/2014
+ Updated the ReadMe and replaced the old one in the file
+ Added the Teleport Stone script into the archive, there should now be no problems with them
+ Created an Open Cities Compatible version. This involved moving the trap door entrance to just outside the main Whiterun door. You can't miss it!
- CHANGELOG - Current Version: 2.9
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