You have to set your sun intensity values in ENBseries/enbweathers and in .esp plugin to 1 across the board for this mod to function correctly...or at least all the same values...1.1/1.1/1.1 etc That avoids a crazy overblown shader at sunrise, say for example if you had a high sun intensity value - it blows this shader out. If you use this with NLVA or its derivatives this may be an issue for you.
Is it possible to use this enbsunsprite.fx modified and implemented instead of enblens.fx or stand-alone (added) to modify the horrendous godrays in Fallout4?
I checked the values available in the Fallout4 console (UpdateGodraySettings)
if this is not possible (the replacement of enblens, or gr) there is a way to implement on the sun, perhaps by modifying one of the textures used, to use this mod?
because it is clearly better realistic and cinematic than the horrible and invasive godrays of Bethesda in Fallout4 (and I also improved them through the console, as best as I could)
"Back up the enbsunsprite.tga and enbsunsprite.fx that you find in your enbseries folder in the Skyrim directory. Then replace it with one of the provided sunsprites and the enbsunsprite.fx file." ======================
my enbsunsprite.tga and enbsunsprite.fx are NOT in my enbseries folder (there's a bunch of inis in that folder). but they are instead, in my main skyrim directory. is this correct, and i just replace those??
and which of the options do you favor? moire, lenticular ect? thanks
Yes, just replace the tga files that are in the main Skyrim directory. So easy! I was using this one: 18 128 Spoke Half Circles Large CW Not too spikey, but has an extra circle around it that looks fancy. CW means clockwise.
I selected one of your images to feature in Skyrim Pix. If you’d like to take a look you can find the vid at: https://www.youtube.com/watch?v=Xb-keYbrhQk
I couldnt use this nice feature anymore, anyhow it disturbs my actual ENB-config (based up on Zoners ENB, ENB v. 254), this is no critic at the mod, its a question for help, if someone knows a way to implement this feature/mod into other/older ENBs - Zoners and others - without sideeffects at the other enb-modules - enbbloom, enbprepass, enbeffect... i'm not a ENB-specialist - i've searched a replacement for my ENB-Config, but can't find one which matches my setup and needs. thanks in advance.
I've always avoided lens flare for the exact reason that it adds a "camera lens" between me (the player) and the view. It's something that really detracts from the game for me and adds a layer of detachment that I'm not fond of. I will definitely be modifying Seasons of Skyrim ENB with this for my streamed playthrough tonight!
Thanks for all of the effort and thought that's obviously gone into it!
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Boris Converted this after I asked him for help!
I checked the values available in the Fallout4 console (UpdateGodraySettings)
if this is not possible (the replacement of enblens, or gr) there is a way to implement on the sun, perhaps by modifying one of the textures used, to use this mod?
because it is clearly better realistic and cinematic than the horrible and invasive godrays of Bethesda in Fallout4 (and I also improved them through the console, as best as I could)
======================
my enbsunsprite.tga and enbsunsprite.fx are NOT in my enbseries folder (there's a bunch of inis in that folder). but they are instead, in my main skyrim directory. is this correct, and i just replace those??
and which of the options do you favor? moire, lenticular ect? thanks
18 128 Spoke Half Circles Large CW
Not too spikey, but has an extra circle around it that looks fancy. CW means clockwise.
I selected one of your images to feature in Skyrim Pix. If you’d like to take a look you can find the vid at: https://www.youtube.com/watch?v=Xb-keYbrhQk
All the best!
Che
LG Ceares.
Thanks for all of the effort and thought that's obviously gone into it!