The only difference is color depth... https://en.wikipedia.org/wiki/Color_depth
What I refer to as lossless textures are basically just images that have 8 bits (2^8), 256 levels per color channel.. 256 shades of red green and blue which combined gives the possibility of 256*256*256... *grabs calculator*... 16,777,216 possible colors per pixel (24bpp). Nearly every texture you have ever seen in every game uses 4bpp lossy compression though, which works out at a whopping 16 color options per pixel.
Sadly having almost a million times the color depth results in a larger file that takes longer to load into memory and will take up more space when there...
I think its worth it though... for the most part, really depends on your pc :)
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What I refer to as lossless textures are basically just images that have 8 bits (2^8), 256 levels per color channel.. 256 shades of red green and blue which combined gives the possibility of 256*256*256... *grabs calculator*... 16,777,216 possible colors per pixel (24bpp). Nearly every texture you have ever seen in every game uses 4bpp lossy compression though, which works out at a whopping 16 color options per pixel.
Sadly having almost a million times the color depth results in a larger file that takes longer to load into memory and will take up more space when there...
I think its worth it though... for the most part, really depends on your pc :)
i have an idea do thieves guild armor
the orc guy
j/k - looks great