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Ald'Muhr: Dunmer Settlement
Modification for THE ELDER SCROLLS V: SKYRIM
Version 1.0


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Index:
1. Requirements
2. Installation Guide
3. Description
4. FAQ
5. Permissions

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1. Requirements

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Ald'Muhr modification requires:

1. Skyrim.esm
2. Update.esm
3. Dragonborn.esm

-- Without these requirements, the modification will not execute correctly --

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2. Installation Guide

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Exract the "AldMuhr.esp" and "Sound" folder to "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data".
Select the check box in the "Data Files" found on the Skyrim Launcher.

-- Your Skyrim data may be in a different directory if you manually installed Skyrim or installed Steam in a different directory;
adjust accordingly to your system. --

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3. Description

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Ald'Muhr is a Dunmer settlement with the feeling of the strongholds from THE ELDER SCROLLS III: MORROWIND but in Skyrim. Ald'Muhr is
located just north of Fort Greymoor and just east of Redoran's Retreat. Ald'Muhr comes with the following:

* Three interior cells
* Two Redoran buildings (one of them being the player home that can be acquired) and a tomb
* Nine NPCs (Including a barkeep, merchant, and blacksmith) and some names that players of Morrowind may recall.
* Workstations (minus a smelter)
* Blessing shrine
* Fully enclosed area to defend against thieves, dragons, giants, etc.
* Random encounter occuring outside of the settlement gates to give a sense of interaction
* Dialogue (although non-voiced)

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4. FAQ

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Q1. Why can't I see or hear what people are saying?
A1. Even though there are audio files with the mod, I did not record speech so please enable subtitles to address what the
NPCs are saying

Q2. I cannot find the key in the tombs near the ash pit!
A2. Even though HAVOK settle is disabled for the key, if an item brushed it or the key was disturbed by an outside force i.e
combat, shouts, etc, then the key may have fallen into the water, the ash itself, or is somewhere in the room. Use
caution next time.

Q3. The robes in the Manor are so overpowered!
A3. In my personal opinion, magic based players have a handicap especially early on and the robes to help counter that. If
you think they are overpowered or hate them or whatever the issue is: don't use them. Place them in a chest, sell them,
or hang them up somewhere.

Q4. My spouses (and/or children if Hearthfire is active) won't move into Ald'Muhr Manor.
A4. I did not own Hearthfire at the time, so there's no support for children at the manor. Also, I did not create the
necessary data for a spouse to live there as well. If you wish to add the missing data for spouses and children, then
ask permission before editing the files.

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5. Permissions

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Ald'Muhr was created by Ryan "Muffins" Mullins and the resources used were created by Bethesda Game Studios. If you wish to modify
any files, then ask permission first at the NexusForums by private messaging "badgermullins".