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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Lesi123's Retirement from Skyrim Modding (September 2017) and OWN Permission Information
After some touch and go since the Skyrim Special Edition release, I’ve decided to hang up my modding hat on Skyrim. I have enjoyed the game immensely over the years but my interests have since moved on.
All of my mods that I am the SOLE author of that use OPEN assets are open to anyone wanting to translate, edit, pick apart, derive, fix, patch, release to other sites, and port to any system/platform SO LONG AS THE FILES ARE NOT BEING SOLD UNDER ANY CIRCUMSTANCE FOR ANY TYPE OF CURRENCY. All I ask is that I am credited as the creator of the original mod. If I am not the sole author of a mod or the mod uses assets that require permission from another author, you MUST contact them for written permission to perform any of the above actions.
I have been given written permission from White Shadow that One With Nature's permissions are now open. As mentioned above, please credit both White Shadow and I as creators of the original mod if any assets are used.
Feel free to PM me with questions. I will occasionally lurk the site and answer questions on my mod pages as well.
Thank you for all the fun times!
File credits
White Shadow for his amazing skills in streamlining the allied and friendly settings and the creation of the defensive and cowardly settings.
Donation Points system
This mod is not opted-in to receive Donation Points
One With Nature - Dynamic Animals and Creatures - Spanish
Changelogs
Version 2.2
UPDATED: One With Nature All-In-One
Removal of USKP/USLEEP versions and integration of all necessary fixes. Vanilla and Dawnguard+Dragonborn cleaned and received minor fixes. SkyTEST Vanilla and Dawnguard+Dragonborn completely redone and updated to SkyTEST 1.48b.
Version 2.1
UPLOADED: One With Nature All-In-One
UPDATED: Everything
Now contains installer for all versions supporting Vanilla, Dawnguard+Dragonborn, SkyTEST, USKP, USLEEP and all combinations of these.
Version 2.0.2
UPLOADED: One With Nature - USLEEP Version
Added support for USLEEP. Carried over all changes (and reverse changes) by USLEEP.
Version 2.0.1
UPLOADED: One With Nature One With Nature - SkyTEST One With Nature - DG+DB SkyTEST
Added support for vanilla skyrim users. Added vanilla and DG+DB compatibility versions for SkyTEST users.
Version 2.0
Renamed mod to One With Nature - Dynamic Animals and Creatures
UPDATED: One With Nature - DG+DB
Script overhaul. Added Allied, Friendly, Cowardly, and Defensive reaction settings.
REMOVED: One With Nature One With Nature - Dawnguard One With Nature - Dragonborn
Version 1.2
Carried over new NPC fixes from the USKPs.
Version 1.1
UPLOADED: One With Nature - SkyTEST One With Nature - Dawnguard SkyTEST One With Nature - Dragonborn SkyTEST One With Nature - DG+DB SkyTEST
UPDATED: One With Nature One With Nature - Dawnguard One With Nature - Dragonborn One With Nature - DG+DB
Added a few creatures to their appropriate catagories that got missed during intital release.
Version 1.0
Initial Release
One With Nature One With Nature - Dawnguard One With Nature - Dragonborn One With Nature - DG+DB
[size=8]ONE WITH NATURE[/size] DYNAMIC ANIMALS AND CREATURES
One With Nature is designed to give you control over how certain animals and creatures react to your character without altering their original AI or faction relationships. When you open the Mod Configuration Menu, you will find a list of drop down menus for a variety of NPC groups. Each menu offers five reaction settings: Vanilla, Allied, Friendly, Cowardly, and Defensive. Depending on your play style, you can apply different reaction settings to different NPC groups. A druid may wish to become kin to wolves and bears, a fire mage may want ice wraiths to flee in fear, or an intimidating hunter may cause dangerous animals to think twice before attacking.
Vanilla: Returns all settings back to original values. Animals and creatures will behave normally like in the orignal game. 'Vanilla' is the default setting for all options.
Allied: Sets the specified animal or creature as your ally. Allies will generally ignore you and your followers and will often come to your aid in combat. Followers might attempt to defend an allied animal or creature being attacked.
Friendly: Sets the specified animal or creature as your friend. Friends will generally ignore you and your followers but may not come to your aid in combat. Followers are less likely to defend a friendly animal or creature being attacked.
Cowardly: Will cause animals and creatures to flee when you approach them. They will behave normally once they have reached a safe distance from you.
Defensive: Will cause animals and creatures to threaten you or flee when you approach them. If you attack them or they are already in combat, they will fight back. However, they may decide to flee if outmatched. They will behave normally once they have reached a safe distance from you.
***Ambush NPCs are not affected by 'Cowardly' and 'Defensive’ reaction settings to preserve immersion. In addition, certain quest NPCs are excluded from all reaction settings to maintain quest integrity. We have included the debugger tool used during development on the in-game MCM Help page to assist in identifying NPCs that have the Cowardly and Defensive settings available. When active, it adds a fire aura around those NPCs alive or dead. If you encounter an NPC that you believe was either included or overlooked by mistake during development, please let us know.
IMPORTANT: Most reactions will not switch mid-combat! For example, if you are being attacked by a bear and you set the reaction for bears to Allied, Friendly, or Defensive while fighting, the bear will continue to attack you. All other bears not attacking you will switch to the new reaction setting. Cowardly is the only reaction setting that takes effect immediately, but it will not take you out of combat until you and the bear gain a safe distance from each other.
Creatures set as Allied or Friendly may fight back or flee if you attack them! If you have a certain group marked as Allied or Friendly and you continuously attack an individual of that group, that single individual may revert to Vanilla behavior and either fight back or run away from you! In addition, that individual will remember your actions towards it if you attempt to approach it again.
Followers will sync with your Allied or Friendly settings; they will not attack or be attacked by any group you choose to be allied or friendly with. They will also help you fend off or hunt down creatures you provoke. Cowardly and Defensive settings are dependent on your distance from creatures, so your followers will rely on your presence to protect them.
HOW IS THIS MOD DIFFERENT FROM OTHER ANIMAL/CREATURE BEHAVIOR MODS?
The difference is that One With Nature does not alter NPC AI but still gives you reaction flexibility in-game and allows you to customize your experience for each of your characters without the need for adding or removing mods, obtaining multiple perks, casting various spells, or wearing certain items. Simply choose a reaction and you're done!
WHICH ANIMALS AND CREATURES DOES THIS MOD AFFECT?
Animals and creatures from both Dawnguard and Dragonborn are supported! The following NPC groups are covered by One With Nature:
Mods that change textures and/or meshes are fully compatible. Mods that only add new creatures will not be affected by this mod and can be used safely with One With Nature installed, but this mod will have no effect on the new NPCs. If you have mods that alter any attributes of animals and creatures covered by One With Nature, you will need to place One With Nature lower in your load order for the mod to overwrite and affect the NPCs.
PARTIALLY COMPATIBLE WITH: Moonlight Tales - Werewolf and Werebear Overhaul by Brevi and Al99 Note: The lunatic werewolves added by Moonlight Tales are not affected by One With Nature. T3nd0s Skyrim Redone by T3nd0 Note: The 'Enemy Scaling' module overwrites some spider NPC's factions made by One With Nature to make them allies or friends. You can load One With Nature after the Enemy Scaling .esp file to resolve this, but those specific spiders will revert to their original stats. Skyrim Immersive Creatures by lifestorock Note: New variants of animals and creatures such as spriggans, werewolves, mudcrabs, etc. added by IMC will not be affected by One With Nature.
INSTALLATION
MAKE A BACKUP OF YOUR SAVE BEFORE DOWNLOADING AND TRYING THIS MOD! Improperly removing a mod, especially with a running script, halfway through a playthrough is not recommended and can result in unpredictable game behavior.
If using a mod manager, download and activate to install.
If installing manually, open the .7z file with an archiver program (WinZip, WinRar, 7zip, etc.) then extract and place the .esp and .bsa into your Skyrim/Data folder.
UPDATING FROM VERSION 1.x to 2.x -OR- SWITCHING BETWEEN SkyTEST AND non-SkyTEST VERSIONS
Uncheck all boxes on the menu for v1.x or press 'Reset All Settings' on the Reset & Help page for v2.x, then disable the mod via console 'StopQuest OneWithNatureMCM'. Save the game. Quit and uninstall the old version. Install the new version. Load your save and make a new save. You can now safely play from that save onward with the new version.
If you open the MCM and all the options are empty, open the console and type 'StopQuest OneWithNatureMCM' then 'StartQuest OneWithNatureMCM'. This can happen if you failed to stop the MCM script before updating.
UNINSTALLATION
CLICK 'Reset All Settings' ON THE MCM HELP PAGE AND DISABLE MOD VIA CONSOLE 'StopQuest OneWithNatureMCM'.
After all the fields are reset to ‘Vanilla’ and the quest is disabled, save the game, quit and disable One With Nature through your mod manager or by manually removing the .esp and .bsa from your Skyrim/Data folder. Load your save and make a new save. You can now safely play from that save onward.
ANYTHING ELSE?
Changelog and mod limitations can be found under the ReadMe tab.
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