SKYRIM
SkyTEST - Realistic Animals and Predators by EtaYorius
Skyrim » Animals, creatures, mounts & horses
Added: 18/02/2012 - 02:02AM
Updated: 24/09/2014 - 09:34PM

19,164 Endorsements

1.38 Latest version

509,611 Unique D/Ls

758,814 Total D/Ls

1,721,451 Total Views

Uploaded by etayorius

Description

Last updated at 21:34, 24 Sep 2014 Uploaded at 2:02, 18 Feb 2012






SkyTEST - Realistic Animals & Predators








Dear Nexus Moderators, if i am somehow breaking a rule, please give me a warning or send me a PM instead of just instant ban, i am always willing to correct humbly any wrong doing.



Many thanks to everyone who has Endorsed, Voted or have given small Donations, who ever you guys are, thank you all!!



Follow the mod in Bethesda Forums



ABOUT THE MOD:


SkyTEST stands for "The Elder Scrolls Tweaks" and as the name states is a series of Tweaks who´s purpose is to tweak and balance the game in different "Aspects", in this case "Animals & Predators".

The name SkyTEST comes from my first Oblivion Mod called "TEST" The Elder Scrolls Tweaks.



"SkyTEST - Realistic Animals & Predators" was the first animal mod which gave new AI (Artificial Intelligence) to Animals & Predators, the mod main focus is to overhaul Vanilla Skyrim Animals behavior to act a much more realistic while leaving the Original Design of the Animals and Stay LORE Friendly. The mod does not focus completely on adding more variation to animals since there way too many mods for that, but its also not limited to only altering the Ai, the following things is what this mod offers once installed.


* 100% Compatible with HeartFire/DawnGuard/DragonBorn.

* 100% Lore Friendly and immersive, the mod feels like its has always been part of Vanilla Skyrim.

* No Save Game Bloat, since every single feature was accomplished without scripts

* Animal Food chain 100% Completed

* Created new spawn points through all Skyrim to give a little more life.

* Most animals will try to find a mate within their species once a year.

* Bears will hibernate in winter.

* Animals will search for water in near by lakes, ponds and rivers once a day. *WIP*

* Predators will go out and hunt 2-3 times a day, if you happen to kill a predator and find some sort of animal meat in their inventory, then is very likely that predator has gone out to hunt successfully prior to his death.

* Ambient/Prey animals that search for Flora few times a day.

* Animals have unique personality, some will be scared when you approach, others wont like it if you approach and may give you a warning before attacking or running away, in Vanilla Skyrim Animals attacked you as soon as they see you... so i gave all Predators 3 Different Radius and each will react different:

-2000 (Aprox 60Mt) They pay attention to everything you do until you leave this radius.
-1000 (Aprox 30Mt) You`re getting too Close, they will start giving you warnings to back off, if you don`t they will attack after about 6-8 Seconds.
-600 (Aprox 20Mt) You`re too damn close, instant attack.

* Animal parents being followed by their cubs, you can encounter mammoths being followed by baby mammoths, Female Horkers being followed by their cubs... Deer and Elk Fawn and Calf, maybe even Bears with their cubs.

* Most animals has been given a boost of their Max Speed like Deers, Elks, Bears, SabreCats, Wolves, etc.

* Animals has been increased/decreased their Acceleration Speed, example Bears will take a little more before achieving their max speed since in Vanilla Skyrim Bears achieve their max speed instantly, which is of course "BS" and now it should feel more realistic, the contrary applies to Deer/Elk, SabreCats, Wolves and many more which should achieve their max speed faster.

* Small Critters though all Skyrim, you can encounter small spiders, Roaches, Rats and even Crabs which serve as prey for smaller predators.

* Better Factionalized animals, now there is a chance for predators to attack each other if encountered, in vanilla Skyrim you would get owned by wolves, bears, sabrecats, spiders and chaurus all at the same time, they acted like if they were a happy predator family who shared the meal... ANNOYING AS HELL, No more.

* More variation to Farm and wild animals.

* Slightly Tweaked some animal Stats to make them Tougher.




The mod was getting bigger and bigger since i worked on the mod on a daily basis, updates were frequent at the time, but currently no plans to update the mod.


If you want to check the mod in full action check the VIDEO SECTION.



FUNNY VIDEO v1.16




Animals in this mod are unpredictable, they have a mind and agenda of their own.



HOW IT STARTED:

It all started with me getting pissed at the fact that in Vanilla Skyrim all Predator Animals gang against you, so you could have 3 wolves, 2 types of bears and 3 sabrecats all against you and ignoring each other, so i decided to fix the issue, the following video shows the very first version of the mod.



As you can see, the mod has evolved quite a lot since the first build, and it has created the illusion of a Realistic Animal Behavior and Food Chain.



***IMPORTANT NOTICE WHEN UPDATING TO A NEWER VERSION OF THE MOD:***

***THIS STEP IS NOT REQUIRED EVERY SINGLE UPDATE, THIS STEP IS ONLY REQUIRED IF YOU ARE UPDATING FROM V1.28 OR PREVIOUS VERSIONS INTO V.1.30 OR NEWER, YOU CAN STILL DO IT IF YOU WISH TO MAKE SURE THINGS WORK 100%, AGAIN... NOT REQUIRED BUT RECOMMENDED.

***When updating to a newer version of the mod use the UNINSTALLER esp (Download it from the Files Section) and follow these STEPS:

* First replace the Original Mod with the special esp for Uninstalling.

* Second, start the game, save and quit.

* Install the newer Version overwriting any existing files.


* For maximum Stability of the mod you may want to wait up to 30 days inside an interior



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To help the stability of the mod i suggest you to create a new Game and try to keep your mod count as low as possible, and Please DO NOT MESS with the UGridsToLoad= since some people BLAMED the MOD when it was actually their fault for messing with the Grids!!!
this mod does not support multiple mod compatibility, since i cant honestly keep track of every single mod out there that conflicts-
with this mod, so don´t nag me about this mod conflicts with 1000 other mod, it works FLAWLESSLY in Vanilla Skyrim and also
don´t expect this mod to Run well when you are trying to load a lot of different animal mods at the same time or when running 100 mods at the same time, sorry that´s how it is.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


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If you really want to play the game, DO NOT mess around installing and uninstalling a ton of mods for the "LULZ", try playing Skyrim with the less amount of mods and with mods that alter minor stuff or that does not contain Scripts, every mod with scripts you install will leave script related info stored in the Save game, and if you happen to remove that mod... be ware, there are mods which can be safely removed like Swords, Armor, Tweaked game Settings and stuff like that are HARMLESS, heavy overhauls mods with tons of Scripts are fun but not safe to use if you really really want to EXPERIENCE Skyrim the way it was meant to or choose your mods wisely.
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REPORTING ISSUES


Before reporting any issue or CTD please try the following:


* Disable ALL MODS and leave ONLY SkyTest enabled, if the problem disappears then it was not SkyTest, if problem persists then it was likely SkyTest is the culprit.

I request doing that before reporting because some people blame the mod before even doing some tests on their own, you cant expect me to take reports seriously if i just get a bunch of people claiming something like "oh i installed this mod and i had a CTD" or "this mod conflicts with X Mod please fix it".

PLEASE DO NOT use the COMMENT SECTION any longer to report issues, sometimes i will not be able to see your comment because i get too many comments making it hard to follow older comments, INSTEAD of commenting, send a PM with DETAILED DESCRIPTION OF THE ISSUE, any report in the comment who does not try what i suggested and does not describe the issue enough, will be ignored... sorry that´s just how it is.



KNOWN ISSUES


* Ai Disabled Animals -

Caused by: Ai Overload (Possibily CPU Engine Related)

Game Breaking Level: None

Chance of happening: Low and Randomly

Rate of Report: Very Low

Status: Present in all Versions

Solution: Bumping and Pushing the actor animal will force him to respond again.

Description: Slight chance to encounter animals that seems to be "Ai Disabled", this is related to Ai Engine getting overloaded, when too much Ai is getting handled at the same time some actors will stop responding, the only thing i can confirm to make the animals respond again it`s if you repeatedly Sprint push them or bump into them, they will start responding again (this is an Engine Limitation and i can`t do anything to fix or prevent this issue but it happens very very rarely so it`s not really that bad.)



* Skating Animals -

Caused by: Running another mod in at the same time with SkyTest that also Changes the default LeveledCharacter Lists.

Game Breaking Level: None

Chance of happening: Extremely Low

Rate of Report: Very Low

Status: Eradicated since v1.0

Solution: Left LeveledCharacter Lists as default and created my own Lists


Description: There was a chance of encountering an animal that seems to be behaving well, but will be Stuck in the idle mesh pose and would not show any animation at all (probably because it was trying to use another actor animations), it would look as if it were Skating, this ONLY happened when running another mod that would also made the mistake i did of changing the default LeveledCharacter lists (SkyMoMod used to caused this issue), it would cause the engine to spawn a mixture an actor from both Mods, causing the actor to not to be able to show any animation but will act as it should.



* Crash to Desktop -

Caused by: Bad Scripting and Script Overload.

Game Breaking Level: Extreme

Chance of happening: Low and Randomly

Rate of Report: Low

Status: All Versions of the mod.

Solution A: Create a New Game (You`re Screwed) there is no way to fix a Save Game, so next time try choosing your mods Wisely, the least you could do is live with that mod attached to your save game for ever.

Solution B: Try the "LvlPredatorScript" Fix provided by Steve40 Click here for LvlPredatorScript Fix

Solution C: Try SKSE which addresses Save Game Bloat by removing Unregistered Update Calls, after installing SKSE, create a folder called SKSE inside Data Folder, inside this folder create a new TXT file called SKSE.ini and add this line:

[General]
ClearInvalidRegistrations=1

Click here for SKSE


Description: It seems that bad scripted mods and having a Huge List of Active Mods increases the chances of a CTD, they are also caused by Installing and later UnInstalling mods that contained scripts, this causes the Save game to try to obtain Data from such mods/scripts which later causes the game performance to drop considerably and finally ends in a Crash to Desktop.

SkyTEST does not adds any scripts, so it cant be blamed for this issue



* Crash to Desktop #2 -

Caused by: Messing around with UGridsToLoad and Skyrim Engine hitting the 3.1GB Limit (Engine Related)

Game Breaking Level: Extreme

Chance of happening: Randomly

Rate of Report: Moderate

Status: All Versions of the mod

Solution A: STOP MESSING WITH THE GRIDS.

Solution B: Try SKSE which addresses the 3.1GB Ram Limit, after installing SKSE, create a folder called SKSE inside Data Folder, inside this folder create a new TXT file called SKSE.ini and add this line:

[Memory]
DefaultHeapInitialAllocMB = 768
ScrapHeapSizeMB = 256

Solution C: If you don`t want to use SKSE, you can try SSME by Queue. Click here to try SSME


Description: People messing around with the "UGridsToLoad=" setting in the Skyrim.ini, changing it to anything above 5 will drain your Ram, which in turn makes it easier to hit the Engine 3.1GB Ram limit and will cause instant CTD, Guarantee by Bethesda, the higher you set it the easier you will be having random CTDs, even using uGridstoLoad=7 will cause a CTD, SO DON´T MESS WITH IT AND LEAVE IT AT DEFAULT OF 5 if you really hate Random CTDs.


* Invisible Animals -

Caused by: Nexus Mod Manager (Go figure...)

Game Breaking Level: Extreme

Chance of happening: Moderate

Rate of Report: Moderate

Status: As long as NMM exist...

Solution: Download the Mod MANUALLY from the File Section.

Description: People getting Attacked by Invisible animals, this is caused by NMM that somehow manages to downloaded the wrong BSA and ESP.



* Extracting File Errors -

Caused by: Probably by Nexus Mod Manager...

Game Breaking Level: Low

Chance of happening: Low

Rate of Report: Low

Status: Present to some users.

Solution: download 7z Version 9.20 or newer and then try to extract the files through 7z Window, as last resort if you keep getting errors trying to decompress the files try extracting directly through NMM.


Description: As soon as you download the mod and try to extract the files, user report not being able to do so, some users claim NMM is able to extract the files with little issue, which in turns makes me feel it is an NMM issue by itself.



My mod list is quite low, and i never experience a single CTD after Skyrim Update v1.4, i did had a couple of CTDs while playing for a few hours in a row prior to updates 1.4, but after these Update i have not seen a single CTD, not even with mods that are known to have heavy CTD reports, which confirms my theory that CTDs are caused by using a TON of Mods. I did how ever had couple CDT´s with Dawnguard enabled, but these were random and could not be replicable, it seems Dawnguard is rather "dirty" and "unstable by design, yet the crashes appeared in a very low rate.

My mod list consists only my own mods, few armor, weapons and clothes:

Dawnguard.esm
Heartfire.esm
Dragonborn.esm
SkyTEST - HarderCreatures.esp
SkyTEST - MysticLands.esp
SkyTEST - RealisticAnimals&Predators.esp
SkyTEST - Settings.esp
SkyTEST - Vision.esp
SkyBirds - Airbone and Perching Birds.esp
theRoadstrokersRoyalElvenSet.esp
DQ3SageOutfit.esp
kkfur.esp
ElvenWeaponryPack.esp
R18Pn - Eisen Platte Armor.esp
Freya´s Rainment.esp
LBJewelry.esp
SabreFurBag.esp
Shadows - Skyrim.esp
Better Dynamic Snow.esp
HeadTracking.esp
FootPrints.esp
WetandCold.esp
SplashOfRain.esp
InYourShadow.esp
RunForYourLives.esp
WhenVampiresAttack.esp
SplashOfRain.esp
UFO.esp


THAT`S RIGHT, THE LESS MODS YOU USE THE LESS ISSUES YOU WILL HAVE, I GUARANTEED IT %100.



MOD COMPATIBILITY


This mod will conflict with anything that edits Animal Races, Animal Actors and Animal Factions, the following mods are confirmed to work fully with SkyTEST:


Deadly Dragons - 100%

SkyMoMod - 99%
(There may be small issues with Skating Animals/Creatures)

Summon Animal Pets - 100%

Dogs of Skyrim - 100%

Pets of Skyrim - 100%

Birds of Skyrim - 100%

SkyBirds - 100%

WATER - 100% But you MUST load WATER after SkyTest (using what ever mod sorting app you use).

PureWaters - 100% But you MUST load PureWaters after SkyTest (using what ever mod sorting app you use).

Tame the Beasts of Skyrim - 100% But you MUST load it after SkyTest (using what ever mod sorting app you use).

Tame the Beasts of Skyrim II - 100% But you MUST load it after SkyTest (using what ever mod sorting app you use).

It should also be compatible with any other non Animals Mods -



VIDEOS


Check Video Tab



REQUIREMENTS


In order for the mod to work correctly you need to have installed 1.9 patch, If you don´t you may be attacked by invisible animals.



INSTALL


Extract the BSA and the ESP files into the DATA folder and DELETE any previous versions of the mod if you have it.



UNINSTALL


The 100% safe way to Uninstall SkyTEST is the following:

* 1- Download the compressed "SkyTEST - Realistic Animals and Predators Uninstaller" in the Files Download section, replace the original SkyTEST-RealisticAnimals&Predators.esp with the Uninstaller ESP and overwrite when it asks you.

* 2- Run the Game and Save.

* 3- Finally remove anything related to SkyTEST.

The Special Uninstaller esp is an EMPTY esp that forces any changes from SkyTEST, into the default game settings and preventing CTDs while making sure no traces of the mod has been left. This is the 100% SAFEST Uninstall way. Also this process can be used with any mod as long as it does not contains Scripts.



FUTURE PLANS:


Start messing with Quests for Random Animal Encounters.



Check out my other Mods:

"SkyTEST - Vision"

http://skyrim.nexusmods.com/mods/31632/

"SkyTEST - Settings"

http://skyrim.nexusmods.com/downloads/file.php?id=12480

"SkyTEST - Harder Creatures"

http://skyrim.nexusmods.com/downloads/file.php?id=12481

"SkyTEST - MysticLands Races"

http://skyrim.nexusmods.com/downloads/file.php?id=8399



CREDITS


shingouki2002 for modifying some animal meshes to give a baby appearearance

wrig675 for her Bellyaches Texture Pack.

Chocolambot for his HD rabbit Texture Pack

TheRagMan for his HD SlaughterFish Retexture

MaxSustain for the Low Resolution Textures Pack

Cataxu for converting the esp into a esm

Vioxsis for modifying the rest of the Animals to fit baby proportions

Stormshallow for his CONVERSION OF THE FREE MODDERS RESOURCE OF SHEEP MESH

Macadamstreet for her PIG & GOOSE MESH

LazySkeever for the Optimized Audio Files


SPECIAL THANKS TO:


"frankthefish" thanks for support!

"Nedius" thanks for support!

"Jsnider193" whom without his help not even half of this mod would have been made possible, he just keeps supporting!! awsome you rock Man!!



FEATURED


Thanks to Brodual for detailing the mod in his video.






SkyTest - Realistic Animals & Predators was Featured Skyrim Mod Sanctuary 29 by Gopher!






SkyTest - Realistic Animals & Predators was Featured Skyrim Mods by Arsenalrobet!







CONTACT:


etayorius@hotmail.com

www.facebook.com/etayorius

www.e-mods.net



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