SKYRIM
NPCs Protected Redux by Blattgeist
Skyrim » NPC
Added: 30/04/2014 - 01:09PM
Updated: 18/10/2014 - 02:21PM

441 Endorsements

1.44 Latest version

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Uploaded by blattgeist

Description

Last updated at 14:21, 18 Oct 2014 Uploaded at 13:09, 30 Apr 2014

This is an update/replacer for Everyone is Essential - NPCs Protected.
The mod covers Vanilla and Download Content NPCs: Dragonborn, Dawnguard, Hearthfire. Read below for more details. There are no scripts in this mod.


All 4 main files have been updated to be in line with the latest Unofficial Skyrim Patches (2.07).

The single add-on as well as the 2 merged add-on files for "Interesting NPCs" have been updated to be in line with version 3.08 of that mod..








Description:

Are you one of these people that simply can't get enough difficulty into their game? You as the Dragonborn might handle that by using your wits and strength, but what about the innocent townsfolk and especially the questgivers? That's right, all it takes is a single dragon attack and there goes your quest.

Have no fear young Dragonborn, here comes your salvation:
This is a simple plugin to make almost all named NPCs protected. Excluded are only the ones that need to be killable by other NPCs or game events, and also those that are not essential / protected or respawning by default. Protected NPCs can only be killed by the player.




Bugfixes, changes & bonus content:

The original mod (as well as the Deadly Dragons MCM option) protects some NPCs that are not supposed to be unkillable and thus the player could not advance in their quest because the corresponding NPC did not die by the hands of others. I removed the problematic instances.

This mod now also forwards all changes from the Unofficial Skyrim Patches, which were getting overwritten by the original mod.

All of Skyrim's standard Followers are protected now, even when they are not actively following the player. This includes Aela and Farkas. By default they were killable after their quests had ended. Now only the player is able to do so. The 2 unique horses "Frost" and "Shadowmere" are added to that list too.

I added my own roster of NPCs to the mod. About 45 more people and friendly creatures in Skyrim may enjoy the blessings of protection now.

Several add-ons and optional files are provided to cover your favourite NPC mods with the protection system of this mod. There is also an alternative/extended version of this mod, which removes follower level caps. See below for more information regarding add-ons and optionals.


A lot of work has gone into this mod to fine-tune and improve it beyond the capabilities of its predecessor. I have rebuild it since its original release, extended the functionality to support other NPC mods and also uncap follower levels in alternative versions of the mod (completely optional). Enjoy!





Requirements:

Skyrim + all DLCs (Dragonborn, Hearthfire, Dawnguard) and the Unofficial Skyrim Patch.




Download & Installation:

Two versions of the main mod are available (4 if you count the translations). Choose one and extract the contents of the archive into your data folder or use "Mod Organizer" / "Nexus Mod Manager" to automatically install it.

"NPCs Protected Redux": This is the basic version of the mod, it protects most of Skyrim's named/unique NPCs and friendly creatures that can interact with the player in some way.

"NPCs Protected Redux with Uncapped Followers": This is an alternative/extended version of the mod. It protects the majority of Skyrim's named NPCs and removes the maximum level cap of all standard followers and player pets. Excluded are only the ones which are temporary, aka quest followers.




Load Order:

Place this mod close to the top of your load order, right after the Unofficial Skyrim Patches and the last mod ESM file. Preferably create a BOSS / LOOT User Rule that sorts the mod. By doing this you make sure that other mods can make their changes, without being overridden by anything that this mod does.



Updating:

Overwrite the old mod with the update.
Uninstallation: Delete the mod. No scripts are used and therefore it will not break your game when uninstalling.



Compatibility:

By loading this mod (the main files) before all other mods that also edit named/unique NPCs it should be compatible with everything. There are of course a few exceptions, see below.

Deadly Dragons: Both mods are fully compatible. Just keep the MCM option that makes NPCs essential off, or it will override the changes of this mod.
NPC overhaul mods: Since these tend to change many NPCs they will usually conflict with my mod, by overriding most of the protection changes.
Follower Managing Mods: This mod does not interfere with the scripted protection and uncapper system of follower managing mods, which means it should be fully compatible with these.
Inhabitants of Skyrim: Not compatible, since that mod changes a huge amount of NPCs. No Patch planned because that's simply too much maintenance work.

Conflict resolution: If any mod that comes after this mod changes NPCs that were made protected then it will "un-protect" them and revert my changes. That is usually not a problem, but if you want to deal with it anyway then do the following: Open both mods in Tes5Edit and drag the 'protection' flags from NPCs in my mod over to the ones that are missing them in the other mod.





Additional add-ons for popular mods:

Quick explanation: Add-ons are 'optional' files which can and should be used in conjunction with any of the main files. They basically extend the protection-system to other popular NPC mods. Note that I mainly support mods that breath new life into the world of Skyrim. Purely cosmetic ones are usually being avoided, unless they are just too awesome to be ignored or are about fixing inconsistencies and bugs among vanilla NPCs.



"Interesting NPCs Protected": This is a standalone plugin to make several "Interesting NPCs" protected. It covers mostly generic NPCs, with a few special cases that were also made protected. It can and should be used alongside any of the main files. This is the basic version with standard follower level caps.

The list includes: All bards, wenches, potential followers, marriage partners, housecarl-like characters, pit fans, patrons, nobles, Robbers Refuge guests, children, non-quest related NPCs (with a few exceptions).

Requirements: "Interesting NPCs" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - iNPC.esp" after "3DNPC.esp").




"Inconsequential NPCs Protected": This is a standalone plugin to make almost all "Inconsequential NPCs" protected. It can and should be used alongside any of the main files. It comes in two variations, one is in english, the other one is in german. This is the basic version with standard follower level caps.

The list includes: All NPCs of the mod except for the ones that already had appropriate protection/essential flags.

Requirements: "Inconsequential NPCs" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - iqNPC.esp" after "Inconsequential NPCs.esp").




"Cutting Room Floor NPCs Protected": This is a standalone plugin to make almost all of the "Cutting Room Floor" NPCs protected. It can and should be used alongside any of the main files. You can also use this together with my personal merged file below, since it is not included in that one.

The list includes: All NPCs (19 overall) of the mod except for respawning, hostile, dead or already protected/essential ones.

Requirements: "Cutting Room Floor" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - CRF.esp" after "Cutting Room Floor.esp").




"Consistent Older People Protected": This is a standalone protection add-on for the 'ALL NPCs' - version of "Consistent Older People", which includes Elves. It can and should be used along any of the main files. You can also use this together with my personal merged file below, since it is not included in that one.

The list includes: All NPCs (16 overall) of the mod except for hostile, dead, unused or already protected/essential ones.

Requirements: "Consistent Older People" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - COP.esp" after "SPTConsistentOlderPeople.esp").




"Sands of Time NPCs Protected": This is a standalone plugin which carries over the NPC changes from "Sands of Time" and also protects them. It can and should be used alongside any of the main files (yes, it is compatible with all of them). You can also use this together with my personal merged file below, since it is not included in that one.

The list includes: All "Sands of Time" NPCs which lacked protection flags.

Requirements: "The Way of the Dovahkiin - Ultimate Deadly Encounters aka Sands of Time" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - SoT.esp" after "SleepingDangers-SandsofTime.esp").




"Merged Add-ons with Uncapped Followers - iNPC-iqNPC": This file is a combination of the individual add-ons for "Interesting NPCs" and "Inconsequential NPCs". It additionally removes level caps for associated mod followers. It can and should be used alongside any of the main files. Choose between the english and the german version. Do not use this together with the individual add-ons (optionals) which are merged into this file!

The following add-ons have been merged into this: "Interesting NPCs Protected", "Inconsequential NPCs Protected".

Requirements: "Interesting NPCs" which can be found here, "Inconsequential NPCs" which can be found here.
Load order: Place this add-on after its associated mods ("NPCs Protected Redux - Merged Add-ons.esp" after "3DNPC.esp", "Inconsequential NPCs.esp").

Important: This is a personal plugin that I originally only made for myself and it might not cater to everyone's tastes and likes. If you don't use all of the mods that are supported by this plugin then by all means use the individual add-ons instead. You can make the switch from and to the individual ones at any time in the game, even if the other files or this one change. The supported mods will always be a requirement. This file will include more support for mods as time goes by and you will be informed of the changes here. I will not make other versions as the ones that I provide here.






Special information, for the curious mind:

The following NPCs have not been touched by the protection-system of this mod:
-NPCs which already were essential/protected or set to 'respawn' by default
-NPCs which are supposed to die in scripted quest events
-Initially hostile NPCs and Creatures

The following NPCs have been touched for various reasons, seen below:
-Children: These had to be made 'protected' because "Non Essential Children" mods and the like would otherwise make them be killable by dragons, vampires and other hostile creatures. Don't worry, they can still die by your own hands.
-Named friendly creatures, pets and animals: What is friendly may as well enjoy a protective status.




Sources and additional information:

-Sources: UESP Wiki and Elderscrolls Wikia
-Some NPCs are hardcoded as essential (is not visible in Tes5Edit), these will become killable when the proper quest stage has been reached. I did not touch any of these.
-Tutorial about merging patches aka add-ons




If you like this mod feel free to leave me a comment and/or push some buttons.




Recommended Mods:

"Interesting NPCs". It's an awesome mod which adds very immersive voice acted characters. Several of these characters are connected with eachother and have their own quests.


"Inconsequential NPCs". This mod is the best companion of "Interesting NPCs" it adds a lot of needed activity to Skyrim by placing NPCs where they felt fitting, mostly in and around towns.

"Cutting Room Floor". It seems like Bethesda was a bit pressed on time and thus they cut several quests, locations and NPCs out of the game before the release. This mod fills the gaps.

"Consistent Older People". This is one of those quality of life mods, that fixes bad body-to-face mismatches for some older people of Skyrim.

"NPC Knockout Overhaul". Sevencardz mod lets you knockout any NPC, which is perfect for stealthy roleplay or of you simply want to pile them up to make a screenshot lol. His and my mod work pretty well together.




Special thanks:

Jodi79 - for the original idea, which can be found here. Don't hesitate to take a look at his work. And leave some comments if you like it.

GhostAgent - for the awesome banner, which can be seen on the very top of this page.

Permission notes: Just in case anyone is wondering, permissions from other mod authors were given to use their assets in the add-ons. I also got Jodi79's permission to use his mod idea as a baseline for this mod.