Inconsequential NPCs by Ripple
Skyrim » NPC
Added: 23/05/2013 - 02:20PM
Updated: 26/04/2015 - 07:18PM

22,116 Endorsements

1.9c Latest version

413,642 Unique D/Ls

513,213 Total D/Ls

1,391,645 Total Views

Uploaded by ripple


Last updated at 17:18, 26 Apr 2015 Uploaded at 12:20, 23 May 2013

Do you chat with everyone you see on the public transit? Make inquiries into the name and profession of whoever you meet on the street? Why is it that almost every unique NPC in Skyrim is willing to stop everything they are doing just to waste precious time answering the Dragonborn's stupid questions when they probably have better things to do and more important places to be. For that matter, where are all the people in Skyrim? Why does the entire country have less population than your local pub on a Saturday night?

'Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land. Most of the 'Inconsequential NPCs' do not care if your character is the Dragonborn. They don't really want to talk to you (but they are all voiced), so most of them won't have much to say to you (and those that do, will generally not have nice things to say). They won't ask you to 'deliver this...' or 'fetch that...', and they won't tell you their life stories because they just don't want to get to know you. There is no way for you to improve your relationship with them, because you are as inconsequential to them as they are to you. They are not going to drop everything they are doing to become your followers ( least, not for free). They are so unimpressed by you that the thought of marriage is completely ridiculous to them. All they want is to go about their business and cope with the daily grind.

But these are not just completely 'random' NPCs. They are all 'unique' and are intended to fill 'gaps' in the the various social environments of Skyrim. How often have you entered a particular location in Skyrim, expecting to find certain 'types' of people loitering in that area, only to be greeted by merely a couple of NPCs or an empty room? Just as lighting mods aim to subtly enhance the 'visual ambiance' of the game, 'Inconsequential NPCs' aims to enhance the 'social ambiance.' Permit me to explain by way of examples....

The list got really big, so I moved it. You can now see the complete listing of NPC types and descriptions by
Clicking Here

New in 1.9

Under the rule of Ulfric Stormcloak, Argonians and Khajiits are prohibited inside the walls of Windhelm. But apparently, the guards don't give a crap, they would rather hunt you down like a skeever for killing a farm animal. With 'Inconsequential NPCs', there is now a guard at each of Windhelm's gates who will actually enforce the law. You will be harassed by the gate guard upon entry to the city. If you are an Argonian or Khajiit, you will be promptly informed of the law, and the gate guard will attempt to escort you outside of the city. Everyone else will be given a race-specific warning to let you know just how much the Stormcloaks appreciate the presence of foreigners in Windhelm--except Nords, who will be able to come and go freely. This is not madness--this is Windhelm!

*Check my YouTube channel for more videos.

Currently, there are 94 NPCs added by this mod and 71 dialogue scenes.

Optional Enhancement Module:
The optional 'Enhancement Patch' assigns gears from 'Immersive Armor' and (the full version of) 'Winter is Coming' to some InconNPCs. In order to use the 'Enhancement Patch', you -MUST- have both 'Immersive Armor' -AND- 'Winter is Coming' installed. I will not be doing modular patches, because the changes edit the same record type (which means I would need to maintain 3 different versions). Plugins should be loaded in this order:

Inconsequential NPCs.esp
Inconsequential NPCs – Enhancement.esp

'Work Around' if you are using alternative versions of 'Winter is Coming' like 'no guards' or 'no imperial': rename your alternative, 'no guard' or 'no imperials' WiC plugin to '1nivWICCloaks.esp' (without the quotes). The InconNPCs Enhancement Module will then detect your alternative WiC plugin as if it was the 'full version.'

Translations and Localization:

I am a fan of Kris Takahashi's 'Interesting NPCs.' One of my aims is to make this mod complement 'Interesting NPCs.' So before anyone asks, this mod is fully compatible with 'Interesting NPCs.' It's also compatible with -random- city NPC spawn' mods like 'Populated Cities.' This mod should be compatible with mods that adds NPCs and spawns to the wilderness, such as 'Immersive Patrols.'

Look for compatibility and support patches

Installation, Updating, Uninstallation Instructions:

FAQ and Complete Changelog:

Voice Actors:
Anna Castiglioni / Anduniel - Female College Student (
Elissa Woo / Yuriastellise - Halldis (
Emma Moon / Hotemochick1992 - Child Apparition
Gustavo Martinez / Raziment - Naglfar
Jeremy King / Vulon - Foreign Envoys, Maven's Bodyguard, Solitude Town Crier (
Joy Lowry / Honoro - Esileif
Matthew Wade / lomekian - Male Thalmor Agent (
Mauri Majanoja / Darkblade - Windhelm Thane
Nathan Wilkinson / Flanxei - Male Apparition, Male College Student
Phillipa Robinson / Evil Seedlet - Female Thalmor Agent
Piper Petrie - Cassia (
Rasmus Gerdin / DustReviews - Beinir
Serithi - Windhelm Thane

- Thanks for the great TW2 conversions, LordOfWar.
- Thanks to Omega99jp for 'Vanilla Hair Variety Plus.'
- Thanks to tktk/RAN46 for textures from 'Pretty Face'
- Thanks to the voice actors and their excellent work.
- Thanks to the Oblivion/Fallout 3/Fallout: NV/Skyrim modding community for all the advice and assistance over the years.
- Thanks to the 'meta-modders' for their work on bringing modding tools and utilities to the Skyrim community.
- Thanks to DarkOne and Nexus staff for making the Nexus the best site for Skyrim mods.
- Thanks to Bethesda for Skyrim.