Hidden Hideouts of Skyrim City Edition by lesi123
Skyrim » Abodes - Player homes
Added: 23/04/2014 - 07:04PM
Updated: 08/05/2015 - 02:43AM

1,142 Endorsements

2.0 Latest version

8,910 Unique D/Ls

11,717 Total D/Ls

62,843 Total Views

Uploaded by lesi123


Last updated at 2:43, 8 May 2015 Uploaded at 19:04, 23 Apr 2014

Select Language: French

Hidden Hideouts of Skyrim City Edition is designed to provide your characters with immersive areas in each major city for rest, storage, and the occasional amenity. They are intended to be largely neglected or forgotten locations that a criminal, vagrant, or lone wolf might inhabit while visiting a hold capital. Each location had to meet certain criteria, such as being an area where an entrance both inside and outside the city was feasible as well as being accessible enough that it could be entered quickly. Also, the entrances had to be relatively inconspicuous to avoid unwanted attention.


There are 5 hideouts available, one each in Whiterun, Solitude, Markarth, Windhelm, and Riften. Hideouts are available as individual plugins (so that you may pick and choose which ones best suit your play style) or merged together into a single file. Pictures under the Images tab are labeled to show the outer city map marker, both entrance exteriors, and interior of each location.

All hideouts are fully NavMeshed so followers can join you inside each location.


Yes! Hideouts, both merged and modular, come in three different versions: Standard, No Map Marker, and Deep Immersion.

Standard: Features at least two safe storage containers, a fire with a cooking pot, and a place to sleep. Other amenities such as tanning racks, grindstones, workbenches, or alchemy and enchanting tables, are only available if it made sense to the setting. You can view what amenities each hideout has under the ReadMe tab or during mod installation.

No Map Marker: Simply the Standard version without map markers, thus preventing any fast travel to them and making them more challenging to find.

Deep Immersion: An interpretation of what the hideouts were like when your character first discovered them. There are no map markers, camping equipment and storage may or may not be present, and many of the hideouts are occupied by who knows what!


Yes! The Merged Standard and No Map Marker versions offer a journal belonging to an unfortunate thief on the outskirts of Riverwood to help guide you to all of the hideout's... approximate locations. This guide book is not available if you choose a Deep Immersion version or the Modular file. If you need assistance finding the journal, there is an aerial screenshot of the area under the Images tab.


If using Nexus Mod Manager, download your preferred file, activate, and choose the version(s) you wish to install.

If installing manually, open the .7z file with an archiver program (WinZip, WinRar, 7zip, etc.) then extract and place the desired .esp file(s) into your Skyrim/Data folder. Only use one version of any single hideout at a time; No filename suffix is Standard version, 'NMM' filename suffix is No Map Marker version, and 'DI' filename suffix is Deep Immersion version.


Deactivate through NMM or manually remove the .esp file(s) from your Skyrim/Data folder.


I highly recommend any of the following mods for a more solid appreciation of having a safe area in a place you may or may not be welcome. Skulking around in the freezing night, exhausted and hungry, having a massive bounty on your head, and running into a patrol of guards with nowhere to run is the last thing you want to happen!

Frostfall by Chesko: Hypothermia mechanics and camping equipment. [Personal Favorite]
Wet and Cold by isoku: Miscellaneous weather mechanics and graphics.
Realistic Nights by MountainFisherman: Darker nights.
Pure Weather by Laast: Weather overhaul with darker nights. [Personal Favorite]
Supreme Storms by MannyGT: Severe and blinding blizzards and thunderstorms. [Personal Favorite]
iNeed - Food Water and Sleep by isoku: Hunger, thirst, sleep, and sickness mechanics. [Personal Favorite]
Realistic Needs and Diseases by perseid9: Hunger, thirst, sleep, and sickness mechanics.
Imps More Complex Needs by Imp of the Perverse: Highly detailed hunger, thirst, sleep, and sickness mechanics.

If you are using a Deep Immersion hideout version, I further recommend any of the following mods to help you set up your hideout since many locations will not have basic camping equipment. Frostfall (listed above) offers a great selection of camping equipment as well.

Campfire - Complete Camping System by Chesko: Camping equipment.
Camping Kit of the Northern Ranger by The Northern Ranger: Camping equipment.
Camping Lite by McGuffin: Camping equipment.
Craftable and Placeable Havok-enabled Bedrolls by Neuroliquisity: Exactly what it says.
Lanterns and Candles by Mentilreq: Craftable and placeable light fixtures.


If you're looking for hideouts in Skyrim's wilderness, check out the original Hidden Hideouts of Skyrim.

Compatibility list and changelog can be found under the ReadMe tab.

Please remember to endorse a mod if you like it! Not only does it show authors you approve of their work, it makes it easier for other players to find mods they might otherwise miss. ;)

As always, please let me know if you encounter any issues so I may address them asap. Thanks for your support!

Alchemical Cooking Recipes
Crystalline Twilight - Azura Statue HD Textures
OH GOD BEES - More Bees--More Hives--HD Textures
One With Nature - Dynamic Animals and Creatures
Bleed Them Dry - Long-Term Bleed Out Effects
Luminescent Luna Moths
Slightly Less Useless Baskets