0 of 0
File information
Last updated
Original upload
Created by
Nart2007Uploaded by
Nart2007Virus scan
Safe to use
Current section
Activity logs
This page was last updated on 13 May 2014, 8:54PM
- Changelogs
-
-
Version 1.7.3
- Version 1.7.3
1) Added option for curtains on windows.
2) Interior tweaks to the lighting template. Also changed fireplace and forge lights so they are not so bright and non-shadow forming.
3) Reworked critter spawning (not so many...and very few bees - maybe 1 on each side of the house, with a max of two butterflies, dragonflies and fireflies).
4) Add an exterior "hole" that you can drop your Guild HQ Marker in, if you have the awesome mod, Guild Starter.
- Version 1.7.3
-
Version 1.7.2
- Version 1.7.2
1) Removed Guild Armor Chest in basement and made a separate add-on ESP to craft the armors at any forge.
2) Added levers in the basement to enable/disable the critter spawns - the bees and dragonflies/fireflies. The bee's nest seems to work after 2-3 in-game days.
3) Made an add-on ESP that places 7 Kamstead Guild Members around the well in Whiterun. At the moment they are a bit generic looking. The ESP REQUIRES Apachii Sky Hair.
- Version 1.7.2
-
Version 1.7.1
- Version 1.7.1
1) Fixed all small exterior navmesh issues. (Note for those familiar with the Creation Kit and TES5Edit: There are NO deleted navmeshes found by TES5Edit in the exterior. The only navmesh errors I am receiving are a few in the interior related to edges not being linked when the Creation Kit says they should be....but I don't want them to be. :)
2) Used "Preferred Pathing" on the exterior. So, if you were on any outside deck, and you jumped off, your follower(s) should now go inside the house, and back out through the main ground floor doors to reach you. I have tested this with my follower, and they have done this.
3) Added a few more flowers outside by the stable.
- Version 1.7.1
-
Version 1.7
- 1) Added a couple walls and various items around them, to the basement. I did this for looks more than anything, so it didn't seem so plain and "square".
2) Added a few ore veins outside, by the stable.
3) Added a 3 piece weapon rack outside near the firewood marker, to put your axes and pickaxes.
4) Replaced stone floors on main level and basement ceiling with wood floors for "realism".
5) Re-textured the Kamstead book and pages.
6) Fixed some exterior navmesh issues.
- 1) Added a couple walls and various items around them, to the basement. I did this for looks more than anything, so it didn't seem so plain and "square".
-
Version 1.6fix
- Fixed a light activator in the basement.
-
Version 1.6
- 1) Fixed the alpha channel in the transparent window texture so you can no longer see through the "iron" mesh.
2) Added an alove under the floor in the basement to drop in small items, such as the guild marker from the awesome mod "Guild Starter" by Sokco816: http://www.nexusmods.com/skyrim/mods/52871/?
3) Added a chest with Kamstead Guild armors (light and heavy with shields) in the basement, after you buy the upgrades.
4) Added more lights (Don't turn them all on at once - you'll have "black squares" issues).
5) Added a couple more containers that self-lock, oustide.
6) Misc. small fixes.
- 1) Fixed the alpha channel in the transparent window texture so you can no longer see through the "iron" mesh.
-
Version 1.5
- 1) Added a horse trough outside by the stable.
2) Replaced a few hanging static items downstairs with a map of Skyrim.
3) Various other static and havok items inside and out.
4) Added a "Fresh Water" blessing to the water faucets that cures you of diseases and give you strength, stamina and magica fortifications for a few hours.
5) Now, when disabling the mannequins, two beds will replace them.
6) Removed navmesh between outdoor torches and railings to prevent followers from trying to go in between them.
- 1) Added a horse trough outside by the stable.
-
Version 1.4
- Version 1.4
1) Added an option for semitransparent windows on the main level as well as outside. This may not look to good close-up but give it a try. If you don't like it, just click the buttons again to turn them off. You can customize each set, so if the outside ones look weird, just turn them off. :)
2) Removed Hawk's nest that was placed on top of flying hawk's nest outside.
3) All Options Buttons placed in the little room where the toilet is for cosmetics.
- Version 1.4
-
Version 1.3
- Version 1.3
1) Removed exterior window lighting for performance.
2) Changed "sit outhouse" to "sit toilet" in basement and also enlarged toilet slightly. LOL :)
3) Added railings, chairs and idle markers outside on roof terraces.
4) Re-arranged and re-labeled various containers for ease of use (and for my own benefit in the CK).
5) Add more clutter and static items to the optional buttons in the basment.
6) Added a few more planters in the upstairs.
- Version 1.3
-
Version 1.2
- Version 1.2
1) Fixed east side roof trap door not being assigned to the house key. It now unlocks!
2) Added 2 buttons, 1 for buying extra "havok" or useable items and 1 for toggling on and off "decorative" items. Both buttons affect the interior as well as the exterior. They can be found above the matchbox for the basement forge. I might add more buttons at a later time to customize more specific items.
3) Renamed the "outhouse" to "toilet" since it wasn't outside, lol.
4) Changed the book activators for the alchemy and enchanting workstations to static matchboxes so they couldn't be accidently moved or thrown around. I realize I could have converted them to static objects, but I was lazy, lol.
5) Added 2 more chandeliers to the main room and 3 more in the basement.
6) Removed a couple kitchen potion rack activators and replaced them with General Stores activators - OR regualr containers if you don't use General Stores.
- Version 1.2
-
Version 1.0fix
- Fixed missing mannequin button.
-
Version 1.0.1
- Possible CTD Fix when entering main interior from either the basement or the exterior. Interior lights were attached to an automatic lighting script instead of using Skyrim's "Emittance" tab. Sorry for the frustrations. I hope this fixes the CTD issues!
-
- Author's activity
- Load more items
- Mod page activity
-
October 2022
-
10 Oct 2022, 11:40AM | Action by: olgastitch
Endorsed
'Kamstead'
August 2022
-
23 Aug 2022, 1:56AM | Action by: jablubaugh
Endorsed
'Kamstead'
August 2021
-
29 Aug 2021, 2:20AM | Action by: mazhenhua
Endorsed
'Kamstead'
June 2021
-
01 Jun 2021, 2:52PM | Action by: Deleted3933136User
Tracked
Kamstead
December 2020
-
30 Dec 2020, 6:15AM | Action by: restlessharp
Tracked
Kamstead
-
06 Dec 2020, 4:24PM | Action by: CHRIS3BEVAN
Endorsed
Kamstead
August 2020
-
29 Aug 2020, 11:50PM | Action by: or13q
Endorsed
Kamstead
-
17 Aug 2020, 2:30AM | Action by: restlessharp
Untracked
Kamstead
March 2020
-
30 Mar 2020, 6:34AM | Action by: Deleted59358716User
Tracked
Kamstead
August 2019
-
30 Aug 2019, 6:21AM | Action by: Alexander1604
Endorsed
Kamstead
-
13 Aug 2019, 5:05PM | Action by: GE61
Endorsed
Kamstead
April 2019
-
26 Apr 2019, 1:40PM | Action by: tylermcpotter
Endorsed
Kamstead
February 2019
-
18 Feb 2019, 11:01PM | Action by: davez101
Endorsed
Kamstead
December 2018
-
28 Dec 2018, 4:50PM | Action by: pirisyk
Endorsed
Kamstead
May 2018
-
30 May 2018, 12:15AM | Action by: oblivionfan52
Endorsed
Kamstead
March 2018
-
09 Mar 2018, 8:40PM | Action by: restlessharp
Endorsed
Kamstead
October 2017
-
08 Oct 2017, 2:41PM | Action by: mrmarsalis
Endorsed
Kamstead
August 2017
-
23 Aug 2017, 10:54PM | Action by: Ahamay
Endorsed
Kamstead
-
09 Aug 2017, 4:36PM | Action by: evilpenguin3
Endorsed
Kamstead
April 2017
-
30 Apr 2017, 12:38AM | Action by: myrella
Endorsed
Kamstead
-