I LOVE this mod, its a must in any game, not so much because of the potions, more because of the poisons. im having a problem though, my bow arent getting the automatic poison recharge. is this intended or is it a conflict with the AGO mod? thanks either way, endorsed
When I test the mod, allowing some bandit to attack me, the mod does its magic until I receive a message saying that "all health potions and food have been consumed" so I kill the bandit. Afterwards, I check my inventory and I still have unconsumed food in it: butter, jug of milk, potato soup, mammoth snout, sack of flour (98 of them, no less) and a few others.
What could this be about? Is anyone else experiencing this? I have several other mods installed but none affecting food that I am aware of. Thank you in advance for any feedback.
This mod dont working, later playing for 2 hours this mod dont work, PD: i see the problem is necessary uncheck that option "Drink one potion Only" this cause problem with auto consume potions and food.
sorry for my bad english, what parameter in your mod to set the item is "restore magicka", i create a mod to replace restore health in food into restore magicka (AlchRestoreMagicka "Restore Magicka" [MGEF:0003EB17]), then remove food flag then add medicine flag, but the mod do not recognize that food as "restore magicka" potion, please anyone help me
you see you keep saying that in many of your post but still that doesnt make it true . i dont have a mod that changes the potions and still potions that i craft that only have 1 effect your mod doesnt recognizes them. when i craft a health potion for example i get a single effect restore health, nothing else on the description,but when i consume that potion i get the soundeffect of a poison and not potion. i cant figure out what is the problem
Helllo~I used Ineed patch with this mod before and i found ineed lost 'eating food'. If the character auto eat food recover heath in combat will not known by ineed. I want to ask if this mod has same problem with RND? Thank you.
199 comments
I have an issue, maybe someone could help. On the description, the author describes consumption priorities as follows:
"Food / Potions = food -> potions.
Type of food = raw food -> fruit/vegetables -> vanilla food -> cooked food -> beverages.
Food factors = lowest restoring + highest weight -> lowest weight + highest restoring.
Potion factors = vanilla lowest restoring -> vanilla highest restoring -> custom lowest restoring -> custom highest restoring."
When I test the mod, allowing some bandit to attack me, the mod does its magic until I receive a message saying that "all health potions and food have been consumed" so I kill the bandit. Afterwards, I check my inventory and I still have unconsumed food in it: butter, jug of milk, potato soup, mammoth snout, sack of flour (98 of them, no less) and a few others.
What could this be about? Is anyone else experiencing this? I have several other mods installed but none affecting food that I am aware of. Thank you in advance for any feedback.
Could you make Skyrims SE version, please?
Thanks.
what parameter in your mod to set the item is "restore magicka",
i create a mod to replace restore health in food into restore magicka (AlchRestoreMagicka "Restore Magicka" [MGEF:0003EB17]),
then remove food flag then add medicine flag,
but the mod do not recognize that food as "restore magicka" potion, please anyone help me
i edited food to restore magicka instead health using tes5edit,
but it not auto restore, please help