I am trying to export the conditions of AI packages. I use EDID as string, CTDA as array, and export as CSV. The csv is generated with the EDID and links to the files, and the files are generated. But the files are empty. What am I missing? Thanks! Edit : Using https://www.nexusmods.com/fallout4/mods/46676, it was easier to see the problems.
I'm trying to copy certain rows from one plugin to another. NOT the whole record...just certain rows WITHIN the record. Is there a way to use this that will copy the rows I select from one record into rows from another?
I downloaded the new pas file at the link above and installed it. I wanted to remove a keyword at index 0 on 10 enchanted rings. I used "KWDA" in path and "0" in index (without any quotes). I ran the script, and it removed the keyword from 4 of the 10 rings. That was wierd, so i ran the script on the remaining 6 unedited rings again. It removed two of the targeted keywords. Still wierd, so I ran it again on the remaining 4 rings, and it removed 3 of the targeted keywords. I fixed the last ring manually. Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
I'm using this for Foedit (Fallout 4) and it works but I have an issue : When I'm using the Quick Change Formula, if I want to edit a count of a component used in a recipe I can only modify the first count, because the other ones use the same path it will only modify the first (even when I do it in one go).
I really need to multiply all the components needed, not just the first one.
Can anyone help me please ?
EDIT: NVM found the right formula, it was component[enterwhichcomponenthere]
I'm getting the following error using the NPC Transmogrifier: [00:20] Exception in unit UserScript line 84: '$' is not a valid integer value [00:20] Error during Applying script "AT - NPC Transmogrifier v1.0": '$' is not a valid integer value
Just wanted to leave a comment to say these tools are so, so appreciated! As someone who rebalances mods to fit my own balancing, this is a huge time-saver. Works perfectly fine with SSEedit as well. Super easy to use, clear documentation, really love it.
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Have an idea for a useful tool? Don't have the scripting experience to make it yourself? You can suggest new tools in the Automation Tools for TES5Edit suggestions thread.
Thanks, and enjoy the scripts!
-Mator
Mine says it changed the item name, but the items keeps its original name
----------------------------------------------------------
Renamer v1.1: renames items.
----------------------------------------------------------
Renaming items...
Processing Daedric Circlet of Extreme Alchemy
Renamed to: Huntress Circlet of Extreme Alchemy
[00:20] Done: Applying script "AT - Renamer v1.1", Processed Records: 1, Elapsed Time: 00:20
I'm not sure why it's doing so, but the log says one thing and reality is another.
https://drive.google.com/file/d/196vsuxoL7V4WvBJ9cnyWpoEIqCnXuNZQ/view?usp=sharing
Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
I'm using this for Foedit (Fallout 4) and it works but I have an issue :
When I'm using the Quick Change Formula, if I want to edit a count of a component used in a recipe I can only modify the first count, because the other ones use the same path it will only modify the first (even when I do it in one go).
I really need to multiply all the components needed, not just the first one.
Can anyone help me please ?
EDIT: NVM found the right formula, it was component[enterwhichcomponenthere]
I'm getting the following error using the NPC Transmogrifier:
[00:20] Exception in unit UserScript line 84: '$' is not a valid integer value
[00:20] Error during Applying script "AT - NPC Transmogrifier v1.0": '$' is not a valid integer value