Skyrim

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congtuan999

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congtuan999

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23 comments

  1. CN020202
    CN020202
    • member
    • 0 kudos
    I love this mod deeply. But could you please just make a fomod vison to make every landscape optional?Some of the landscapes such as the pillar of fire in the riften is not so accept for me.But I don't want to give up such great mod for this some reason.I would bless you day and night for doing so. And can I use this mod in the special edition?Thank you again!
    1. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      A FOMOD would need one of two things
      1. A .ESP for every combination to make you be able to pick what you want
      or
      2. One .ESP per city and one .ESP for a AIO
  2. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    I love this,, I love your work..
  3. deleted49815851
    deleted49815851
    • account closed
    • 0 kudos
    Could I just download this and plop it into my load order for special edition
  4. Mayfly53
    Mayfly53
    • supporter
    • 12 kudos
    I really like this mod; I think I've discovered the problem with some of the textures being invisible. For a great deal of the meshes, one or more of the BSShaderTextureSet strings are set to the path "d:\program files\the elder scrolls v skyrim\data\textures\weapons\fantasy cities weapons\*.dds" instead of being just "Textures\Weapons\fantasy cities weapons\*.dds". The best mesh to see this with is AirTree.nif, but all of the meshes I looked at had this issue multiple times. Hopefully this can be fixed. It's just a matter of going through all the meshes and deleting everything before the \Textures in each line, but it's a bit of a pain.

    Until then, a workaround is for everyone to create the folder d:\program files\the elder scrolls v skyrim\data\textures\weapons (if you have a D: drive anyway), and create a symlink junction for the "fantasy cities weapons" folder. It's messy and I don't really recommend it, but it would work. The command for it (for anyone interested) is:
     

    mklink /J "D:\Program Files\The Elder Scrolls V Skyrim\Data\Textures\Weapons\Fantasy Cities Weapons" "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Textures\Weapons\Fantasy Cities Weapons"

    Provided the second path (starting with C:\) is where your Skyrim installation is. It usually is.
  5. Hilkija
    Hilkija
    • member
    • 1 kudos
    probleme when to up the high Hrothgar we got an invisible wall but after this, it's a great job, i hope you rectify this and i will take it again.
  6. nelus2013
    nelus2013
    • member
    • 0 kudos
    Great mod: although the icicles in Whiterun could use some chains between them (but that's an opinion ). I hope to see more of your work!
  7. Aneorthisio
    Aneorthisio
    • member
    • 0 kudos
    Wish there was more mods like this for Skyrim, it's not lore friendly at all but it is very impressive.
  8. dragongrunt
    dragongrunt
    • member
    • 0 kudos
    Wow. I'm impressed with the kind of immersion this mod provides. It'll suit perfectly my fairy-like young nord character. I'll endorse as soon as I can, but I would also like to see what updates you have in store.
  9. MercerLeonhart
    MercerLeonhart
    • premium
    • 11 kudos
    Shut up and take my endorsement.
  10. Maraomara
    Maraomara
    • supporter
    • 2 kudos
    learn 3DS software
    convert this into personal 3D project
    get employed
    ???
    profit
    1. congtuan999
      congtuan999
      • member
      • 24 kudos
      lol i wish i can understand what this guy say