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This page was last updated on 10 December 2013, 5:47AM
- Changelogs
-
-
Version 1.3
- Version 1.3
-Updated the character creation messages - they are now more consistent and hopefully more helpful
-Added the ability to modify the starting attributes after the secondary skill selection
-Auto perks - smithing now only gives the following perks: Steel Smithing, Dwarven Smithing, Elven Smithing, Orcish Smithing, Advanced Armors
- Version 1.3
-
Version 1.2.1
- -Fixed some minor issues with MCM
range of attributes was wrong [1-20], changed to [0-10]
perk per level value was not showing quantifier once changed
-Balance changes
all attributes go up at level up - default attribute allocation was 8,4,2 now 5,3,2
removed 'all smithing' and combo perk options
auto perks give 5 perks, down from 6 - removed the one misc perk
Combat
[list]
[*]Archery [Overdraw 1-5]
[*]Block [Shield Wall 1-5]
[*]HeavyArmor [Juggernaut 1-5]
[*]OneHanded [Armsman 1-5]
[*]Smithing [Heavy or Light - depending on you choice at character creation]
[*]TwoHanded [Barbarian 1-5]
[/list]
Stealth
[list]
[*]Alchemy [Alchemist 1-5]
[*]LightArmor [Agile Defender 1-5]
[*]Lockpicking [Novice, Apprentice, Adept, Expert, Master]
[*]Pickpocket [Light Fingers 1-5]
[*]Sneak [Stealth 1-5]
[*]Speechcraft [Haggling 1-5]
[/list]
Magic
[list]
[*]Alteration [Novice, Apprentice, Adept, Expert, Master]
[*]Conjuration [Novice, Apprentice, Adept, Expert, Master]
[*]Destruction [Novice, Apprentice, Adept, Expert, Master]
[*]Enchanting [Enchanter 1-5]
[*]Illusion [Novice, Apprentice, Adept, Expert, Master]
[*]Restoration [Novice, Apprentice, Adept, Expert, Master]
[/list]
skill adjustment range was [0-20], now [0-15]
I have balanced the starting attributes, they will be very close to the combined vanilla 300 points.
Combat
[list]
[*]Health: 0
[*]Magicka: 0
[*]Stamina: 0
[*]Carry Weight: +50
[/list]
Stealth
[list]
[*]Health: 0
[*]Magicka: 0
[*]Stamina: 0
[*]Carry Weight: +25
[/list]
Magic
[list]
[*]Health: 0
[*]Magicka: 0
[*]Stamina: 0
[*]Carry Weight: 0
[*]Halcyon Mind: +50% magicka regen when not wearing armor
[/list]
Primary and secondary attribute adjustments have changed to have a net adjustment of 0. Secondary is half the values listed below.
[list]
[*]Archery: Magicka -8, Stamina +8
[*]Block: Health +4, Magicka -8, Stamina +4
[*]Heavy Armor: Health +8, Magicka -8
[*]One-Handed: Magicka -8, Stamina +8
[*]Smithing: Health +4, Magicka -8, Stamina +4
[*]Two-Handed: Magicka -8, Stamina +8
[*]Alchemy: Health +4, Magicka +4, Stamina -8
[*]Light Armor: Health +8, Magicka -8
[*]Lockpicking: Health +4, Magicka -8, Stamina +4
[*]Pickpocket: Health +4, Magicka -8, Stamina +4
[*]Sneak: Health -8, Stamina +8
[*]Speechcraft: Health -8, Magicka +4, Stamina +4
[*]Alteration: Health -4, Magicka +8, Stamina -4
[*]Conjuration: Health -4, Magicka +8, Stamina -4
[*]Destruction: Health -4, Magicka +8, Stamina -4
[*]Enchanting: Health -8, Magicka +4, Stamina +4
[*]Illusion: Health -4, Magicka +8, Stamina -4
[*]Restoration: Health +4, Magicka +4, Stamina -8
[/list]
- -Fixed some minor issues with MCM
-
Version 1.2
- - Added the ability to configure when auto perks start. Default is skill level 10, value range [0-15]. The voices in my head finally won. It hasn't sat well with me that a skill at level 0 had a perk. This fixes that. The downside is that if you spend a perk point for an auto perk before the start level, you basically lose that auto perk.
- Attribute adjustments for focus, primary and secondary skills has changed. The description contains the revised details.
- - Added the ability to configure when auto perks start. Default is skill level 10, value range [0-15]. The voices in my head finally won. It hasn't sat well with me that a skill at level 0 had a perk. This fixes that. The downside is that if you spend a perk point for an auto perk before the start level, you basically lose that auto perk.
-
Version 1.1
- Change Log:
v1.1
Attribute adjustment for focus has changed
Combat
[list]
[*]Health: +0
[*]Magicka: -60
[*]Stamina: +0
[*]Carry Weight: +100
[/list]
Stealth
[list]
[*]Health: -10
[*]Magicka: -40
[*]Stamina: -10
[*]Carry Weight: +50
[/list]
Magic
[list]
[*]Health: -40
[*]Magicka: +20
[*]Stamina: -40
[*]Carry Weight: 0
[*]Halcyon Mind: +50% magicka regen when not wearing armor
[/list]
- Add messages to configure skill points gained on focus, primary, secondary and all starting skill levels
- Add message to configure attr gain at level up
- Added new additional perk option
- Add message to configure additional perk option
- Add MCM with auto perk and all attributes gained at level up
. option to get a perk point every 1 to 10 level(s)
. option to reset and redo character - must be level 1
- When the reset option is selected or auto perks are re-enabled please wait for the MCM to update
. reset - a message will show after the reset
. auto perks - the check will show after the skills are updated
- Change Log:
-
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