SKYRIM
Bound Armory - with SkyRe and SPERG Compatibility by Aertyr PrivateEye DJjojo Gruftlord and Omnigma
Skyrim » Magic - Gameplay
Added: 21/10/2013 - 12:21AM
Updated: 29/08/2014 - 07:08AM

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1.5 Latest version

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Uploaded by Gruftlord

Description

Last updated at 7:08, 29 Aug 2014 Uploaded at 0:21, 21 Oct 2013

Covers all your Bound Weapon Needs:
More Weapons, clever Damage Scaling, improved Visuals, DLC Support and leveled Lists


Features


Built on Aertyrs amazing Bound Weapons Redux, Bound Armory comes with additional Bound Weapons:
Bound War Axes, Maces, Greatswords, Warhammers, Pickaxes and Woodcutter's Axes.


A Bound Crossbow has been incorporated using DJjojo's Daedric Model from Crossbow Basic Collection. The Version without the Armguard has been used, to reduce clipping Issues with bulky Custom Armor Mods.


In Addition to these, more Bound Weapons have been added from the great Heavy Armory by PrivateEye:
Bound Clubs, Glaives, Halberds, Hatchets, Mauls, Shortspears, Shortswords and Quarterstaffs.


A light Version is available for People who don't use Heavy Armory and/or wish to not have these as Bound Weapons. Also a Version that contains Weapons with SkyRe Stats is available for Download.




As with the original Bound Weapons Redux, all Bound Weapons gain new Benefits from the Mystic Binding, Soul Stealer and Oblivion Binding Perks. In Addition to the vanilla Benefits, the following Enhancements can be gained:


Mystic Binding
Bound Weapons gain 10% of your Conjuration Skill Level as Bonus Damage.
This Damage is Physical, stacks with Weapon Perks and Skill Level and is reduced by Armor Rating

Soul Stealer
Bound Weapons steal 10 Magicka per Hit
This comes in handy with the Bonus from Oblivion Binding

Oblivion Binding
Bound Weapons gain 1% of your current Magicka as Bonus Damage per Conjuration Mastery and Dual Casting Perk (That is: With Conjuration Dual Casting, Novice, Apprentice, Adept, Expert and Master Conjuration you gain 7% of your current Magicka as Bonus Damage).
This Damage is Physical, stacks with Melee Perks (but not Skills) and is reduced by Armor Rating




Rebalance Plugins with different Damage Scaling are available under Update Files.
These take Effect when loaded below a Main File in your Load Order
They are compatible with any Modder's Bound Weapons, that will make use of the new Bound Armory Compatibility System.
On Top of that, Modders are encouraged to release their own Rebalance Plugins with any Damage Scaling imaginable.


Omnigma has kindly provided a SPERG compatible Version. It is now distibuted as a Rebalance Plugin and extends SPERG Bound Weapon Damage to all Weapons found in Bound Armory.

A first Modder's Rebalance Plugin has been released by Obl1vion. It uses the Main Bound Armory Damage Scaling and adds Elemental Enchantments to the Bound Weapons. But here is the Twist: the Enchantment is only active, when you summon an Atronach of the same elemental Type. You can download it here: Elemental Binding - Bound Weapons Enhancement.

A Rebalance Plugin can be downloaded under the update Files, that removes all Damage Scaling. This Way you get to enjoy all the new Weapon Types even if you do not want additional Damage Boosts.

Furthermore a Plugin is available that gives you the classic Damage Scaling from Bound Weapons Redux (Similar to Bound Armory but with a flat 6% Magicka Bonus from Oblivion Binding and no Damage Scaling based on Weapon Skills and Perks).

If you do enjoy the Bound Armory Visuals and wish to get the same Look for the Vanilla Weapons, an optional Plugin can be Found in the Misc Section. It is compatible with all Rebalance Plugins irregardless of Load Order. It is not compatible with the SkyRe Version though (yay for SPERG Users i guess :-P). There is also an optional Plugin that changes the Crossbow Visuals to those from the Steel Crossbow.



On top of these Core Functions, further Fixes and Refinements are:

  • Visuals have been improved to match vanilla bound Weapons as close as possible: All Bound Weapons are 40% transparent and have an inner blue Glow on top of their blue Effect Shader.
  • All Spellbooks are now propperly distributed through leveled Lists (Bound Weapon Redux had them stashed in Farengar's Library). Don't forget to use Wrye Bash.
  • The Bound Dagger from Dragonborn is incorporated into the mainland Skyrim leveled Lists.
  • Prices, Conjuration Level Requirements and Magicka Cost for One-Handed Weapons are the same as for the Bound Sword Spell. Two-Handed Weapons follow the Battle Axe, the Crossbow follows the Bow and the Tools require as much as the Dagger from Dragonborn
  • All Melee Weapons have Orcish Damage Values at first and Daedric Values with Mystic Binding. Dragonborn Dagger and Battle Axe have been adjusted accordingly.
  • All Bound Weapons use the Bound Weapon Idle Sound. The Sounds have been lowered in Volume though, to not drive Users crazy.
  • All Bound Weapons now have a magic Sound when you purposfully sheath them (in Vanilla they only have one, when the Spell expires). [*]All USKP Fixes for Bound Weapons have been incorporated.
Known Issues
  • The Bound Crossbow will sometimes not be equipped and stays on the Back. Not sure why, happens with other Bound Crossbow Mods as well. Try summoning another Weapon, preferably Two-Handed before casting Bound Crossbow may help. Or Resting and Recasting. If all else fails, try reloading. This will also happen, when using a vanilla Crossbow Mesh as Bound Weapon. There is probably not much that can be done against this.
  • All custom Weapons first spawn near their sheathed Position, unlike the vanilla Weapons, which spawn directly in Front of you.
  • Requires Dawnguard and Dragonborn. I can make reduced Version upon Request, just leave a Comment or send me a PM.
  • When switching to this Mod from another Bound Weapons Mod you will lose your Spells from the old Mod. Furthermore, if you have a Bound Weapon equipped in your Save Game, this will cause big Trouble. Equip a different Weapon before changing Mods. Feel free to re-add your (updated) Spells via Console Command if you wish.
Credits
Walking on the Shoulders of Giants here:
  • Aertyr fist came up with the Idea for the damage Scaling by Magicka and Conjuration. I am glad he gave me Permission to use his mod as a Base. This Mod simply wouldn't exist without his Work.
  • PrivateEye for his Heavy Armory and allowing me to use his Meshes. I love how his Mod adds so many different Kinds of Weapons to the Game, incorporates them seamlessly and stays true to the Look of the Game at all Times.
  • DJjojo, thank you for letting me use your Crossbow. Seriously, only 2 different ones in Dawnguard. What were you thinking Bethesda? They probably were thinking: "You know what? the Modding Community has creative Guys that will come up with much better Ideas for Crossbow Designs than we would." They were right. Glowing Daedric Crossbows look sick! In a healthy way... You know what i mean (See Image Section).
  • ElfPuncher and VonWarr deserve a honorable Mention. ElfPuncher's Bound Crossbows has a glowing Weapon and VonWarr's Bound Weapons for all has transparent Weapons. Taking a close Look at their Meshes I was able to figure out how to do it myself and now you can enjoy glowing, transparent Weapons.
  • Niklass found a Way to add magic Sheathing Sounds to the Bound Weapons.
Please ask permission from the original Creators, if you want to redistribute this in any Way or Form.
Cross Promotion
This Mod works well with others, that enhance the Gameplay for High-Magicka Characters such as Mastered Magicka by Ebs01 or Simple Magic Rebalance by myself.If you feel that the one-handed Weapons benefit too much from the extra Damage compared to the slower two-handed Weapons, i have released a Mod called Simple Two-Handed Rebalance for that Purpose.