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devilwithin

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devilwithin

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fully optimized for nexus mod manager.

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SUMMARY:

-Description


-Known bugs/mod compatibility/warnings (read it with attention)


-Updates historic


-Install / Uninstall


-Credits


-Spoiler chapter


****************************UPDATED 1.6 description************************************************
now the mod can easily be downloaded and managed with nexus mod manager (NMM)

NEW weapon: the Sparda.
i'm a great fan of devil may cry games, so i've tryed to find DMC's weapons on nexus
I was satisfied to find them already available here: http://skyrim.nexusmods.com/downloads/file.php?id=6295
thanks to BOB666 for this mod.
but my best surprise was the Sparda, sadenly the base texture is realy low resolution.
so i've tryed to do a personnal re-texturing. after asking to BOB666 i've now the permission
to share my version of the sparda.
is the Sparda looks like the real DMC one?
the 3D model is the same than DMC 4 version, who's at my sence already different from DMC 1, but we can say it's the original.
the textures are not the same than original, I preferred to make something personalized.
in DMC 1 the swords seems to be organic and metalic, the DMC 4 textures looks like more
rusty raw iron piece, mine definitly look like metalic heap.
the difference is that i used HD textures. so the final answer is it's not exactly the same
but i think it's close to the original.


all items (exept thalmor robe) are now craftable
this mod add a chest with all my modded items, you can reach it only by doing main quest.
if you want to know where they are, look at SPOILER chapter, quite below in this read me.
i've also add all item's ID if you want them by using console, in spoiler chapter.



this mod add 4 daedric armor sets: [non upgradable]
-Daedric Lord set (normal glow) enchanted (total armor rate at lvl100 = 770)
-Daedric Overlordord set (neon glow) strongly enchanted (total armor rate at lvl100 = 960)
-Daedric Lord set (normal glow) non-enchanted (total armor rate at lvl100 = 700)
-Daedric Overlordord set (neon glow) non-enchanted (total armor rate at lvl100 = 900)

this mod add 5 weapons: [non upgradable - 1hand/2hand adding damage enchant disabled]
-Daedric Lord Sword (normal glow) non-enchanted (damage at lvl100 = 105)
-Daedric Lord Claymore"swing speed equal to 1 hand" (normal glow) non-enchanted (damage at lvl100 = 150)
-Daedric Lord Dagger (normal glow) non-enchanted (damage at lvl100 = 66)
-Akaviri Lord Katana (normal glow) non-enchanted (damage at lvl100 = 105)
-Sparda "fast swing speed" (normal glow) non-enchanted (damage at lvl100 = 120)

this mod add 1 dragon priest Mask:
-Dragon Lord Mask (neon glow)

this mod add 1 speel book:
-Lord destruction(master) spell (same as fireball but a bit stronger)

this mod add 1 thalmor hooded robe: (only for male)
-Thalmor Lord robe (normal glow)

this mod add:
-a red neon glow on the dragon: alduin

this mod place some of my item on choosen NPC:
Malacath (overlord set)
Sanguine (overlord set)
Summoned dremora lord (lord set)
Valkynaz dremoras (overlord set)
Markynaz dremoras (lord set)
rarely on foresworm warlord (lord set)

you can find 1 additionals ESP in the download page of my mod:
=>DWlights (breezhome interior lights redone, solitude streets lights too, torch lights radius 2x bigger,
adding lights who's casting shadows at angarvunde fire campbleack,falls barrow exterior entrance,
chillwind depths entrance, firecracked tusk keep forge and fire camp.

you can find 2 additionals Glows intensity in the download page of my mod:
=>overlord low glow (overlord neon glow intensity divide by 2, if overlord armor shine too much for you)
=>alduin low glow (alduin glow intensity divide by 2, for same reason than armor)

Craft requirement: all items need deadric smithing perk

katana: 1 saphir, 2 orichalc ingot, 1 leather band, 1 human heart
claymore: 1 daedra heart, 3 leather band, 5 ebony ingot, 2 ruby
dagger: 1 daedra heart, 1 leather band, 1 ebony ingot, 1 ruby
sword: 1 daedra heart, 1 leather band, 2 ebony ingot, 1 ruby
sparda: 1 human heart, 1 daedra heart, 3 leather band, 2 ebony ingot, 2 flawless ruby, 2 orichalc ingot, 2 moonstone ingot
Lord boots: 1 ruby, 1 fire salt, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord cuirass: 3 ruby, 1 fire salt, 3 leather band, 5 ebony ingot, 1 daedra heart
Lord gauntlets: 2 ruby, 1 fire salt, 2 leather band, 1 ebony ingot, 1 daedra heart
Lord helmet: 2 ruby, 1 fire salt, 2 leather band, 1 ebony ingot, 1 daedra heart
Lord shield: 2 ruby, 1 fire salt, 2 leather band, 3 ebony ingot, 1 daedra heart
Overlord boots: 1 flawless ruby, 1 fire salt, 1 frost salt, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord cuirass: 3 flawless ruby, 1 fire salt, 1 frost salt, 3 leather band, 5 ebony ingot, 1 daedra heart
Overlord gauntlets: 2 flawless ruby, 1 fire salt, 1 frost salt, 2 leather band, 1 ebony ingot, 1 daedra heart
Overlord helmet: 2 flawless ruby, 1 fire salt, 1 frost salt, 2 leather band, 1 ebony ingot, 1 daedra heart
Overlord shield: 2 flawless ruby, 1 fire salt, 1 frost salt, 2 leather band, 3 ebony ingot, 1 daedra heart
Lord Mask: 1 ruby, 1 fire salt, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord boots no enchant: 1 ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord cuirass no enchant: 1 ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord gauntlets no enchant: 1 ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord helmet no enchant: 1 ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Lord shield no enchant: 1 ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord boots no enchant: 1 flawless ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord cuirass no enchant: 1 flawless ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord gauntlets no enchant: 1 flawless ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord helmet no enchant: 1 flawless ruby, 2 leather band, 2 ebony ingot, 1 daedra heart
Overlord shield no enchant: 1 flawless ruby, 2 leather band, 2 ebony ingot, 1 daedra heart


fell free to use/enhance it for your own modding project. just keep credits of base model/texture authors:
(Kohdi, RedDaimyo, Satyr/Zerofrost, BOB666)
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-------------------------------Known bugs/mod compatibility/warnings----------------------------------------------------

Important: because of glow map and environment map conflict
you may need to set this line in skyrimprefs.ini:
bFloatPointRenderTarget=0 => set it to "1"
try it if you have glow problems.

Known problems:
-glow maps and environment maps have the same path,
it can cause some visual issue, depending to game config, no fix possibility yet)
-possible imcopatibility between my neon effect and some ENB profile:
(shaders from ENB or vanilla shaders have an impact on glow visibility)
optimal ENB profile for my mod is: Confident ENB Collection v1.5 "vibrant"

BE CAREFULL:
it will replace base texture of:
-the dragon Alduin
-i choose to keep my weapons and armors non upgradable (easiest way for now to equilibrate them)
-my weapons are not impacted by (increase 1hand/2hand damage by ..%) enchant (same reason than before)

MOD IMCOMPATIBILITY:
-some ENB profile/version can have bad effect, especialy on neon glow (ex:low colour tone, low lightning ENBs)
-my mod place a chest with all my stuff in an interior cell (for spoil reason, i tell his location in SPOILER chapter, quite below)
any mods that modify this interior can possibly have imcompatibility whith mine, but not necessary.
-any another alduin mods are imcompatible with mine
-DWlights.ESP modify light sources (torchs, lights emitted by lanterns and mortar in solitude, and candles in whiterun player home),
then it also, modify whiterun player home(breezhome) and solitude streets.
this ESP is not compatible with any other mod who modify same things.

this mod is fully compatible with any other daedric texture mod (and akaviri katana)
armors and weapons contained in this mod are diffrent from vanilla ones, so vanilla
daedric armors and weapons are still present ingame, and NPCs are using them.
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----------------------------------------Updates historic------------------------------------------------------------------

UPDATE 1.6:
-add the Sparda
-all weapons and armors (exept thalmor robe), are now craftable
-emptys armors can be enchanted
-weapons and armor are still non-temperable
-fixed some bugs
-better textures for weapons and armors (textures and maps have been enhanced)

UPDATE 1.5:
-it's simply a re-organization of my files, and a separation of the optional files
in order to create an "easy Nexus Mod Manager" install. content is the same.
-DWlights add few more lights who's casting shadows.

UPDATE 1.4.5:
-speed up Lord claymore swings, now it's equal to 1 hands swing speed.
-add non-enchanted version of armor
-armor rate of lord and overlord sets increased
-add new spell (destruction master)
-Lord weapons damages increased
-add some of my stuff on NPCs
-katana scabard fixed
-weapons models shown in ingame items menu, are now fixed
-more location have lights sources with casted shadows:
----->(angarvunde fire camp, bleackfalls barrow exterior entrance, chillwind depths entrance fire, cracked tusk keep forge and fire camp)

UPDATE 1.4:
-because of creation kit, environement map now works with glow maps, but is impacted by glow presets.(glow map no more hide some details)
-add female version to neon daedric armors
-all nifs have been edited, each items use their own models/textures path,
so armors, clothes and weapons are compatible with vanilla and anyother modded armors/weapons.
-create ESP, each items are unique, they have been placed in chest, then in a cell. no NPC uses them.
-add daedric neon in main mod, and transform it in a diffrent armor set.
-add alduin neon in main mod (but not as a unique entity, so it overwrite alduin vanilla or modded models/textures)
-add hevnorak neon in main mod, and transform it in a diffrent dragon mask.
-change folder Arrangement
-updated read me and install/uninstall method
-exchange lights sources "without casted shadows", by "casting shadow" ones, in some place:
[breezhome (fully redone ligths);2 spots in solitude streets](DWlights.ESP)
-fix breezhome shadows

UPDATE 1.3:
-add 2 daedric armor NEON versions: normal version "i lowered 1 times irradiante glow", and LOW version "i lowered 2 times irradiante glow"
-add hevnorak neon mask

UPDATE 1.2:
-add daedric shield (beta)
-add/retex/remap thalmor robe (male only, with hood only)
-daedric armor glow re-worked, more subtile effect
-add daedric helm no eyes option (totaly black)
-add daedric helm no glow option (eyes still there but no more glowy)
-old 1.1 armor version, more flashy, is sill available in this archive


UPDATE 1.1:
-add female normal/muscular version or armor
-add male normal version or armor
-add greatsword and dagger
-glowy buggy scabard fixed
-katana normal map re-worked, runes now seem's to be inlayed
-daedric armor normal map re-worked, like katana.
-daedric gloves runes changed/re-worked, now rune's are all from draconic language
-daedric gloves glow on finger are re-worked for a better looking effect
-daedric gloves M_Map re-worked (diffrent technique from katana), runes now seem's to be inlayed
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************************************Install/Uninstall*********************************************************************************

with NEXUS MOD MANAGER (NMM):


1- you need first to install main files.
click on "Download with Manager" button, and activate it there.
if you dont want options, then it's done.

2- overlord low glow
after main files are installed, click on "Download with Manager" button, and activate it there.
it will ask if overwrite, say yes to all.
it's done

3- alduin Glowy
it's a stand alone you dont need main files, click on "Download with Manager" button, and activate it there.
it may ask if overwrite, say yes to all.
it's done

4- alduin low glow
after alduin Glowy is installed, click on "Download with Manager" button, and activate it there.
it will ask if overwrite, say yes to all.
it's done

5- DWlights
it's a stand alone you dont need main files, click on "Download with Manager" button, and activate it there.
it's done

normaly, it have created a folder named DevilwithinGlowyDOCs in your skyrim folder, it contain all needed documentation.





Manual download and Install:

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INSTALL: |
1:copy and paste only data folder in:
"c:/program files(x86)/steam/steamapps/common/skyrim" folder
2: if ask to merge and replace, click "yes". it's done
verify if my mod is checked in mod list.
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\/
+-----------------------------+OPTIONS:+----------------------------------------------------+

+++++++++++++++++++++++++++++++
-Alduin LOW
open meshes_low_alduin_only, copy and paste actors folder in your:".../skyrim/data/meshes" folder
+++++++++++++++++++++++++++++++
-Daedric Overlord LOW
open meshes_LOW_overlord_only folder, copy and paste actors folder in your:".../skyrim/data/meshes" folder
+++++++++++++++++++++++++++++++
-DWLights
copy and paste DWLights.ESP in ".../skyrim/data" folder (be sure it is checked in mod list)
+++++++++++++++++++++++++++++++

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UNINSTALL:

ESP files:
delete "devilwithinGLOWYrune.ESP", "devilwithinGLOWYrunecheated.ESP", "lights.ESP" in:
"c:/program files(x86)/steam/steamapps/common/skyrim/data" folder

daedric armor:
delete "DWdaedric" folder in-> ".../skyrim/data/meshes/armor" folder
delete "DWdaedric" folder in-> ".../skyrim/data/textures/armor" folder
delete "DWneondaedric" folder in-> ".../skyrim/data/meshes/armor" folder
delete "DWneondaedric" folder in-> ".../skyrim/data/textures/armor" folder

daedric swords & akaviri katana:
delete "DWakaviri" and "DWdaedric" folder in-> ".../skyrim/data/meshes/weapons" folder
delete "DWakaviri" and "DWdaedric" folder in-> ".../skyrim/data/textures/weapons" folder

thalmor robe:
delete "DWthalmor" folder in-> ".../skyrim/data/meshes/clothes"
delete "DWthalmor" folder in-> ".../skyrim/data/textures/clothes"

hevnorak mask:
delete "DWdragonpriesthelms" folder in-> ".../skyrim/data/meshes/armor" folder
delete "DWdragonpriesthelm" folder in-> ".../skyrim/data/textures/armor" folder

alduin:
delete "alduin" folder in-> ".../skyrim/data/meshes/actors" folder
delete "dragon" folder in-> ".../skyrim/data/meshes/actors" folder
delete "alduin" folder in-> ".../skyrim/data/textures/actors" folder
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--------------------------------Credits-----------------------------------------------------------------------------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i've used Sparda model from this mod->"DMC 4 Weapons by BOB666"
http://skyrim.nexusmods.com/downloads/file.php?id=6295
as base 3D model for the sparda

i've used nice textures from this mod->"Daedric Reborn by RedDaimyo
http://www.skyrimnexus.com/downloads/file.php?id=3006
as base texture for daedric armor parts.

i've used nice textures from this mod->"Kohdi Retextures Part 3 - Akaviri Katana by Kohdi"
http://www.skyrimnexus.com/downloads/file.php?id=3297
as base texture for akaviri katana

i've used nice dragon priest hood texture from this mod->
Razor_Scales_Armor_and_Cannibal_Lord-1907-1-0
but no more present on skyrim nexus.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


::::::::::::::::::::::::::::::::::::thanks::::::::::::::::::::::::::::::::::::::::::::::::::::
to "BOB666" for importing DMC's weapon in skyrim, and making them playable.

to "thewingedloke" who had patience to learn me some things about glow maping
and using nifskope.

to "Kohdi" for his nice retex work on akaviri katana

to "RedDaimyo" for his awesome retex of daedric armor

to "Satyr/Zerofrost" for his sweet chainmail retex of dragon priest hoods

and
-Vergis
-ROFlander
-Stergiosman
-IxionInc
-PastaSalad
-frozenash
-stelk
-FatalCharm
-Kabazt
-necrovox
-ced909
-SamboPL
-DrownedSoul
-SupremeListener
-Xanshio

for your comment.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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----------------------------------------SPOILER:--------------------------------------------------
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\/
the chest is placed in sovngard great all, behind Shor's throne.

obtaining my item with console:
ingame, open console by hitting "~" or "�" keys (the key below escape)
ex: type PLAYER.ADDITEM 0X000D6E for lord claymore.
the "X" must be replaced by the mod index
if you don't know what it is look at this exemple:
i have 2 mod, so my mod index are like this

1-skyrim.ESM 01
2-Update.ESM 02
3-HiRestexturespack01.ESp 03
4-HiRestexturespack02.ESp 04
5-DevilwithinGlowyRune.ESP 05
6-DWlights.ESP 06

the number at the end of each line is the index, so if i want my lord claymore:
PLAYER.ADDITEM 05000D6E for lord claymore.
beceause of load orders problems maybe the index is not correct, if you have few mods
try a different number.

ID list:
0x000d6e Lord claymore
0x000d6f Lord dagger
0x000d6d Lord sword
0x000d70 Lord katana
0x0038d6 Sparda
0x000d71 Lord boots
0x000d72 Lord cuirass
0x000d73 Lord gauntlets
0x000d74 Lord helmet
0x000d75 Lord shield
0x000d76 Overlord boots
0x000d77 Overlord cuirass
0x000d78 Overlord gauntlets
0x000d79 Overlord helmet
0x000d7a Overlord shield
0x000d9c Lord Mask
0x000d9a Thalmor robe
0x002327 Lord boots no enchant
0x002328 Lord cuirass no enchant
0x00232a Lord gauntlets no enchant
0x00232b Lord helmet no enchant
0x00232c Lord shield no enchant
0x00232d Overlord boots no enchant
0x00232f Overlord cuirass no enchant
0x00232e Overlord gauntlets no enchant
0x002330 Overlord helmet no enchant
0x002331 Overlord shield no enchant