SKYRIM
MoreDangerousEnemies1_4 by ChessPirate
Skyrim » NPC
Added: 24/09/2013 - 02:15AM
Updated: 30/07/2014 - 12:08AM

41 Endorsements

1.4 Latest version

755 Unique D/Ls

1,048 Total D/Ls

16,804 Total Views

Uploaded by ChessPirate

Description

Last updated at 0:08, 30 Jul 2014 Uploaded at 2:15, 24 Sep 2013

More Dangerous Enemies - Version 1.4

Many of the enemies Skyrim has to offer are randomly generated by the game out
in the wilderness areas. This mod adds some that are used only in a quest, or
only in one location, or just very rarely, most with modifications that change
their look and/or strength. Also added are varieties of enemies that aren't in
Vanilla Skyrim, created using only the resources provided by the game. Most of
the usual creatures and enemies seen in the wild will still be encountered, but
substitutions will occur as the random spawn lists have been changed. There will
be Priests, Wispmothers, Ghosts, Rats, Spiders, Shades, Skeletons, Wizards,
Hagreaven, Wraith, Sorcerers, Spriggans, Wolves, Trolls, etc.

Something strange has happened that has unleashed a flood of creatures upon
Skyrim. Ghostly Lost, Afflicted, Corrupted, and Damned Souls have been seen.
Hydra's Tooth and Boneman Skeletons, and Frost, Fire, and Storm Skeleton Mages
are attacking. There have been reports of Dragon Priests, Shadow Priests, and
Hell Priests terrorizing the countryside, including Ghosts of Frost Dragon
Priests haunting the snowy climes. Soulbringers are bringing Souls from the
Netherworld and Ancient Druid Sorcerers have appeared, summoning Hydra's Tooth
Skeletons to do their evil bidding. Big Bad Wolves, Uber Trolls, Boss Hags,
Headless Hag Spectres, Spriggan Elders, Mournful Shades, Master Wraith,
Wispmother Superiors, King Rats, and Giant Frostbite Spiders are also wreaking
havok. And strangest of all, huge, otherworldly Shade Wizards are roaming about,
conjuring swarms of Undead Spiders and looking for victims.

This mod is designed for those with very high-level characters who have played
out the questing and want to play Skyrim much like a first-person shooter.

Most of the added enemies are level 40 or 50, and the Headless Hag Spectre is
level 60. The Shade Wizard is level 75, but since he has no friends or allies
other than the reanimated corpses and Undead Spiders he summons, all other
denizens of Skyrim will attack him, so that level 75 isn't as daunting as it
seems. As no effort has been made to level-balance the appearance of these
tough cookies, you'll need to have a really buffed-up character to go
adventuring in the wilds!

And if you want even more of these random encounters with crowds of enemies to
fight, a utility mod like ASIS can be used.

Also, it is a good idea to keep a few saved games from before mods that massively
alter the game are activated as it is a known problem that they can be corrupted
in various ways. When starting to play a mod like this, it is safest to use one
of these "clean" saves to begin with. And as long as the mod list is not
significantly changed, games can be saved and loaded without any problems.

Hope you have fun with it!


Instructions:

Extract MoreDangerousEnemies.7z to your Skyrim install directory.
Note: If you have a previous version of More Dangerous Enemies installed,
those files will be overwritten by this extraction except for the file
FXSkeletonNecroShadeWizardScriptSW.pex, which is no longer needed. It can
be deleted from the <installdir>/Data/Scripts directory.

The MoreDangerousEnemies.txt file will extract to the Skyrim install directory.
The MoreDangerousEnemies.esp file will extract to the <installdir>/Data
directory.

Upon starting Skyrim, ensure that the MoreDangerousEnemies.esp is active. It
shouldn't matter where it loads unless there is another active mod that alters
the random spawn lists for the Skyrim Wilderness.


Changelog:

Version 1.4

- Added Ancient Druid Sorcerer, Headless Hag Spectre, Summoned Hydra's Tooth
Skeleton(2 variants), and Hydra's Tooth Skeleton(two-handed melee) NPCs.
- Disallowed any added NPCs going to one knee when health is very low.
- Changed Hell Priest attacks to more "red-themed".
- Removed Wild Mammoth from the altered random spawn lists.
- Doubled enemy spawns by placing duplicates of the game's Leveled Actor List
entries in the Wilderness World Space Cells using the exact same spawn points.
This should not interfere with any mod that places objects in the World Space,
unless they use the same spawn points the game uses for the Leveled Actors.
- Made some Faction changes so that there would be more "teaming up" rather
than nearly everyone fighting everyone else.

Version 1.3

- I believe I have finally stamped out a nasty bug that would get into saved
games, resulting in sometimes spawning NPCs frozen in a standing pose.
This was caused by modifying the following "Leveled Character" lists:
LCharAmbientCreatures, LCharAmbientCreaturesSnow, LCharAnimalCanyonPredator,
LCharAnimalCanyonPrey, LCharAnimalCoastSnowPredator, LCharAnimalCoastSnowPrey,
LCharAnimalForest, LCharAnimalForestPredator, LCharAnimalForestPrey,
LCharAnimalForestSnowPredator, LCharAnimalHills, LCharAnimalMarshPredator,
LCharAnimalMarshPrey, LCharAnimalMountainSnowPredator, LCharAnimalMountainSnowPrey,
LCharAnimalPlains, LCharAnimalPlainsPredator, LCharAnimalPlainsPrey,
LCharAnimalSnowFields, LCharDeer, and LCharMudcrab. Instead of modifying
these entries, the following entries were modified: LvlAmbientCreatures,
LvlAmbientCreaturesSnow, LvlAnimalCanyonPredator, LvlAnimalCanyonPrey,
LvlAnimalCoastSnowPredator, LvlAnimalForestPredator, LvlAnimalForestPrey,
LvlAnimalForestSnowPredator, LvlAnimalHillsPredator, LvlAnimalMarshPredator,
LvlAnimalMarshPrey, LvlAnimalMountainSnowPredator, LvlAnimalMountainSnowPrey,
LvlAnimalPlainsPredator, LvlAnimalPlainsPrey, LvlAnimalSnowFields, LvlDeer,
and LvlMudcrab.

Version 1.2

- Nearly eliminated or masked the most noticable occurrences of a visual
effect being temporarily knocked off of some of the added NPCs when they
are hit by magic. The Boneman has this masked by a new "being hit" visual
effect.
- Other changes to Boneman: added bow to inventory; eye effect much more red;
leaves bones when he dies.
- Took away eye glow for Storm Skeleton Mage and gave Fire Skeleton Mage
red glowing eyes. Frost Skeleton Mage eyes unchanged.
- Made Afflicted Soul's swirly green effect constantly damaging.
- Made Afflicted, Damned, Corrupted, and Lost Souls more transparent.
- Made Ghost Dragon Priest more transparent.
- Increased occurrences of some enemies by substituting them for some Mudcrabs
and Deer. This was done by modifying the following "Leveled Character"
lists: LCharMudcrab and LCharDeer.
- Changed the name of the "Dragon's Tooth" Skeleton to "Hydra's Tooth".
- Modified "Leveled Lists" LvlAmbientCreatures and LvlAmbientCreaturesSnow to
eliminate an overabundance of Fox and Snow Fox spawns.
- Gave Shadow Priests more "shadow".

Version 1.1

- Added Big Bad Wolf, Boneman, Hell Priest, King Rat, Soulbringer(3 variants),
Uber Troll, and Undead Spider NPCs.
- Improved loot drops of dead enemies.
- Eliminated need for the FXSkeletonNecroShadeWizardScriptSW.pex script from
Version 1.0.
- Made changes to get some NPCs to use all of their spells.
- Fixed a visual effect sometimes getting permanently knocked off an NPC when
he is hit.
- Fixed a few incorrect "More Dangerous Enemies" NPC death effects, like Ghosts
leaving bodies or Ash Piles, or an NPC leaving two Ash Piles.
- Modified the following game settings to increase spawns:
iHoursToClearCorpses - Set to 8(was 24), iHoursToRespawnCell - Set to 8
(was 240), iHoursToRespawnCellCleared - Set to 8(was 720).
- Made tweaks to some NPCs(Stats, Spells, etc.) to improve look and/or
gameplay.

Version 1.0

- Added Boss Hag, Afflicted Soul, Corrupted Soul(2 variants), Damned Soul
(2 variants), Lost Soul(2 variants), Dragon's Tooth Skeleton, Ghost Dragon
Priest, Master Wraith, Mournful Shade, Shade Wizard, Shadow Priest(3 variants),
Skeleton Mage(3 variants), Spriggan Elder, and Wispmother Superior NPCs.
- Modified the following "Leveled Character" lists:
LCharAmbientCreatures, LCharAmbientCreaturesSnow, LCharAnimalCanyonPredator,
LCharAnimalCanyonPrey, LCharAnimalCoastSnowPredator, LCharAnimalCoastSnowPrey,
LCharAnimalForest, LCharAnimalForestPredator, LCharAnimalForestPrey,
LCharAnimalForestSnowPredator, LCharAnimalHills, LCharAnimalMarshPredator,
LCharAnimalMarshPrey, LCharAnimalMountainSnowPredator, LCharAnimalMountainSnowPrey,
LCharAnimalPlains, LCharAnimalPlainsPredator, LCharAnimalPlainsPrey,
LCharAnimalSnowFields to place the added NPCs into the Skyrim Wilderness.