Skyrim

126 comments

  1. marob307
    marob307
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    Could I port this mod on SSE?
    1. cptjs14888
      cptjs14888
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      As much as it would be a bit of an ass move, but considering the guy hasn't had any activity since 2019, I say go ahead but be sure to give him credit though. Cause this was my favorite Sky Haven mod and I would love to be able to get is for SSE
  2. Sun74
    Sun74
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    Is this incompatible with Sky Haven Temple Restored and Expanded? (it's only on Special Edition)
  3. deleted23099409
    deleted23099409
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    Great mod with vanilla follower blades! thanks!
    1. deleted23099409
      deleted23099409
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      wait, i don't know why, I restarted my game it's not working. I reinstalled it still, it's not working...

      please some advice please?
  4. Dachare
    Dachare
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    Hi there! Great mod, but I would like to know if there is a way to remove the merchans inside the temple. If I use the version only with the blacksmith, will this mod has all but the merchants? Sorry, is not about your mod, but I have a lack of memory and for me to play with less NPC walking around is just better. Please, could you give me a solution? Thanks.
  5. ElEspectro
    ElEspectro
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    <p>Hello Brokendeck,

    Could you explain why you recommend using a new savegame or one from before the mission you mentioned?


    In my current savegame, I have completed all quests with the help of SkyComplete (except those that are endless). I also haven't completed the quest to recruit three npc for the Blades (0/3).

    Would there be any other problem besides the one I read about Esbern? <a data-ipb='nomediaparse' href='https://forums.nexusmods.com/index.php?/topic/1100578-sky-haven-temple-redo/page-2#entry9064041'>https://forums.nexusmods.com/index.php?/topic/1100578-sky-haven-temple-redo/page-2#entry9064041</a>


    And finally, is there any .esp that contains all the changes? I would like to not increase the number of .esp I have right now.</p>
    1. LNhDC
      LNhDC
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      currently use this with a savegame after complete the main quest ,the 3 3 blades recruit,along side with the paarthurnax dilemma ( complete paathunax quest without killing him thank to it too ),so far so good, all the merchant and added feature work fine ,thought note that i dont use the ESp file that change Esbenrn and Delphine
  6. marob307
    marob307
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    Hello, I don't know if you had more plans for this mod, but it will be cool to see this mod on sse !.
  7. Voayer
    Voayer
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    hi, its a great mod, but can you make a mod that lets you recruit more characters for the blades please? please please? :3
    1. brokendeck
      brokendeck
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      Another Nexus user has already done that, and there are no plans for a co-mod.
  8. Alaratt
    Alaratt
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    I was wondering if the ability to recruit more blades was ever added to this mod or do I still need a different mod for that and kind of curious if the Temple garden mod here on the nexus is compatible enough to use.
    1. brokendeck
      brokendeck
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      Unfortunately there are no plans to add something like that.
  9. deleted21218854
    deleted21218854
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    Does this mod edit anythibg with the rebuild blades quest? I am trying to recruit more than 3 blades with mods (justmoreblades and extra blades). Both mods are so far proving unsucessful for me. I dont know what is causing my tecruitment problems.
  10. JOHNMANNLICH
    JOHNMANNLICH
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    Hi

    i just want to ask at what point after alduin's wall does the mod activate? [with all the NPC's & interior decorations] i have just finished killing alduin the racks, mannequins are there, i dont have the merchants yet, delphine & esbern left the temple returned to the ratway & riverwood oh and they never donned the blades armor at any point before or even after.










    1. brokendeck
      brokendeck
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      For the mod to work 100%, I recommend using it on a new game. I also recommend putting the .esps at the very last of your load order.