Skyrim

3 comments

  1. DiaborMagics
    DiaborMagics
    • supporter
    • 11 kudos
    So from the description I understand that arrows, and lockpicks have no weight with this mod? Would a mod that only changes those weights from 0 to something else also be incompatible and be likely to crash the game? I have 2 mods that do that you see.

    Also, what is the default weight limit of a Nord with this mod, are there differences between males and females and how much increase in carry weight would you recommend I put into Elys' Uncapper on levelup when picking stamina/magicka/health? I always give a little bit regardless of whether I pick health or magicka, but I give more with stamina. However with a realism mod it may be that 5 carry weight per stamina pick and 3 carry weight per health or magicka pick may be too much of an increase, hence the question. You obviously have more experience with this mod than I do
  2. superonofa
    superonofa
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    • 2 kudos
    Why the material conversions? They don't make much sense to me.
    1. Emissaryoflight
      Emissaryoflight
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      • 8 kudos
      Well, I needed a real-world counterpart for each material so I could work out their mass. Chromium is used in the process for making steel, so that was a good place to start for corundum. Dwarven metal is obviously steam-punk brass. Ebony's description on the wiki is a glass-like rock, so Obsidian was the obvious choice. Quicksilver is another name for mercury. Ivory is bone. Stalhrim is a transparent ice-like rock that only the strongest can break, hence diamond. The last three were tricky as they have no real-world counterpart, so I just went for a material that suited each race. Light and strong for elves, heavy and stronger for Orcs, plus bronze has something of a primitive feel about it, so I thought it suited the Orsimer quite well. Daedric was the hardest, so I just went for steel with a twist, i.e. infused with demonic strength.