Skyrim

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LeanWolf and masterofshadows

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LeanWolf

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  1. LeanWolf
    LeanWolf
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    FAQ-ish stuff: (if your post didn't get a reply it may be covered here or in the Description)
    I only use WryeBash as my mod manager, so you can always ask for help with other mod manager issues but I probably can't help.
    Will you also do..? Maybe, no harm in asking. I've fulfilled some requests posted here.
    Textures used in images? I mostly use a mixture of aMidianborn, FrankFamily and SkyRealismShiny, sometimes changing the cubemaps.
    Dual Sheath Redux meshes? Included, option in the installer - overwrite DSR's meshes.
    Remove Sheaths? My sheaths are totally optional, but if there's a vanilla sheath you don't like you can remove it very easily by deleting it in Nifskope.
    Weapon/quiver gap? The gap between weapon and body is decided by your armor's "weapon adjust" value and your skeleton mesh. The proper way to adjust the gap is to make sure the armour has an appropriate weapon adjust value ("skimpified" armors are a common culprit here), and edit the weapon nodes in your skeleton.nif using RaceMenu or ECE.
    Weapon hand position? I can adjust the grip position, but the vanilla 1st-person/3rd-person/left-/right-hand weapon positions are all different, so if I set the proper right-hand position then the left hand will clip through the guard. I prefer a lower grip over clipping.
    (Insert weapon I didn't even touch) looks weird! Check the 'Progress' in the Desc to see if I actually edited a weapon before complaining about it.
    Common: "My Nord Hero swords look weird!" You installed the option for Runed Nord Hero weapons but don't have the RNHW mod installed, which, as stated in the Desc and the installer: is required for it's glow textures.
    Compatible with?: "Compatible" means "no conflicts", it does NOT mean that mods which add new weapons based on the vanilla weapons (like Immersive Weapons) will be affected by my edits, so a sword-spear made from a vanilla sword mesh will NOT look like my sword, unless the author specifically used my mesh to start with. So yes, they are totally compatible; but no, my mod will not automatically reshape his meshes.
    - This mod edits the vanilla weapon meshes, not textures, so it's only incompatible with other mods that replace vanilla weapon meshes, so just pick which re-mesh you prefer.
    - some re-texture mods also include the meshes in order to assign a new cubemap for example, such mods require a patch to get the full effect of the retexture.
    - I've made patches for some popular re-textures, but I obviously prefer when they make the patches themselves (take a look at all the files/folders inside my installer to get an idea of how much of a pain adding options can be).
    - Mods that make the game's "unique" weapons actually unique-looking are compatible as they must use a plugin to assign new meshes/textures to the weapons (but again: my mod will not auto-reshape their weapons).
    - Fully compatible with mods that just change any of the weapon stats, enchants, etc using a plugin (.esp).
    But it's supposed to be like that! Roman gladius! Broadsword! Can't unsheath a greatsword over the shoulder, etc. I know and I DON'T CARE.

    Special Edition version - BSW is also available on BethNet for both PC and XBONE.
    A PS4 version is unfortunately not possible as mesh files, even vanilla replacers, are "external assets" forbidden by Sony.


    I'm still a little overwhelmed at the popularity of this mod, but I'm very pleased that it's been so appreciated!
    I would very much like to express my sincerest gratitude to those amazing few who have actually donated to me. It's very encouraging to me for both modding and in life in general that such generous people exist. Seriously, thank you!
  2. ceano
    ceano
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    Removed
  3. SigmaTrax
    SigmaTrax
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    Quick question! Does the progress in the description is accurate or does every single weapons are now covered?
    1. LeanWolf
      LeanWolf
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      Progress is accurate
  4. deleted150923488
    deleted150923488
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    Oh MAN this mod is the s#*!! 10/10 baby!
  5. Tomatessss
    Tomatessss
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    How can i manually install it?
  6. TooManyMoths
    TooManyMoths
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    But how I am supposed to paddle my boat when I go out fishing? For real. Most of these needed some work. Except maybe for the dreadric weapons, which are born from a realm of chaos. So, the asymmetric and weird design can be sorta justified.
  7. DwemerRocks
    DwemerRocks
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    Is Windshear like the other scimitars ? For if so, that's amazing !
    1. LeanWolf
      LeanWolf
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      As Windshear, as well as Bloodscythe and Soulrender, all use the same vanilla mesh, yes this mod's scimitar will replace them as well.
    2. DwemerRocks
      DwemerRocks
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      That is so nice ! Thank you for your answer !
  8. itsmilktime
    itsmilktime
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    I'm fairly new to modding, but using vortex I'm not sure how I could have messed up. I installed and enabled your mod, but when I open Skyrim and look in Data Files I don't see it anywhere. Any help would be great, I really want to try out your mod. And yes, I have vanilla Skyrim, not LE or SE
    1. Darglabstrap2288
      Darglabstrap2288
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      This mod is what I call a "contained replacer". What it means (to me xD) is that it is replacing resources directly from the game, be it physical resources (nif = meshes/models) or any other resource (audio/textures) without the need of an ESM/ESP file. Why it does not uses an ESP/ESM? Because since it is replacing resources from the game itself, the game takes the resources pointed by its plugins which are now replaced by the models you downloaded. The "Mod" itself will be inside the Mesh folders and such and will not be visible (as in any ESM/ESP), even tho the changes will be visible ingame immediately. Simply said, a mod of this type (direct replacer) will be seen only ingame while playing around and getting items.
      As a sidenote, any part of the mod can be skipped and the game will then use the defaults for it (since it was not replaced, it will get the original files)

      Hopefully this will answer your question (otherwise I wrote that for nothingness!) and increase your modding xp a bit. Have a nice day.
    2. Rulerofthesphericalband
      Rulerofthesphericalband
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      I still use the old NMM, lol. 
  9. deznuts2000
    deznuts2000
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     Do you install SkyRealism-Shiny then this mod and the patch for SkyRealism-Shiny, or the other way round? 

    Thanks.
    1. LeanWolf
      LeanWolf
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      Yes: SR-S, then BSW, then BSW SR-S patch
  10. CHartathis
    CHartathis
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    Is there a way to manually intall?
    I am currently doing an Enderal playthrough and am collecting several game enhancing mods like yours. However since it's not Skyrim, I've had to manually install the mods. Is there any way to manually install your mod or is a Mod-Manager an absolute must?
    1. hydrangea1992
      hydrangea1992
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      Vortex works very well for Enderal.
  11. hearttdefect
    hearttdefect
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    how can i get the old, two headed steel battleaxes? i did uncheck steel weapons upon installation, but they got replaced with one headed ones.
    loved everything else, thanks :>