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HearthFire Tweaks v1.0
YourUnequal

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Contents:

1. Introduction
2. Requirements
3. Installation
4. Uninstallation
5. Current known issues and workarounds
6. Additional Information
7. Credits
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1. Introduction
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This small (currently) mod adds a few features to the HearthFire DLC (small meaning currently a grand total of
*drumroll please*�2 additions). I hope to increase the amount of content in this mod purely to enhance the
quality of the HearthFire experience. If I receive any suggestions that I like and / or have the ability to
implement in a way which will not upset the balance of the game too much I shall endeavour to get them in as soon
as possible.



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2. Requirements
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Currently the only known requirement for this mod is HearthFire.



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3. Installation
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For NMM users (auto):

- Download the .rar file using the manager.
- Find the mod in the list and activate it by using the appropriate button on the side panel.


For NMM users (manual):

- Download the .rar file.
- Launch NMM.
- Navigate to �Add Mod from File�.
- Find the .rar file using the browser, left click it and then select �Open�.
- The NMM should then add the mod to the list and create a copy of the .rar file in folder it uses to
reference the mod list.


For manual download:

- Download the .rar file.
- Extract the folders to the appropriate location (�\Skyrim\Data\); if the folders inside the .rar file
already exist inside the Data folder (meshes, textures, scripts) then the sub-folders should be added
without interfering with the rest of the files in the folders.



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4. Uninstallation
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For NMM users:

- Remove the mod by navigating to the �Deactivates the selected mod.� button. This should remove all files
used by the mod.

For manual additions:

- Remove �HearthFire Tweaks.esp� from \Skyrim\Data\.
- If desired, remove the files used by the mod:
o \Skyrim\Data\meshes\_byoh\plants\byohhouseingrdjarrinroot01.nif
o \Skyrim\Data\meshes\clutter\plants\icebarkseedsbag.nif
o \Skyrim\Data\meshes\plants\icebarkroot01.nif
o \Skyrim\Data\textures\plants\floraicebarkroot01.dds
o \Skyrim\Data\textures\plants\floraicebarkroot01_n.dds
o \Skyrim\Data\textures\plants\icebarkroot01.dds



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5. Current known issues and workarounds
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- After the mod has been installed, the Salmon at the Fish Hatchery will sometimes still be Salmon; since
the game draws the fish to spawn from a FormList as an event, clear the Fish Hatchery of existing fish and
then wait for the normal respawn period; once the Hatchery refreshes itself, the Salmon should have changed.

- After uninstalling the mod, the Fish Hatchery is sometimes cleared of all fish; the game still accepts what
has already been placed into the Hatchery, so again, simply wait for the respawn interval to elapse.

- If any Icebark Plants are grown in patches when the mod is removed, there will no longer be a plant there but
the game will still think there is. Simply activate the spot and select �Remove Plant�.



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6. Additional Information
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This mod uses only scripts used in the main game and even then, no new instances of them; I try to keep scripting
to a minimum in as many mods as possible to maximise compatibility (but mostly to avoid the number of things that
can go wrong ;-) )


As far as I am aware, SKSE is not required to run this mod; should I be proven wrong, however, the latest edition
can be found at:
http://skse.silverlock.org/


I have tested this mod under various conditions including its implementation via the NMM and it doesn�t seem to
have any unintended, undesirable knock-on effects.



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7. Credits
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Valistar, for enhancing Skyrim's immersion no end in just 43kb.

Crashnburn, for creating the most customisable HUD I think I have ever seen...and I've seen a few.