SKYRIM
RE - Real Estate by M3t4lxxx
Skyrim » Gameplay effects and changes
Added: 10/07/2013 - 08:55AM
Updated: 22/04/2014 - 12:11PM

2,092 Endorsements

2.1.1 Latest version

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179,225 Total Views

Uploaded by M3t4lxxx

Description

Last updated at 12:11, 22 Apr 2014 Uploaded at 8:55, 10 Jul 2013



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INTRODUCTION

This mod allows the Dovahkiin to become a landlord by purchasing and renting properties, like houses, shops, inns and more.
You can then use the income you receive from them to buy even more properties or you can just spend it as you want.


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DESCRIPTION

  • Outside of most buildings, you'll find a Property Sign. Interact with it to buy, sell and rent properties, from which you'll earn income.
  • Use a Master Ledger to review your current status. You need also to keep it up to date, to do so you just need to select the "Ledger's quill" from your inventory.
  • Collect your income from Safes located in each jarl's palace. The safes are locked, so that no thieves will steal your rent. The key's location is hinted in-game (in the book "How to become a Landlord", available in most general stores).


But owning a property is not only about earning money: you can also choose how much your tenants will have to pay you, and this will change the way they behave towards you:
  • If you allow them to pay less than usual, they will offer you better prices (if they are merchants) and they'll be more friendly.
  • If you charge them too much, they'll offer higher prices and they'll dislike you, but you'll earn more money.


Different types of properties give you also different advantages:
  • If you own a shop, you will receive discounts on the wares sold.
  • If you own a mine, you will receive ores extracted by your miners.
  • If you own a farm, you can have delivered a part of the food produced by it. (not yet added)

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DIFFERENT TYPES OF PROPERTIES

Properties are divided into several categories, each with its own pros and cons:
  • Houses: cheapest but low income.
  • Shops: expensive but high income.
  • Inns: more expensive than shops but higher income.
  • Farms: Increase income from inns or receive food. (Not yet added)
  • Mines: Provides you with ores, you can use them for smithing or you can sell them for coins.
  • Special Properties: no income, but slightly raise overall income, and (in future versions) give you other advantages.


In order to buy a property you need also a perk (you can disable these requirements if you don't like them):
  • Haggling (the first level) for Houses;
  • Merchant for Shops;
  • Investor for Inns;
  • Master Trader for Special Properties.



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REQUIREMENTS

  • SKSE, or you won't be able to see properties' names when you interact with the Property Sign.
  • SkyUI, for the Mod Configuration Menu (MCM). (Not mandatory, but extremely recommended, without it you will miss a lot of features, including discounts and customisation)



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VIDEOS

These videos show versions pre-2.0. Now most of these features have changed, such as the Ledgers, which are now replaced with Signs outside of the properties. Refer to the images on this page for up-to-date informations.



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TRANSLATIONS



If you're interested in translating my mod, please send me a PM.

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F.A.Q.


Q. I can't figure out the key's location!
A. As hinted in the book "How to become a Landlord", it's in the lower floor of an inn in a city near to the sea (you only have two options). You can also add it with the MCM (see "Cheats").

Q. Is this compatible with mods that change perks, such as SkyRE, ACE, etc.?
A. Yes, most mods just edit vanilla perks, so there won't be any problem. If, instead, a mod removes these perks, you can just turn off the perk requirements from the MCM.