SKYRIM
Shadow of Morrowind by SoM Team
Skyrim » New lands
Added: 08/05/2013 - 03:53PM
Updated: 14/09/2014 - 01:54AM

1,449 Endorsements

06b Latest version

25,207 Unique D/Ls

31,549 Total D/Ls

409,029 Total Views

Uploaded by SoMteam

Description

Last updated at 1:54, 14 Sep 2014 Uploaded at 15:53, 8 May 2013

We are looking for 3d artists.
PM us if interested


Follow our website for more news and updates:
http://shadowofmorrowind.co.nf





PM us if you like to help this mod.
LORE talk and screenshots are welcome.
Every comment not related to this mod will be deleted.
No advertising & no spamming allowed. Do this somewhere else!

Team:

3AMt (Landscape, Interiors, 3D Design, Textureing, Lead)
Galagex (Quest/Storywriter)
LASentry (Video editor)
LorSakyamuni (Landscape)
Rarah (Landscape)
Unkownpix (Navmeshing, Textureing)
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Contributors:
Tiera (Landspace assistance / a huge part at the badlads region)
skyrimaguas (Weather System base)
shadowguy2020 (3D design /Mushrooms & Graveyard)
Ga-Knomboe Boy (Help with lods)
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Required files:
Skyrim
Update
Dragonborn
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Recommanded files:

'Safety Load' by kapaer: Safety Load
- to get rid of Initial load Screen bug
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About:
This is an WIP in a very early state. The goal is to create a lore friendly 4E. Morrowind mainland with community resources (see credits).
Directly integrated in the Solstheim world space! This means the Dragonborn DLC is required.
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Updating from an older build to 06b:

It's most important to delete the following folders first, before installing 06b.
Data-Meshes-Terrain-DLC2SolstheimWorld <- delete this folder.
Data-Textures-Terrain-DLC2SolstheimWorld <- delete this folder.
Install 06b, click yes to all if asked to overwrite anything.
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How to get rid of the invisible boarder?
you do NOT need to modify your .ini files with version 05b or higher.
To modify it manually you need to change your Skyrim.ini.
It is located in "Users**DocumentsMy GamesSkyrim" Under [General] add "bBorderRegionsEnabled=0"
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Save Use
When You enter SoM the first time, make sure to load a savegame made in solstheim. (becomes obsolete thaks to Safety Load mod).
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Known Bugs
There are the known bugs which will be fixed later:

- Travelling from Skyrim to Morrowind could lead to Initial loading Screens (high priority)
Use the 'Safety Load' mod by kapaer to get rid of it: Safety Load

- Minor LOD errors (regenerating the ground mesh will fix it)
- Minor LOD error at Solstheim (only on the map and not visible in game <- will be fixed later)
- Some objects don't have a collusion
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Load Order
The Weather module should be the last file in your load order.
The Shadow of Morrowind ESP should be the 2nd last.
Just make sure that ALL plugins with Dragonborn as master are loaded before SoM.
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Installation
Extract the archiv in your data folder (Skyrim/Data)
or use the Nexus Mod Manager.
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How to reach?
* Just open the map in Solstheim
-There is also a rawboat at Raven Rock for fast travell.
-A border crossing between Skyrim & Morrowind (Refugees Rest)
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Recommended Mods:
THIS MOD WILL LOOK BEST WITH VURTS FLORA OVERHAUL:
http://skyrim.nexusmods.com/mods/141

RED MOUNTAIN ERUPTS:
url=http://skyrim.nexusmods.com/mods/41561
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Screenshots by VictoriaG
and Eiries
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Changelog:


version 06b:
- A new area (the badlands).
- New cells have been edited.
- Existing cells have been improved.
- New locations to discover.
- Riften border.
- New meshes and resources.
- Many small bug fixes.
- Fixed a possible CTD issue.


version 06a:
- Interior CTD bug fixed!
- New Object and Tree LOD Atlas.
- Fixed space for Solstheim Ash trees on the LOD Atlas.
(Might not be visible in game at all, but this is a huge step and the very base for the riften border)
- Added black mountain 'mountain' meshes.
- Lot of new resources.
- New cells have been edited.
- Existing cells have been improved.
- Boarder setup improved.
- Many small and bigger changes.


version 05b:
- Removed invisible border in the .esp
- Much improved Veloth Mountain region
- New cells have been edited
- New locations added
- Existing cells have been improved

version 05a:
- New cells have been edited
- Existing cells have been improved
- Vvardenfell regions are much improved and fit togeather
- Several new locations
- Ground LOD textures
- Lots of small and big improvements

version 04b:
- Rawboat travelling
- About 15 new locations
- Existing cells have been improved
- New cells have been edited
- New resources have been used. (thanks to Spell of Madness and Earrindo)
- 3 interiors have been added (use "coc 01SoM_vulcanic1" and "coc 01SoM_moldcave1")
the 3rd one is allready linked.
- Many more small and big improvements

version 04a:
- 2 new dungeons (worldpace integrated)
- About 10 new locations
- Black Light improved
- New cells have been edited
- Existing cells have been improved
- New LOD (Pine trees will now have proper lods)

version 03a:
- Corrected LOD bug
- New LODs by Ga-Knomboe Boy Big thanks to him

version 02c:
- New cells have been edited
- Existing cells have been improved
- About 15 new map markers have been placed
- Edited the regions around these markers
- Updated meshes and resource.

version 02a:
- New cells have been edited
- Existing cells have been improved
- Map Markers and locations have been placed
- Updated in-game map
- Many new resources used. (see credits)

version 01e:
- Dead Aspen Trees have been added, thanks Ga-Knomboe Boy
- Wooden cave entrance have been added.
- New cells have been edited
- Existing cells have been improved

version 01d:
- Added waves to the coasts
- Existing cells have been improved

version 01c:
- New cells have been edited and existing once improved

version 01b:
- Some more cells have been edited. This time on the Vvardenfell Coast, which is reachable from Solstheim (see screenshots)
- The miss-rotated Mushrooms in Vvardenfell have been corrected.
- Vurts tree mesh added as resource.

version 01a:
- A small mushroom forest on Morrowind has been created and temporally linked with a door.
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Credits:

PLANTS AND FLORA
Ga-Knomboe Boy (Stick Trees, Dead Aspans & more) GKB Green Trees
Vurt (dead trees, bittercoast trees & more)
scot (Morrowind mushrooms)
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LAVA MESHES AND TEXTURES
by MannyGT and MurderWrath aka the daedric brothers.
Make sure to check out there mod here:
http://skyrim.nexusmods.com/mods/25676
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SKYRIM MONSTER MOD
skyrim momster mod by dogtown1:
http://www.moddb.com/mods/skymomod-v12/news/skyrim-monster-mod


DAEDRIC TILESET
Models - Phitt
Textures - Kzinistzerg
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VELOTHI TILESET
Models - Phitt
Additional Models - SpeedyB
Textures - Kzinistzerg
Additional Textures - Phitt
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ASHLANDS TREES
Models/Textures - Dave91
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TELVANNI TOWER RESOURCE
Models/Textures - by Earrindo
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AZURA CI CAVE AND STONE
Models/Textures - Spell of Madness & 3AMt

TERRAS TREES
Models/Textures - Taddeus
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TELVANNI ARCHITECTURE
- by qwertyasdfgh
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ON THE ROCKS
- by Taddeus
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BITTERCOAST KNEE & LOG RESOURCE
Models/Textures - by Spell of Madness
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STALACTITE RESOURCE FOR ROCK CAVES
Models by Leodoidao
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HEADSTONES
Models/Textures - by Insanity Sorrow

CASTLE WALL RESOURCE (not used yet, but already included in the main files)
Models/Textures - by Stroti, ported to Skyrim by Tamira

Manny thanks to Phitt for his additional Models & Textures