Skyrim

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Doc Norm

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clarkne

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Wingspread

Short Description
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Mid-sized player home in the Reach with bonuses: auto-storage chests, all Standing Stones and shrines, unique lighting and decorations, working catapult, and more.

Longer Description
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This is my second house mod. The first one, Taliesin Falls, I actually completed a while ago and just posted. As some people pointed out to me, it's in a "prime" location, where several other popular houses are located. So I decided to finish this one up (for now, I have some more plans, see below) and post it, since it's in a completely different location.

I've always loved the views from up on Bard's Leap Summit, and decided I'd build a house on the hills to the SW of it. I like the look of the stone houses, so I used Elenwen's Solar from the Thalmor Embassy for the starting point of the interior and the exterior. The interior is highly modified, of course, including the fact that I ditched the basement.

The first house I made was easy to get to and take over. This one will take a little more effort. First of all, it's a bit more out of the way, off in the Reach. Second, it's locked. To open the gate and house door, you'll need the key.

I don't have the skills yet to create my own quests, so I did the next best thing: the key (as well as a journal with more backstory) is found on Kopis the Blade's dead body. To get to his body, you'll have to make your way up to Bard's Leap Summit (which usually means killing some Forsworn), then go south of it to the structure with the hagravens and the Word of Power wall. Kopis' body is to the left of the altar (I've included images to help you find him). I'd recommend reading his journal to find out how Wingspread (and his body) came to be there--it's not long.

Like in my first house, I only used meshes from the basic Skyrim pack. But to make things unique, I changed the scale of a lot of items to make them into decorations, or unique plants, dioramas (see the journal for backstory on these), etc. I'd recommend getting the Glowing Ore Veins mod to get the full effect on the wall by the smelter (plus, it's a great mod). Check out the lever on the desk for some additional fun. All of the shrines in the upstairs chapel work.

Outside, you'll find I heavily modified that area while keeping it true to the Reach, including some additional water features. A small garden is to the left across the stone bridge when you first enter the compound. Farther up the stairs, you'll find a working catapult (see Kopis' journal for the backstory on this). On the patio behind the house, you'll find a place to store dragon claws and masks. SPOILER ALERT--skip to next paragraph if you don't want to learn more about the dragon masks: the dragon's head WILL open up to reveal the storage spot for Konahrik's mask, but the mask itself WON'T be there. To get that mask, you'll still have to go to Labyrinthia. Once you have it, you can store it on the patio.

One thing I added was Manilla Turtle's Automatic Item Storage (which he kindly made available for modders before he apparently disappeared). This is the handiest thing for easy crafting, which I tend to do a lot of. You can store items in chests, and then access those items from the appropriate crafting station, without having to load up and unload again (it does this for you). So there's a chest near the smelter that will store all of your ore (won't even ask you, it'll just do it); another chest on that same shelf that will store crafting goods and be accessible from the forge, tanning rack, wheel and bench; a satchel by the alchemy station for ingredients; a strong box by the enchanting station for soul gems; a bookshelf by the desk for books/scrolls/etc.; and a pantry in the kitchen for food. I modified the item list for the crafting station storage slightly to include gems and linen, since many of the custom armors/clothes use linen. I didn't change the name of the MTAutoStorage.esm file, but if you're already using this for your other houses, all that will happen (unless you've modded the file yourself) is that if you overwrite your existing MTAutoStorage.esm file, it'll now store linens and gems in your crafting storage chest. If you don't overwrite, it won't.

The interior and exterior are fully navmeshed, so your follower shouldn't have any trouble...following. Also, it's been cleaned with TES5Edit.

Installation
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Nexus Mod Manager:
Download with manager, activate it. Make sure BOTH wingspread.esp and MTAutoStorage.esm are checked in the plugins list to load correctly.

Manually:
Download, unpack the archive. Move the wingspread.esp and MTAutoStorage.esm files to your data folder, and the script files to your data/script folder. Make sure to check BOTH wingspread.esp and MTAutoStorage.esm in your game loader of choice.

Uninstall
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Save outside of the cell being uninstalled.
1. Use NMM
2. Delete the scripts (they start with NC1 and NC02), .esp and .esm files from your Skyrim/Data folder.

Load Order
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Shouldn't matter. A house is a house...

Conflicting mods
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Any mod that alters the location where the house is at: along the ridge SW of Bard's Leap Summit. I don't KNOW of any previous mods affecting this area, but then I'm not familiar with every mod out there. If anyone knows of one, please let me know.

Future Plans
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Let me know if people are interested in these:
* A cook to live in the house, potentially marriable?
* Guards for the exterior walls, potential followers/spouses?
* Other additions if enough people want 'em!

Thanks
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Bethesda (obligatory bow)
Manilla Turtle, for Automatic Item Storage