What happened to the mesh design that is on the shoulders by vanilla? Those are no longer there in your screenshots, just plain dull shoulderpads... the creative design on them is gone...
Nice work! Now it matches with many other armors. Much better color, though that vanilla res fur below the waist is still the weakest point.
Endorsed!
@Darkcul: "Bethesda isn't very good at designing armor." At least they did a little better than in the past...but you are correct.
@danielberen: "Is there anyway for you to make the wolf armor stroger so that it may be used late game?" What I hope someone does eventually is make the armor values based on how strong the armor looks. If bethedsa would have just made each set look progressively more protective than the prior, then no problem. Of course they didnt...I find it silly for instance that the very heavy looking dwarven isnt the highest armor rating.
It's definitely possible to do that. but I don't have the files extracted to do so, I'm waiting for all those kind of things to be handled when the creation kit comes out but for right now I'll be doing textures.
On other thing that bugs me, however, are the shoulder pads. If you have them on a relatively skinny male, or even the "bulkiest" female, they look ridiculous and cartoon-ish.
18 comments
Endorsed!
@Darkcul:
"Bethesda isn't very good at designing armor." At least they did a little better than in the past...but you are correct.
@danielberen:
"Is there anyway for you to make the wolf armor stroger so that it may be used late game?" What I hope someone does eventually is make the armor values based on how strong the armor looks. If bethedsa would have just made each set look progressively more protective than the prior, then no problem. Of course they didnt...I find it silly for instance that the very heavy looking dwarven isnt the highest armor rating.
On other thing that bugs me, however, are the shoulder pads. If you have them on a relatively skinny male, or even the "bulkiest" female, they look ridiculous and cartoon-ish.