Skyrim

605 comments

  1. THX1138
    THX1138
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    Sticky
    WHAT'S NEW
    v1.49
    * Fixed the bug that made the player houses non-movable and the doors unusable. Some of the doors and houses had lost their scripts, somehow (thanks a lot CK :-()

    v1.48
    * Added more food and ingredient plants to the Garden Section.
    * Made "Townsfolk" and "Farmers" seperate.
    * See the mod description for instructions on using the new garden features.

    v1.47
    *Added Garden section in Landscapes. There are 5 plantable food crops: cabbage, leeks, wheat, carrots, and potatos.
    * Added flat garden dirt beds to plant in.
    * Added code to PEB menus to hopefully fix the "." ring problem.
    * See the mod description for more information and for tips on planting a garden.
    1. joseph345
      joseph345
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      hey quick question nice mod now i can finally mod an enchanting table in breezehome haha (: i don't have skse installed but this mod works fine whats up with that do i need it for something?
    2. THX1138
      THX1138
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      There are some parts of the mod that will not function without skse installed but a good deal of it will work ok.
    3. joseph345
      joseph345
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      if im just placing enchanting smithing tables bridges houses it should work fine do i need it for the retractable bridges i can't seem to get them to work ):?
    4. deleted2460688
      deleted2460688
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      still having the "." ring problem.
    5. WarlordBlackout
      WarlordBlackout
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      Hi ! I have a little problem ^^"
      I spent hours and hours to collect the ingredients needed to craft the Pocket Empire Builder Ring, but when I equip it, nothing happens, no menu or anything, just a single question: WHY ??? :'O
      Thanks !
    6. ianjoseph1986
      ianjoseph1986
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      Please GUYS....

      Could you make an alternative of your mod where there is no INN near whiterun??? i mean.. i love the inn, but its blocking navmesh on the main road and it doesnt let my scenic carriage pass through.. and all npcs have to go arround it when they walk by.it looks a bit wierd.
      i beg you guys... this is one of my top favorite mod. and i really want to have my carriages go by as well. all the best buys
    7. Spidertech1
      Spidertech1
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      don't know how much it matters, but i ran BOSS and got an error on your mod.
      _pocketempirebuilder.esp Active Checksum: CCC24004
      Warning: This file contains unexpected (or out of order) records and should be removed.
    8. Visdagon
      Visdagon
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      I second a no Inn optional
    9. aimanjiman
      aimanjiman
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      No inn please..
    10. sorc91
      sorc91
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      the mod concept is just awesome- please -we all want you to continue to improve it further, it is not up to date CD's the game after 10 mins of placing stuff around
    11. casualtango
      casualtango
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      I use your mod extensively and I love it, any bugs I have found are to small to mention, I have one question though. I want to change the colour of my wolf follower to white with blue eyes...where should I look to find those files?
    12. spooky12389
      spooky12389
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      Been having a problem with the "." ring appearing, no menu :/
    13. fanuilh1
      fanuilh1
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      Why do the roofs leak on the sheds, farm buildings, and the hearth fire homes? Also why can't followers enter most of the houses?
    14. †TYRANICK†™
      †TYRANICK†™
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      I'd LOVE IT if someone did an update to this or THX came back to sort a few of the issues. With the Inn everyone is complaining about, just move it?? Lol, that's what i've done, and no issues so far, but yeah, an updated version of this would be amazing, it's exactly what i've been looking for to "fortify" certain areas of the map with all monsters about!
    15. webnomix
      webnomix
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      Hey, great mod but I was wondering if there was a way to customize what the guards wear?
    16. Esparado87
      Esparado87
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      Add in a small Dragonborn plugin that adds staff enchanter and spider machine creator (the one that makes element handheld spiders)....?
    17. Tryst46
      Tryst46
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      I can get Breezhome to appear but for some reason, Vlindrel Hall will not nor will some of the other things like the Solitude tower with walls but the Solitude tower on it's own works fine. The ones that don't work show the magic effect but nothing appears. It also needs NPC homes, shops and other buildings to complete it. To make NPC's use them, spawning the NPC inside the home transfers ownership to them.

      Any chance of having this mod with the player built homes from Homehearth added in, preferably with the build it yourself option rather than copying the existing build? I'd like to build my town or whatever with the walls and then build the house inside it, (or build the town around the house I build), but not at one of the two locations that player built houses are currently allowed (too rocky and hilly to make a town around them).

      The player built houses have a lot of room for manikins and weapon racks etc but neither of the existing locations is good to create a town around it. I want to build my house where I want it, not where they want me to build it.

      Not sure if it's actually possible but being able to flatten the terrain and remove rocks prior to building would be nice too without building a platform for all the buildings to sit on.
    18. †TYRANICK†™
      †TYRANICK†™
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      Guess it's safe to say mod is dead, shame, more of these sorts of mods updated would be hugely appreciated, but i'll enjoy what there is here . Thank you THX.
    19. jmsabins
      jmsabins
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      dude you really need to come back and fix the . ring issue!!! i hate how people make an incredible mod and they let it slide after it comes soo far!
    20. HeinousHymns
      HeinousHymns
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      It's not really dead, Dude just moved to steam workshop with updates and is leaving us in the dust here.... kinda sucks really...
    21. Tonykx7878
      Tonykx7878
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      hey im new with the mods stuff and i don't know where i should place the meshes folder pls help
    22. DetowSkrimy
      DetowSkrimy
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      merge the meshes folder with the meshes folder...
    23. Urbanetto0001
      Urbanetto0001
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      it realy has to be SKSE or it can be the NMM
    24. Brondamor
      Brondamor
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      NMM is just the manager, SKSE is something totally different.
    25. Lordofcats677
      Lordofcats677
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      Just disable it
    26. Smoinson
      Smoinson
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      Hi. The problem with the "." ring starts happening when I build a tanning rack. Maybe this helps avoiding the bug...
    27. Shadeybladey
      Shadeybladey
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      There some good companions at Sword Purse Tavern, but none that train Two Handed Weapons skill?
    28. Shadeybladey
      Shadeybladey
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      It seems that there IS a Two-Handed skill trainer there... sometimes. All the trainers and potential Followers seem to come and go, which is pretty cool.

      But how do I get a full list of all the Followers/Trainers that can be there?

      Now, I am looking for an Enchanter!
  2. idrmorris
    idrmorris
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    Does this have beds ??
  3. vetewe7144
    vetewe7144
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    This is how the the Construction Sets for TES should have been designed, not like the primitive, hand-cranked jalopies that Bug-Infesta puts out. Can you build these for TES 3&4?
  4. GammaThreve
    GammaThreve
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    There is a much more updated version of this mod on the Steam Workshop (see "Empire Builder") with new, cool features.

    Also, this mod works VERY well with Jaxonz Positioner.
    1. DanteGreenwood
      DanteGreenwood
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      thx, cause this crashes my game
  5. LegendLegacy
    LegendLegacy
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    This is pretty cool, well done!
  6. Ell92Razor
    Ell92Razor
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    Im so glad I discovered this mod, It's got me back into playing Skyrim and makes the game feel limitless :D great mod top job
  7. Shadeybladey
    Shadeybladey
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    The Sword and Purse tavern is almost a cheat, as when you hire them and train, you can get your money back from them!

    They also have high level items at very low level and a ton of potions.

    One bug, though: the Alchemist will not leave or wait when I dismiss her or tell her to stay put.
  8. weedmanjones89
    weedmanjones89
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    not sure if anyone will read this. but how do you remove structure after you place it. thanks
    1. gonzalonegrura
      gonzalonegrura
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      Con otro mod llamado JAXONZ POSITIONER, es muy simple
  9. Lordofcats677
    Lordofcats677
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    Where are the controls for this? Read the readme and leaves me clueless besides basic stuff, "arrow key up" seems to move the object toward the player while "home" and "end" seem to move it up and down, the "f" controls seem to do something too but the message for them disappears too fast to notice.
    1. GammaThreve
      GammaThreve
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      Jaxonz Positioner is the solution to all your troubles.
    2. terrorrr
      terrorrr
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      Yeah I second that. I also recommend cshacks as wel as my own little expantion with about the same name (my other terrorofskyrim account atleast). It just makes it possible to craft most things from the forge. Not all of them though, just the bare necessities to survive.
  10. ceroshiro
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    Followers won't follow me into the spawned player homes. Is it not navmeshed?
    Also, more enclosed (loading screen) houses like npc homes and farmhouses would be really useful!
    1. Sixx1972
      Sixx1972
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      same here. NPCs and Followers will not enter the homes.
      if i am let them follow and enter the homes they will stay
      outsite in front of the door...
      i like to place an little home for my stuff, guards etc to life
      inside the home.. no way :/

      but the mod is awesome...
    2. snowvase
      snowvase
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      If you have Amazing Follower Tweaks installed, use "summon ". Some mod followers like Celestine they will teleport to you in any moded house.
  11. gatesmcfadden
    gatesmcfadden
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    it feels so much like TES construction set . lots of fun . I missed building cities so much . wish you could still copy paste whole things XD thanks for this .